aboutsummaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorDennis Wölfing <denniswoelfing@gmx.de>2021-07-20 16:39:41 +0200
committerGerd Hoffmann <kraxel@redhat.com>2021-07-26 10:24:49 +0200
commitcd6c768f6a4f65a65bd44bdec0638b7fd861ceb1 (patch)
tree9b8d8b41e085b2c09fb5ea05fb7a802b302761b5
parenta2376507f615495b1d16685449ce0ea78c2caf9d (diff)
downloadqemu-cd6c768f6a4f65a65bd44bdec0638b7fd861ceb1.zip
qemu-cd6c768f6a4f65a65bd44bdec0638b7fd861ceb1.tar.gz
qemu-cd6c768f6a4f65a65bd44bdec0638b7fd861ceb1.tar.bz2
ui/gtk: Fix relative mouse with multiple monitors
To handle relative mouse input the event handler needs to move the mouse away from the screen edges. Failing to do so results in the mouse getting stuck at invisible walls. However the current implementation for this is broken on hosts with multiple monitors. With multiple monitors the mouse can be located outside of the current monitor which is not handled by the current code. Also the monitor itself might be located at coordinates different from (0, 0). Signed-off-by: Dennis Wölfing <denniswoelfing@gmx.de> Reviewed-by: Marc-André Lureau <marcandre.lureau@redhat.com> Message-Id: <20210720143940.291413-1-denniswoelfing@gmx.de> Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
-rw-r--r--ui/gtk.c26
1 files changed, 7 insertions, 19 deletions
diff --git a/ui/gtk.c b/ui/gtk.c
index 376b4d5..18542c7 100644
--- a/ui/gtk.c
+++ b/ui/gtk.c
@@ -865,37 +865,25 @@ static gboolean gd_motion_event(GtkWidget *widget, GdkEventMotion *motion,
GdkWindow *win = gtk_widget_get_window(widget);
GdkMonitor *monitor = gdk_display_get_monitor_at_window(dpy, win);
GdkRectangle geometry;
- int screen_width, screen_height;
int x = (int)motion->x_root;
int y = (int)motion->y_root;
gdk_monitor_get_geometry(monitor, &geometry);
- screen_width = geometry.width;
- screen_height = geometry.height;
/* In relative mode check to see if client pointer hit
- * one of the screen edges, and if so move it back by
- * 200 pixels. This is important because the pointer
+ * one of the monitor edges, and if so move it back to the
+ * center of the monitor. This is important because the pointer
* in the server doesn't correspond 1-for-1, and so
* may still be only half way across the screen. Without
* this warp, the server pointer would thus appear to hit
* an invisible wall */
- if (x == 0) {
- x += 200;
- }
- if (y == 0) {
- y += 200;
- }
- if (x == (screen_width - 1)) {
- x -= 200;
- }
- if (y == (screen_height - 1)) {
- y -= 200;
- }
-
- if (x != (int)motion->x_root || y != (int)motion->y_root) {
+ if (x <= geometry.x || x - geometry.x >= geometry.width - 1 ||
+ y <= geometry.y || y - geometry.y >= geometry.height - 1) {
GdkDevice *dev = gdk_event_get_device((GdkEvent *)motion);
+ x = geometry.x + geometry.width / 2;
+ y = geometry.y + geometry.height / 2;
+
gdk_device_warp(dev, screen, x, y);
s->last_set = FALSE;
return FALSE;