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authorClaudio Fontana <cfontana@suse.de>2020-07-06 19:39:45 +0200
committerPaolo Bonzini <pbonzini@redhat.com>2020-10-05 16:41:22 +0200
commita77dabc33bcc36ec348854f23e89e0de22ca045b (patch)
tree0f5ef16d52f342cc0e389d3f952da7475dc06aef /accel/tcg/tcg-cpus.c
parent430065dab060f04a74f915ea1260dcc79701ca75 (diff)
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cpus: extract out TCG-specific code to accel/tcg
TCG is the first accelerator to register a "CpusAccel" interface on initialization, providing functions for starting a vcpu, kicking a vcpu, sychronizing state and getting virtual clock and ticks. Signed-off-by: Claudio Fontana <cfontana@suse.de> Reviewed-by: Philippe Mathieu-Daudé <philmd@redhat.com> Tested-by: Philippe Mathieu-Daudé <philmd@redhat.com> [added const] Signed-off-by: Claudio Fontana <cfontana@suse.de> Reviewed-by: Richard Henderson <richard.henderson@linaro.org> Reviewed-by: Alex Bennée <alex.bennee@linaro.org> Signed-off-by: Paolo Bonzini <pbonzini@redhat.com>
Diffstat (limited to 'accel/tcg/tcg-cpus.c')
-rw-r--r--accel/tcg/tcg-cpus.c551
1 files changed, 551 insertions, 0 deletions
diff --git a/accel/tcg/tcg-cpus.c b/accel/tcg/tcg-cpus.c
new file mode 100644
index 0000000..4f15c7f
--- /dev/null
+++ b/accel/tcg/tcg-cpus.c
@@ -0,0 +1,551 @@
+/*
+ * QEMU System Emulator
+ *
+ * Copyright (c) 2003-2008 Fabrice Bellard
+ * Copyright (c) 2014 Red Hat Inc.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a copy
+ * of this software and associated documentation files (the "Software"), to deal
+ * in the Software without restriction, including without limitation the rights
+ * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+ * copies of the Software, and to permit persons to whom the Software is
+ * furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included in
+ * all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+ * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+ * THE SOFTWARE.
+ */
+
+#include "qemu/osdep.h"
+#include "qemu-common.h"
+#include "sysemu/tcg.h"
+#include "sysemu/replay.h"
+#include "qemu/main-loop.h"
+#include "qemu/guest-random.h"
+#include "exec/exec-all.h"
+#include "hw/boards.h"
+
+#include "tcg-cpus.h"
+
+/* Kick all RR vCPUs */
+static void qemu_cpu_kick_rr_cpus(void)
+{
+ CPUState *cpu;
+
+ CPU_FOREACH(cpu) {
+ cpu_exit(cpu);
+ };
+}
+
+static void tcg_kick_vcpu_thread(CPUState *cpu)
+{
+ if (qemu_tcg_mttcg_enabled()) {
+ cpu_exit(cpu);
+ } else {
+ qemu_cpu_kick_rr_cpus();
+ }
+}
+
+/*
+ * TCG vCPU kick timer
+ *
+ * The kick timer is responsible for moving single threaded vCPU
+ * emulation on to the next vCPU. If more than one vCPU is running a
+ * timer event with force a cpu->exit so the next vCPU can get
+ * scheduled.
+ *
+ * The timer is removed if all vCPUs are idle and restarted again once
+ * idleness is complete.
