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authorStefan Weil <sw@weilnetz.de>2011-10-11 19:43:15 +0200
committerStefan Hajnoczi <stefanha@linux.vnet.ibm.com>2011-10-14 14:39:47 +0100
commit8ef935b22ba5cc9e0b71af36c86de54a2142744d (patch)
treee1c84bfacb9ebfef51ff57ec035af97536fc4819
parentf4f17adc33c2ff7731f6ea3cef7c9d978c07534f (diff)
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tcg: Fix spelling in comment (varables -> variables)
Signed-off-by: Stefan Weil <sw@weilnetz.de> Signed-off-by: Stefan Hajnoczi <stefanha@linux.vnet.ibm.com>
-rw-r--r--tcg/tcg.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/tcg/tcg.h b/tcg/tcg.h
index de8a1d5..015f88a 100644
--- a/tcg/tcg.h
+++ b/tcg/tcg.h
@@ -175,7 +175,7 @@ typedef enum TCGType {
typedef tcg_target_ulong TCGArg;
-/* Define a type and accessor macros for varables. Using a struct is
+/* Define a type and accessor macros for variables. Using a struct is
nice because it gives some level of type safely. Ideally the compiler
be able to see through all this. However in practice this is not true,
expecially on targets with braindamaged ABIs (e.g. i386).