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authorPeter Maydell <peter.maydell@linaro.org>2023-10-30 11:48:00 +0000
committerPeter Maydell <peter.maydell@linaro.org>2023-11-02 12:52:06 +0000
commit5f8d505e3a60b957530c7ad9b1214cc440d8b951 (patch)
tree018413ae713a52f069e99b0312769fd03e80d5d0
parent32400a7e872fe620ab52ec32521e839a71ffb54c (diff)
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hw/input/stellaris_gamepad: Remove StellarisGamepadButton struct
Currently for each button on the device we have a StellarisGamepadButton struct which has the irq, keycode and pressed state for it. When we convert to qdev, the qdev property and GPIO APIs are going to require that we have separate arrays for the irqs and keycodes. Convert from array-of-structs to three separate arrays in preparation. This is a migration compatibility break for the stellaris boards (lm3s6965evb, lm3s811evb). Signed-off-by: Peter Maydell <peter.maydell@linaro.org> Reviewed-by: Philippe Mathieu-Daudé <philmd@linaro.org> Tested-by: Philippe Mathieu-Daudé <philmd@linaro.org> Message-id: 20231030114802.3671871-5-peter.maydell@linaro.org -- v1=>v2: mention migration compat break in commit message; bump version fields in vmstate
-rw-r--r--hw/input/stellaris_gamepad.c47
1 files changed, 16 insertions, 31 deletions
diff --git a/hw/input/stellaris_gamepad.c b/hw/input/stellaris_gamepad.c
index 377101a..82ddc47 100644
--- a/hw/input/stellaris_gamepad.c
+++ b/hw/input/stellaris_gamepad.c
@@ -14,15 +14,11 @@
#include "ui/console.h"
typedef struct {
- qemu_irq irq;
- int keycode;
- uint8_t pressed;
-} StellarisGamepadButton;
-
-typedef struct {
- StellarisGamepadButton *buttons;
- int num_buttons;
+ uint32_t num_buttons;
int extension;
+ qemu_irq *irqs;
+ uint32_t *keycodes;
+ uint8_t *pressed;
} StellarisGamepad;
static void stellaris_gamepad_put_key(void * opaque, int keycode)
@@ -40,36 +36,23 @@ static void stellaris_gamepad_put_key(void * opaque, int keycode)
keycode = (keycode & 0x7f) | s->extension;
for (i = 0; i < s->num_buttons; i++) {
- if (s->buttons[i].keycode == keycode
- && s->buttons[i].pressed != down) {
- s->buttons[i].pressed = down;
- qemu_set_irq(s->buttons[i].irq, down);
+ if (s->keycodes[i] == keycode && s->pressed[i] != down) {
+ s->pressed[i] = down;
+ qemu_set_irq(s->irqs[i], down);
}
}
s->extension = 0;
}
-static const VMStateDescription vmstate_stellaris_button = {
- .name = "stellaris_button",
- .version_id = 0,
- .minimum_version_id = 0,
- .fields = (VMStateField[]) {
- VMSTATE_UINT8(pressed, StellarisGamepadButton),
- VMSTATE_END_OF_LIST()
- }
-};
-
static const VMStateDescription vmstate_stellaris_gamepad = {
.name = "stellaris_gamepad",
- .version_id = 2,
- .minimum_version_id = 2,
+ .version_id = 3,
+ .minimum_version_id = 3,
.fields = (VMStateField[]) {
VMSTATE_INT32(extension, StellarisGamepad),
- VMSTATE_STRUCT_VARRAY_POINTER_INT32(buttons, StellarisGamepad,
- num_buttons,
- vmstate_stellaris_button,
- StellarisGamepadButton),
+ VMSTATE_VARRAY_UINT32(pressed, StellarisGamepad, num_buttons,
+ 0, vmstate_info_uint8, uint8_t),
VMSTATE_END_OF_LIST()
}
};
@@ -81,10 +64,12 @@ void stellaris_gamepad_init(int n, qemu_irq *irq, const int *keycode)
int i;
s = g_new0(StellarisGamepad, 1);
- s->buttons = g_new0(StellarisGamepadButton, n);
+ s->irqs = g_new0(qemu_irq, n);
+ s->keycodes = g_new0(uint32_t, n);
+ s->pressed = g_new0(uint8_t, n);
for (i = 0; i < n; i++) {
- s->buttons[i].irq = irq[i];
- s->buttons[i].keycode = keycode[i];
+ s->irqs[i] = irq[i];
+ s->keycodes[i] = keycode[i];
}
s->num_buttons = n;
qemu_add_kbd_event_handler(stellaris_gamepad_put_key, s);