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authorPaolo Bonzini <pbonzini@redhat.com>2023-10-11 15:53:01 +0200
committerPaolo Bonzini <pbonzini@redhat.com>2023-10-17 15:20:53 +0200
commit9bad39c7e86a7fea05b66e7d3425f5874b3bbcfb (patch)
treef8862baa53ec0d6c8d6e3edf1bbf8442e2b07a2a
parente6d8e5e6e366ab4c9ed7d8ed1572f98c6ad6a38e (diff)
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meson: do not build shaders by default
They are not needed when building user-mode emulators. Reviewed-by: Emmanouil Pitsidianakis <manos.pitsidianakis@linaro.org> Signed-off-by: Paolo Bonzini <pbonzini@redhat.com>
-rw-r--r--ui/shader/meson.build1
1 files changed, 1 insertions, 0 deletions
diff --git a/ui/shader/meson.build b/ui/shader/meson.build
index 592bf59..3137e65 100644
--- a/ui/shader/meson.build
+++ b/ui/shader/meson.build
@@ -10,5 +10,6 @@ foreach e : shaders
output: output,
capture: true,
input: files('@0@.@1@'.format(e[0], e[1])),
+ build_by_default: false,
command: [shaderinclude, '@INPUT0@'])
endforeach