+ */
+
+static QEMUTimer *tcg_kick_vcpu_timer;
+static CPUState *tcg_current_rr_cpu;
+
+#define TCG_KICK_PERIOD (NANOSECONDS_PER_SECOND / 10)
+
+static inline int64_t qemu_tcg_next_kick(void)
+{
+ return qemu_clock_get_ns(QEMU_CLOCK_VIRTUAL) + TCG_KICK_PERIOD;
+}
+
+/* Kick the currently round-robin scheduled vCPU to next */
+static void qemu_cpu_kick_rr_next_cpu(void)
+{
+ CPUState *cpu;
+ do {
+ cpu = qatomic_mb_read(&tcg_current_rr_cpu);
+ if (cpu) {
+ cpu_exit(cpu);
+ }
+ } while (cpu != qatomic_mb_read(&tcg_current_rr_cpu));
+}
+
+static void kick_tcg_thread(void *opaque)
+{
+ timer_mod(tcg_kick_vcpu_timer, qemu_tcg_next_kick());
+ qemu_cpu_kick_rr_next_cpu();
+}
+
+static void start_tcg_kick_timer(void)
+{
+ assert(!mttcg_enabled);
+ if (!tcg_kick_vcpu_timer && CPU_NEXT(first_cpu)) {
+ tcg_kick_vcpu_timer = timer_new_ns(QEMU_CLOCK_VIRTUAL,
+ kick_tcg_thread, NULL);
+ }
+ if (tcg_kick_vcpu_timer && !timer_pending(tcg_kick_vcpu_timer)) {
+ timer_mod(tcg_kick_vcpu_timer, qemu_tcg_next_kick());
+ }
+}
+
+static void stop_tcg_kick_timer(void)
+{
+ assert(!mttcg_enabled);
+ if (tcg_kick_vcpu_timer && timer_pending(tcg_kick_vcpu_timer)) {
+ timer_del(tcg_kick_vcpu_timer);
+ }
+}
+
+static void qemu_tcg_destroy_vcpu(CPUState *cpu)
+{
+}
+
+static void qemu_tcg_rr_wait_io_event(void)
+{
+ CPUState *cpu;
+
+ while (all_cpu_threads_idle()) {
+ stop_tcg_kick_timer();
+ qemu_cond_wait_iothread(first_cpu->halt_cond);
+ }
+
+ start_tcg_kick_timer();
+
+ CPU_FOREACH(cpu) {
+ qemu_wait_io_event_common(cpu);
+ }
+}
+
+static int64_t tcg_get_icount_limit(void)
+{
+ int64_t deadline;
+
+ if (replay_mode != REPLAY_MODE_PLAY) {
+ /*
+ * Include all the timers, because they may need an attention.
+ * Too long CPU execution may create unnecessary delay in UI.
+ */
+ deadline = qemu_clock_deadline_ns_all(QEMU_CLOCK_VIRTUAL,
+ QEMU_TIMER_ATTR_ALL);
+ /* Check realtime timers, because they help with input processing */
+ deadline = qemu_soonest_timeout(deadline,
+ qemu_clock_deadline_ns_all(QEMU_CLOCK_REALTIME,
+ QEMU_TIMER_ATTR_ALL));
+
+ /*
+ * Maintain prior (possibly buggy) behaviour where if no deadline
+ * was set (as there is no QEMU_CLOCK_VIRTUAL timer) or it is more than
+ * INT32_MAX nanoseconds ahead, we still use INT32_MAX
+ * nanoseconds.
