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-rw-r--r--include/ChangeLog10
-rw-r--r--include/splay-tree.h25
2 files changed, 35 insertions, 0 deletions
diff --git a/include/ChangeLog b/include/ChangeLog
index ad8cedd..8ccea05 100644
--- a/include/ChangeLog
+++ b/include/ChangeLog
@@ -1,3 +1,13 @@
+2002-02-21 Jim Blandy <jimb@redhat.com>
+
+ Allow the user to specify functions for allocating memory for
+ splay tree roots and nodes.
+ * splay-tree.h (splay_tree_allocate_fn, splay_tree_deallocate_fn):
+ New types.
+ (splay_tree): New fields: `allocate', `deallocate', and
+ `allocate_data'.
+ (splay_tree_new_with_allocator): New function declaration.
+
2002-02-15 Alan Modra <amodra@bigpond.net.au>
Support arbitrary length fill patterns.
diff --git a/include/splay-tree.h b/include/splay-tree.h
index 6903969..4b7a7bf 100644
--- a/include/splay-tree.h
+++ b/include/splay-tree.h
@@ -61,6 +61,18 @@ typedef void (*splay_tree_delete_value_fn) PARAMS((splay_tree_value));
/* The type of a function used to iterate over the tree. */
typedef int (*splay_tree_foreach_fn) PARAMS((splay_tree_node, void*));
+/* The type of a function used to allocate memory for tree root and
+ node structures. The first argument is the number of bytes needed;
+ the second is a data pointer the splay tree functions pass through
+ to the allocator. This function must never return zero. */
+typedef void *(*splay_tree_allocate_fn) PARAMS((int, void *));
+
+/* The type of a function used to free memory allocated using the
+ corresponding splay_tree_allocate_fn. The first argument is the
+ memory to be freed; the latter is a data pointer the splay tree
+ functions pass through to the freer. */
+typedef void (*splay_tree_deallocate_fn) PARAMS((void *, void *));
+
/* The nodes in the splay tree. */
struct splay_tree_node_s
{
@@ -89,11 +101,24 @@ typedef struct splay_tree_s
/* The deallocate-value function. NULL if no cleanup is necessary. */
splay_tree_delete_value_fn delete_value;
+
+ /* Allocate/free functions, and a data pointer to pass to them. */
+ splay_tree_allocate_fn allocate;
+ splay_tree_deallocate_fn deallocate;
+ void *allocate_data;
+
} *splay_tree;
extern splay_tree splay_tree_new PARAMS((splay_tree_compare_fn,
splay_tree_delete_key_fn,
splay_tree_delete_value_fn));
+extern splay_tree splay_tree_new_with_allocator
+ PARAMS((splay_tree_compare_fn,
+ splay_tree_delete_key_fn,
+ splay_tree_delete_value_fn,
+ splay_tree_allocate_fn,
+ splay_tree_deallocate_fn,
+ void *));
extern void splay_tree_delete PARAMS((splay_tree));
extern splay_tree_node splay_tree_insert
PARAMS((splay_tree,