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authorNikola Pavlica <pavlica.nikola@gmail.com>2020-01-08 13:13:42 +0100
committerGerd Hoffmann <kraxel@redhat.com>2020-01-14 07:26:36 +0100
commitc4c00922cc948bb5e879bfae60764eba1f8745f3 (patch)
tree537394e289e96b1bb151422d552d61eca8a871a7
parentc388f408b538b38db83999fd20b17020d5fdf68f (diff)
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display/gtk: get proper refreshrate
Because some VMs in QEMU can get GPU virtualization (using technologies such as iGVT-g, as mentioned previously), they could produce a video output that had a higher display refresh rate than of what the GTK display was displaying. (fxp. Playing a video game inside of a Windows VM at 60 Hz, while the output stood locked at 33 Hz because of defaults set in include/ui/console.h) Since QEMU does indeed have internal systems for determining frame times as defined in ui/console.c. The code checks for a variable called update_interval that it later uses for time calculation. This variable, however, isn't defined anywhere in ui/gtk.c and instead ui/console.c just sets it to GUI_REFRESH_INTERVAL_DEFAULT which is 30 update_interval represents the number of milliseconds per display refresh, and by doing some math we get that 1000/30 = 33.33... Hz This creates the mentioned problem and what this patch does is that it checks for the display refresh rate reported by GTK itself (we can take this as a safe value) and just converts it back to a number of milliseconds per display refresh. Signed-off-by: Nikola Pavlica <pavlica.nikola@gmail.com> Reviewed-by: Philippe Mathieu-Daudé <philmd@redhat.com> Message-id: 20200108121342.29597-1-pavlica.nikola@gmail.com [ kraxel: style tweak: add blank line between vars and code ] Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
-rw-r--r--include/ui/gtk.h2
-rw-r--r--ui/gtk.c11
2 files changed, 13 insertions, 0 deletions
diff --git a/include/ui/gtk.h b/include/ui/gtk.h
index d9eedad..d1b2308 100644
--- a/include/ui/gtk.h
+++ b/include/ui/gtk.h
@@ -28,6 +28,8 @@
#include "ui/egl-context.h"
#endif
+#define MILLISEC_PER_SEC 1000000
+
typedef struct GtkDisplayState GtkDisplayState;
typedef struct VirtualGfxConsole {
diff --git a/ui/gtk.c b/ui/gtk.c
index 692ccc7..7355d34 100644
--- a/ui/gtk.c
+++ b/ui/gtk.c
@@ -1966,6 +1966,11 @@ static GSList *gd_vc_gfx_init(GtkDisplayState *s, VirtualConsole *vc,
GSList *group, GtkWidget *view_menu)
{
bool zoom_to_fit = false;
+ int refresh_rate_millihz;
+
+ GdkDisplay *dpy = gtk_widget_get_display(s->window);
+ GdkWindow *win = gtk_widget_get_window(s->window);
+ GdkMonitor *monitor = gdk_display_get_monitor_at_window(dpy, win);
vc->label = qemu_console_get_label(con);
vc->s = s;
@@ -2026,6 +2031,12 @@ static GSList *gd_vc_gfx_init(GtkDisplayState *s, VirtualConsole *vc,
vc->gfx.kbd = qkbd_state_init(con);
vc->gfx.dcl.con = con;
+
+ refresh_rate_millihz = gdk_monitor_get_refresh_rate(monitor);
+ if (refresh_rate_millihz) {
+ vc->gfx.dcl.update_interval = MILLISEC_PER_SEC / refresh_rate_millihz;
+ }
+
register_displaychangelistener(&vc->gfx.dcl);
gd_connect_vc_gfx_signals(vc);