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authorPeter Maydell <peter.maydell@linaro.org>2013-12-24 02:51:47 +0000
committerPeter Maydell <peter.maydell@linaro.org>2014-01-12 22:27:10 +0000
commit7d270b1c21c692478245b90bfac0aa54c6a8d98a (patch)
tree0d62bf636c70eb8fe43d1097917ba265d258c5fb
parentd3345a04849374af2b21d6624dd206c4444a6ffe (diff)
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ui/cocoa: Draw black rectangle if we have no data yet
If our redraw method is called before we have any data from the guest, then draw a black rectangle rather than leaving the window empty. This mostly only matters when the guest machine has no framebuffer device, but it is more in line with the behaviour of other QEMU UIs. Signed-off-by: Peter Maydell <peter.maydell@linaro.org> Message-id: 1387853507-26298-3-git-send-email-peter.maydell@linaro.org
-rw-r--r--ui/cocoa.m7
1 files changed, 6 insertions, 1 deletions
diff --git a/ui/cocoa.m b/ui/cocoa.m
index 6a1f6b6..22ec29b 100644
--- a/ui/cocoa.m
+++ b/ui/cocoa.m
@@ -321,7 +321,12 @@ QemuCocoaView *cocoaView;
CGContextSetShouldAntialias (viewContextRef, NO);
// draw screen bitmap directly to Core Graphics context
- if (dataProviderRef) {
+ if (!dataProviderRef) {
+ // Draw request before any guest device has set up a framebuffer:
+ // just draw an opaque black rectangle
+ CGContextSetRGBFillColor(viewContextRef, 0, 0, 0, 1.0);
+ CGContextFillRect(viewContextRef, NSRectToCGRect(rect));
+ } else {
CGImageRef imageRef = CGImageCreate(
screen.width, //width
screen.height, //height