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diff --git a/winsup/w32api/README.w32api b/winsup/w32api/README.w32api deleted file mode 100644 index 6cf2a6a..0000000 --- a/winsup/w32api/README.w32api +++ /dev/null @@ -1,93 +0,0 @@ - Free headers and libraries for the Win32 API - - Originally written by Anders Norlander - Last known and not working email: <anorland@hem2.passagen.se> - - Now maintained by MinGW Developers - Send bug reports and questions to MinGW-users@lists.sourceforge.net - URL: http://www.mingw.org - -* License 2.0 - - You are free to use, modify and copy this package as long as this - README.w32api file is included unmodified with any distribution, source or - binary, of this package. No restrictions are imposed on any package or - product using or incorporating this package. You are free to license your - package as you see fit. - - You may not restrict others freedoms as set forth in the above paragraph. - You may distribute this library as part of another package or as a - modified package if and only if you do *not* restrict others freedoms as - set forth in the above paragraph as it concerns this package. You do have - the right to restrict uses of any package using this package. - - This package is distributed in the hope that it will be useful, but - WITHOUT ANY WARRANTY; without even the implied warranty of - MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. - -* What is it? - - This is a free set of headers and import libraries for the Win32 - API. The library differs from the GNU Windows32 library in that I - have tried to use a file structure that mirrors Microsoft's. I - don't like having *all* definitions in one single header as in the - GNU Windows32 library, I want a clean separation between different - parts of the API. - - Daniel Guerrero Miralles contributed the DirectX 6.1 import - libraries and DirectX GUID definitions. - - See the files NOTES and TODO for what needs to be done. - -* Size does matter - - Since the WIN32 API is severely bloated (as most MS products seem to - be) the headers are designed to be as compact as possible, while - still being readable, in order to minimize parsing time. - - The convention is to omit parameter names for function prototypes, - no excessive white space. Struct/union members are indented with tab - characters to make them readable. Comment only when necessary. - - If you are contributing a patch please follow the above mentioned - convention. Make sure your editor does not convert tabs to spaces. - -* What do I need to use it? - - The library is intended for use with egcs 1.1 or later but it is - possible to use with some other tools as well (although it is not - very useful). LCC-Win32, MSVC and Borland C++ 5.01 or higher may - work as well. The import libraries are for GNU tools only. - - The library requires egcs 1.1 or later, since the `#pragma pack' - feature is used. Mumit Khan provides egcs patches and binaries for - win32 at `http://www.xraylith.wisc.edu/~khan/software/gnu-win32/'. - - If you are going to use C++ COM objects, you will need a version of - egcs that recognizes the `comobject' attribute and then define - HAVE_COMOBJECT when compiling your program. Antonio Mendes de - Oliveira Neto has a prebuilt version at - `http://li.facens.br/EGCS-WIN32/english/index.html'. Note that this - is very experimental. If you want to use COM objects in C++ but with - C interfaces you must define CINTERFACE. - - Objective-C programs cannot use COM functionality because of - conflicts between the interface define and the Objective-C - @interface directive. There is also a conflict between the windows - Obj-C BOOL types. To avoid this conflict you should use WINBOOL in - all places where you would use BOOL in a C/C++ windows program. If - you include any windows headers *after* `windows.h' you must use the - method outlined below: - - /* non-windows includes */ - #include <objc/objc.h> - ... - /* windows specific headers */ - #include <windows.h> - #define BOOL WINBOOL - #include <commctrl.h> - ... - #undef BOOL - ... - /* include other headers */ - |