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// See LICENSE.SoftFloat for license details.
#include <stdint.h>
#include "platform.h"
#include "primitives.h"
#include "internals.h"
#include "softfloat.h"
float32_t ui32_to_f32( uint_fast32_t a )
{
union ui32_f32 uZ;
if ( ! a ) {
uZ.ui = 0;
return uZ.f;
}
if ( a & 0x80000000 ) {
return
softfloat_roundPackToF32(
0, 0x9D, softfloat_shortShift32Right1Jam( a ) );
} else {
return softfloat_normRoundPackToF32( 0, 0x9C, a );
}
}
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