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authorDongwon Kim <dongwon.kim@intel.com>2021-11-03 23:51:53 -0700
committerGerd Hoffmann <kraxel@redhat.com>2021-11-05 12:29:44 +0100
commit1350ff156b25be65c599ecca9957ce6726c6d383 (patch)
tree22e8188a7762fb9402563d0be4f98cb9158ca805
parent7cf87257f751b5312ff5f151992016a722e273d8 (diff)
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ui/gtk-egl: blitting partial guest fb to the proper scanout surface
eb_fb_blit should be able to blit partial image of guest display (blob res) in case multiple displays are configured for the guest and they are set as extended- desktop mode. v2: egl_fb includes dmabuf info then make egl_fb_blit position and size parameters programmed in dmabuf structure (previously position/size parameters were given to egl_fb_blit separately) (Vivek Kasireddy) changed the commit message as there is no interface change to egl_fb_blit Cc: Gerd Hoffmann <kraxel@redhat.com> Cc: Vivek Kasireddy <vivek.kasireddy@intel.com> Signed-off-by: Dongwon Kim <dongwon.kim@intel.com> Message-Id: <20211104065153.28897-6-dongwon.kim@intel.com> Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
-rw-r--r--ui/egl-helpers.c25
1 files changed, 21 insertions, 4 deletions
diff --git a/ui/egl-helpers.c b/ui/egl-helpers.c
index 385a3fa..3a88245 100644
--- a/ui/egl-helpers.c
+++ b/ui/egl-helpers.c
@@ -90,14 +90,31 @@ void egl_fb_setup_new_tex(egl_fb *fb, int width, int height)
void egl_fb_blit(egl_fb *dst, egl_fb *src, bool flip)
{
- GLuint y1, y2;
+ GLuint x1 = 0;
+ GLuint y1 = 0;
+ GLuint x2, y2;
+ GLuint w = src->width;
+ GLuint h = src->height;
glBindFramebuffer(GL_READ_FRAMEBUFFER, src->framebuffer);
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, dst->framebuffer);
glViewport(0, 0, dst->width, dst->height);
- y1 = flip ? src->height : 0;
- y2 = flip ? 0 : src->height;
- glBlitFramebuffer(0, y1, src->width, y2,
+
+ if (src->dmabuf) {
+ x1 = src->dmabuf->x;
+ y1 = src->dmabuf->y;
+ w = src->dmabuf->scanout_width;
+ h = src->dmabuf->scanout_height;
+ }
+
+ w = (x1 + w) > src->width ? src->width - x1 : w;
+ h = (y1 + h) > src->height ? src->height - y1 : h;
+
+ y2 = flip ? y1 : h + y1;
+ y1 = flip ? h + y1 : y1;
+ x2 = x1 + w;
+
+ glBlitFramebuffer(x1, y1, x2, y2,
0, 0, dst->width, dst->height,
GL_COLOR_BUFFER_BIT, GL_LINEAR);
}