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#include <stdbool.h>
#include <stdint.h>
#include "platform.h"
#include "primitives.h"
#include "internals.h"
#include "softfloat.h"
int_fast32_t f32_to_i32( float32_t a, int_fast8_t roundingMode, bool exact )
{
union ui32_f32 uA;
uint_fast32_t uiA;
bool sign;
int_fast16_t exp;
uint_fast32_t sig;
uint_fast64_t sig64;
int_fast16_t shiftCount;
uA.f = a;
uiA = uA.ui;
sign = signF32UI( uiA );
exp = expF32UI( uiA );
sig = fracF32UI( uiA );
if ( ( exp == 0xFF ) && sig ) sign = 0;
if ( exp ) sig |= 0x00800000;
sig64 = (uint_fast64_t) sig<<32;
shiftCount = 0xAF - exp;
if ( 0 < shiftCount ) {
sig64 = softfloat_shift64RightJam( sig64, shiftCount );
}
return softfloat_roundPackToI32( sign, sig64, roundingMode, exact );
}
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