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authorPhilippe Mathieu-Daudé <philmd@linaro.org>2023-11-21 18:40:51 +0100
committerPeter Maydell <peter.maydell@linaro.org>2023-11-27 15:27:46 +0000
commit6e782ffd555808378f69dd606641f0c4b5ca6120 (patch)
tree316fcdc2da7449b54a5a7de0da746632d1829215 /hw/input
parent4f10c66077e39969940d928077560665e155cac8 (diff)
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hw/input/stellaris_gamepad: Free StellarisGamepad::keycodes[] array
Commit 0be6bfac62 ("qdev: Implement variable length array properties") added the DEFINE_PROP_ARRAY() macro with the following comment: * It is the responsibility of the device deinit code to free the * @_arrayfield memory. Commit a75f336b97 added: DEFINE_PROP_ARRAY("keycodes", StellarisGamepad, num_buttons, keycodes, qdev_prop_uint32, uint32_t), but forgot to free the 'keycodes' array. Do it in the instance_finalize handler. Fixes: a75f336b97 ("hw/input/stellaris_input: Convert to qdev") Signed-off-by: Philippe Mathieu-Daudé <philmd@linaro.org> Message-id: 20231121174051.63038-7-philmd@linaro.org Reviewed-by: Peter Maydell <peter.maydell@linaro.org> Signed-off-by: Peter Maydell <peter.maydell@linaro.org>
Diffstat (limited to 'hw/input')
-rw-r--r--hw/input/stellaris_gamepad.c8
1 files changed, 8 insertions, 0 deletions
diff --git a/hw/input/stellaris_gamepad.c b/hw/input/stellaris_gamepad.c
index 06a0c0c..9dfa620 100644
--- a/hw/input/stellaris_gamepad.c
+++ b/hw/input/stellaris_gamepad.c
@@ -63,6 +63,13 @@ static void stellaris_gamepad_realize(DeviceState *dev, Error **errp)
qemu_input_handler_register(dev, &stellaris_gamepad_handler);
}
+static void stellaris_gamepad_finalize(Object *obj)
+{
+ StellarisGamepad *s = STELLARIS_GAMEPAD(obj);
+
+ g_free(s->keycodes);
+}
+
static void stellaris_gamepad_reset_enter(Object *obj, ResetType type)
{
StellarisGamepad *s = STELLARIS_GAMEPAD(obj);
@@ -92,6 +99,7 @@ static const TypeInfo stellaris_gamepad_info[] = {
.name = TYPE_STELLARIS_GAMEPAD,
.parent = TYPE_SYS_BUS_DEVICE,
.instance_size = sizeof(StellarisGamepad),
+ .instance_finalize = stellaris_gamepad_finalize,
.class_init = stellaris_gamepad_class_init,
},
};