+ */
+ if ((deadline < 0) || (deadline > INT32_MAX)) {
+ deadline = INT32_MAX;
+ }
+
+ return icount_round(deadline);
+ } else {
+ return replay_get_instructions();
+ }
+}
+
+static void notify_aio_contexts(void)
+{
+ /* Wake up other AioContexts. */
+ qemu_clock_notify(QEMU_CLOCK_VIRTUAL);
+ qemu_clock_run_timers(QEMU_CLOCK_VIRTUAL);
+}
+
+static void handle_icount_deadline(void)
+{
+ assert(qemu_in_vcpu_thread());
+ if (icount_enabled()) {
+ int64_t deadline = qemu_clock_deadline_ns_all(QEMU_CLOCK_VIRTUAL,
+ QEMU_TIMER_ATTR_ALL);
+
+ if (deadline == 0) {
+ notify_aio_contexts();
+ }
+ }
+}
+
+static void prepare_icount_for_run(CPUState *cpu)
+{
+ if (icount_enabled()) {
+ int insns_left;
+
+ /*
+ * These should always be cleared by process_icount_data after
+ * each vCPU execution. However u16.high can be raised
+ * asynchronously by cpu_exit/cpu_interrupt/tcg_handle_interrupt
+ */
+ g_assert(cpu_neg(cpu)->icount_decr.u16.low == 0);
+ g_assert(cpu->icount_extra == 0);
+
+ cpu->icount_budget = tcg_get_icount_limit();
+ insns_left = MIN(0xffff, cpu->icount_budget);
+ cpu_neg(cpu)->icount_decr.u16.low = insns_left;
+ cpu->icount_extra = cpu->icount_budget - insns_left;
+
+ replay_mutex_lock();
+
+ if (cpu->icount_budget == 0 && replay_has_checkpoint()) {
+ notify_aio_contexts();
+ }
+ }
+}
+
+static void process_icount_data(CPUState *cpu)
+{
+ if (icount_enabled()) {
+ /* Account for executed instructions */
+ icount_update(cpu);
+
+ /* Reset the counters */
+ cpu_neg(cpu)->icount_decr.u16.low = 0;
+ cpu->icount_extra = 0;
+ cpu->icount_budget = 0;
+
+ replay_account_executed_instructions();
+
+ replay_mutex_unlock();
+ }
+}
+
+static int tcg_cpu_exec(CPUState *cpu)
+{
+ int ret;
+#ifdef CONFIG_PROFILER
+ int64_t ti;
+#endif
+
+ assert(tcg_enabled());
+#ifdef CONFIG_PROFILER
+ ti = profile_getclock();
+#endif
+ cpu_exec_start(cpu);
+ ret = cpu_exec(cpu);
+ cpu_exec_end(cpu);
+#ifdef CONFIG_PROFILER
+ qatomic_set(&tcg_ctx->prof.cpu_exec_time,
+ tcg_ctx->prof.cpu_exec_time + profile_getclock() - ti);
+#endif
+ return ret;
+}
+
+/*
+ * Destroy any remaining vCPUs which have been unplugged and have
+ * finished running
+ */
+static void deal_with_unplugged_cpus(void)
+{
+ CPUState *cpu;
+
+ CPU_FOREACH(cpu) {
+ if (cpu->unplug && !cpu_can_run(cpu)) {
+ qemu_tcg_destroy_vcpu(cpu);
+ cpu_thread_signal_destroyed(cpu);
+ break;
+ }
+ }
+}
+
+/*
+ * Single-threaded TCG
+ *
+ * In the single-threaded case each vCPU is simulated in turn. If
+ * there is more than a single vCPU we create a simple timer to kick
+ * the vCPU and ensure we don't get stuck in a tight loop in one vCPU.
+ * This is done explicitly rather than relying on side-effects
+ * elsewhere.
+ */
+
+static void *tcg_rr_cpu_thread_fn(void *arg)
+{
+ CPUState *cpu = arg;
+
+ assert(tcg_enabled());
+ rcu_register_thread();
+ tcg_register_thread();
+
+ qemu_mutex_lock_iothread();
+ qemu_thread_get_self(cpu->thread);
+
+ cpu->thread_id = qemu_get_thread_id();
+ cpu->can_do_io = 1;
+ cpu_thread_signal_created(cpu);
+ qemu_guest_random_seed_thread_part2(cpu->random_seed);
+
+ /* wait for initial kick-off after machine start */
+ while (first_cpu->stopped) {
+ qemu_cond_wait_iothread(first_cpu->halt_cond);
+
+ /* process any pending work */
+ CPU_FOREACH(cpu) {
+ current_cpu = cpu;
+ qemu_wait_io_event_common(cpu);
+ }
+ }
+
+ start_tcg_kick_timer();
+
+ cpu = first_cpu;
+
+ /* process any pending work */
+ cpu->exit_request = 1;
+
+ while (1) {
+ qemu_mutex_unlock_iothread();
+ replay_mutex_lock();
+ qemu_mutex_lock_iothread();
+ /* Account partial waits to QEMU_CLOCK_VIRTUAL. */
+ icount_account_warp_timer();
+
+ /*
+ * Run the timers here. This is much more efficient than
+ * waking up the I/O thread and waiting for completion.
