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authorRichard Henderson <rth@twiddle.net>2013-08-10 15:28:48 -0400
committerRichard Henderson <rth@redhat.com>2014-04-16 12:12:58 -0400
commitc6e310d938d3348a7a4c56e4bd8a25d12677f1e1 (patch)
tree012c71b0673b455f17461f5d46c4a851e8207060
parentd8918df577c9e3f2281d24c6c29d37df12bff2da (diff)
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tcg-aarch64: Use adrp in tcg_out_movi
Loading an qemu pointer as an immediate happens often. E.g. - exit_tb $0x7fa8140013 + exit_tb $0x7f81ee0013 ... - : d2800260 mov x0, #0x13 - : f2b50280 movk x0, #0xa814, lsl #16 - : f2c00fe0 movk x0, #0x7f, lsl #32 + : 90ff1000 adrp x0, 0x7f81ee0000 + : 91004c00 add x0, x0, #0x13 Reviewed-by: Claudio Fontana <claudio.fontana@huawei.com> Signed-off-by: Richard Henderson <rth@twiddle.net>
-rw-r--r--tcg/aarch64/tcg-target.c23
1 files changed, 23 insertions, 0 deletions
diff --git a/tcg/aarch64/tcg-target.c b/tcg/aarch64/tcg-target.c
index a08f6c7..1337a13 100644
--- a/tcg/aarch64/tcg-target.c
+++ b/tcg/aarch64/tcg-target.c
@@ -294,6 +294,10 @@ typedef enum {
I3405_MOVZ = 0x52800000,
I3405_MOVK = 0x72800000,
+ /* PC relative addressing instructions. */
+ I3406_ADR = 0x10000000,
+ I3406_ADRP = 0x90000000,
+
/* Add/subtract shifted register instructions (without a shift). */
I3502_ADD = 0x0b000000,
I3502_ADDS = 0x2b000000,
@@ -457,6 +461,12 @@ static void tcg_out_insn_3405(TCGContext *s, AArch64Insn insn, TCGType ext,
tcg_out32(s, insn | ext << 31 | shift << (21 - 4) | half << 5 | rd);
}
+static void tcg_out_insn_3406(TCGContext *s, AArch64Insn insn,
+ TCGReg rd, int64_t disp)
+{
+ tcg_out32(s, insn | (disp & 3) << 29 | (disp & 0x1ffffc) << (5 - 2) | rd);
+}
+
/* This function is for both 3.5.2 (Add/Subtract shifted register), for
the rare occasion when we actually want to supply a shift amount. */
static inline void tcg_out_insn_3502S(TCGContext *s, AArch64Insn insn,
@@ -596,6 +606,19 @@ static void tcg_out_movi(TCGContext *s, TCGType type, TCGReg rd,
return;
}
+ /* Look for host pointer values within 4G of the PC. This happens
+ often when loading pointers to QEMU's own data structures. */
+ if (type == TCG_TYPE_I64) {
+ tcg_target_long disp = (value >> 12) - ((intptr_t)s->code_ptr >> 12);
+ if (disp == sextract64(disp, 0, 21)) {
+ tcg_out_insn(s, 3406, ADRP, rd, disp);
+ if (value & 0xfff) {
+ tcg_out_insn(s, 3401, ADDI, type, rd, rd, value & 0xfff);
+ }
+ return;
+ }
+ }
+
/* Would it take fewer insns to begin with MOVN? For the value and its
inverse, count the number of 16-bit lanes that are 0. */
for (i = wantinv = imask = 0; i < 64; i += 16) {