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// See LICENSE.SoftFloat for license details. #include <stdbool.h> #include <stdint.h> #include "platform.h" #include "primitives.h" bool softfloat_eq128( uint64_t a64, uint64_t a0, uint64_t b64, uint64_t b0 ) { return ( a64 == b64 ) && ( a0 == b0 ); }