+ */
+ handle_icount_deadline();
+
+ replay_mutex_unlock();
+
+ if (!cpu) {
+ cpu = first_cpu;
+ }
+
+ while (cpu && cpu_work_list_empty(cpu) && !cpu->exit_request) {
+
+ qatomic_mb_set(&tcg_current_rr_cpu, cpu);
+ current_cpu = cpu;
+
+ qemu_clock_enable(QEMU_CLOCK_VIRTUAL,
+ (cpu->singlestep_enabled & SSTEP_NOTIMER) == 0);
+
+ if (cpu_can_run(cpu)) {
+ int r;
+
+ qemu_mutex_unlock_iothread();
+ prepare_icount_for_run(cpu);
+
+ r = tcg_cpu_exec(cpu);
+
+ process_icount_data(cpu);
+ qemu_mutex_lock_iothread();
+
+ if (r == EXCP_DEBUG) {
+ cpu_handle_guest_debug(cpu);
+ break;
+ } else if (r == EXCP_ATOMIC) {
+ qemu_mutex_unlock_iothread();
+ cpu_exec_step_atomic(cpu);
+ qemu_mutex_lock_iothread();
+ break;
+ }
+ } else if (cpu->stop) {
+ if (cpu->unplug) {
+ cpu = CPU_NEXT(cpu);
+ }
+ break;
+ }
+
+ cpu = CPU_NEXT(cpu);
+ } /* while (cpu && !cpu->exit_request).. */
+
+ /* Does not need qatomic_mb_set because a spurious wakeup is okay. */
+ qatomic_set(&tcg_current_rr_cpu, NULL);
+
+ if (cpu && cpu->exit_request) {
+ qatomic_mb_set(&cpu->exit_request, 0);
+ }
+
+ if (icount_enabled() && all_cpu_threads_idle()) {
+ /*
+ * When all cpus are sleeping (e.g in WFI), to avoid a deadlock
+ * in the main_loop, wake it up in order to start the warp timer.
+ */
+ qemu_notify_event();
+ }
+
+ qemu_tcg_rr_wait_io_event();
+ deal_with_unplugged_cpus();
+ }
+
+ rcu_unregister_thread();
+ return NULL;
+}
+
+/*
+ * Multi-threaded TCG
+ *
+ * In the multi-threaded case each vCPU has its own thread. The TLS
+ * variable current_cpu can be used deep in the code to find the
+ * current CPUState for a given thread.
+ */
+
+static void *tcg_cpu_thread_fn(void *arg)
+{
+ CPUState *cpu = arg;
+
+ assert(tcg_enabled());
+ g_assert(!icount_enabled());
+
+ rcu_register_thread();
+ tcg_register_thread();
+
+ qemu_mutex_lock_iothread();
+ qemu_thread_get_self(cpu->thread);
+
+ cpu->thread_id = qemu_get_thread_id();
+ cpu->can_do_io = 1;
+ current_cpu = cpu;
+ cpu_thread_signal_created(cpu);
+ qemu_guest_random_seed_thread_part2(cpu->random_seed);
+
+ /* process any pending work */
+ cpu->exit_request = 1;
+
+ do {
+ if (cpu_can_run(cpu)) {
+ int r;
+ qemu_mutex_unlock_iothread();
+ r = tcg_cpu_exec(cpu);
+ qemu_mutex_lock_iothread();
+ switch (r) {
+ case EXCP_DEBUG:
+ cpu_handle_guest_debug(cpu);
+ break;
+ case EXCP_HALTED:
+ /*
+ * during start-up the vCPU is reset and the thread is
+ * kicked several times. If we don't ensure we go back
+ * to sleep in the halted state we won't cleanly
+ * start-up when the vCPU is enabled.
+ *
+ * cpu->halted should ensure we sleep in wait_io_event
+ */
+ g_assert(cpu->halted);
+ break;
+ case EXCP_ATOMIC:
+ qemu_mutex_unlock_iothread();
+ cpu_exec_step_atomic(cpu);
+ qemu_mutex_lock_iothread();
+ default:
+ /* Ignore everything else? */
+ break;
+ }
+ }
+
+ qatomic_mb_set(&cpu->exit_request, 0);
+ qemu_wait_io_event(cpu);
+ } while (!cpu->unplug || cpu_can_run(cpu));
+
+ qemu_tcg_destroy_vcpu(cpu);
+ cpu_thread_signal_destroyed(cpu);
+ qemu_mutex_unlock_iothread();
+ rcu_unregister_thread();
+ return NULL;
+}
+
+static void tcg_start_vcpu_thread(CPUState *cpu)
+{
+ char thread_name[VCPU_THREAD_NAME_SIZE];
+ static QemuCond *single_tcg_halt_cond;
+ static QemuThread *single_tcg_cpu_thread;
+ static int tcg_region_inited;
+
+ assert(tcg_enabled());
+ /*
+ * Initialize TCG regions--once. Now is a good time, because:
+ * (1) TCG's init context, prologue and target globals have been set up.
+ * (2) qemu_tcg_mttcg_enabled() works now (TCG init code runs before the
+ * -accel flag is processed, so the check doesn't work then).
+ */
+ if (!tcg_region_inited) {
+ tcg_region_inited = 1;
+ tcg_region_init();
+ /*
+ * If MTTCG, and we will create multiple cpus,
+ * then we will have cpus running in parallel.
+ */
+ if (qemu_tcg_mttcg_enabled()) {
+ MachineState *ms = MACHINE(qdev_get_machine());
+ if (ms->smp.max_cpus > 1) {
+ parallel_cpus = true;
+ }
+ }
+ }
+
+ if (qemu_tcg_mttcg_enabled() || !single_tcg_cpu_thread) {
+ cpu->thread = g_malloc0(sizeof(QemuThread));
+ cpu->halt_cond = g_malloc0(sizeof(QemuCond));
+ qemu_cond_init(cpu->halt_cond);
+
+ if (qemu_tcg_mttcg_enabled()) {
+ /* create a thread per vCPU with TCG (MTTCG) */
+ snprintf(thread_name, VCPU_THREAD_NAME_SIZE, "CPU %d/TCG",
+ cpu->cpu_index);
+
+ qemu_thread_create(cpu->thread, thread_name, tcg_cpu_thread_fn,
+ cpu, QEMU_THREAD_JOINABLE);
+
+ } else {
+ /* share a single thread for all cpus with TCG */
+ snprintf(thread_name, VCPU_THREAD_NAME_SIZE, "ALL CPUs/TCG");
+ qemu_thread_create(cpu->thread, thread_name,
+ tcg_rr_cpu_thread_fn,
+ cpu, QEMU_THREAD_JOINABLE);
+
+ single_tcg_halt_cond = cpu->halt_cond;
+ single_tcg_cpu_thread = cpu->thread;
+ }
+#ifdef _WIN32
+ cpu->hThread = qemu_thread_get_handle(cpu->thread);
+#endif
+ } else {
+ /* For non-MTTCG cases we share the thread */
+ cpu->thread = single_tcg_cpu_thread;
+ cpu->halt_cond = single_tcg_halt_cond;
+ cpu->thread_id = first_cpu->thread_id;
+ cpu->can_do_io = 1;
+ cpu->created = true;
+ }
+}
+
+static int64_t tcg_get_virtual_clock(void)
+{
+ if (icount_enabled()) {
+ return icount_get();
+ }
+ return cpu_get_clock();
+}
+
+static int64_t tcg_get_elapsed_ticks(void)
+{
+ if (icount_enabled()) {
+ return icount_get();
+ }
+ return cpu_get_ticks();
+}
+
+const CpusAccel tcg_cpus = {
+ .create_vcpu_thread = tcg_start_vcpu_thread,
+ .kick_vcpu_thread = tcg_kick_vcpu_thread,
+ .get_virtual_clock = tcg_get_virtual_clock,
+ .get_elapsed_ticks = tcg_get_elapsed_ticks,
+};