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//===- QuantDialectBytecode.cpp - Quant Bytecode Implementation
//------------===//
//
// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
// See https://llvm.org/LICENSE.txt for license information.
// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
//
//===----------------------------------------------------------------------===//
#include "QuantDialectBytecode.h"
#include "mlir/Bytecode/BytecodeImplementation.h"
#include "mlir/Dialect/Quant/IR/Quant.h"
#include "mlir/Dialect/Quant/IR/QuantTypes.h"
#include "mlir/IR/Diagnostics.h"
#include "llvm/ADT/APFloat.h"
#include "llvm/ADT/TypeSwitch.h"
using namespace mlir;
using namespace mlir::quant;
namespace {
static LogicalResult readDoubleAPFloat(DialectBytecodeReader &reader,
double &val) {
auto valOr =
reader.readAPFloatWithKnownSemantics(llvm::APFloat::IEEEdouble());
if (failed(valOr))
return failure();
val = valOr->convertToDouble();
return success();
}
#include "mlir/Dialect/Quant/IR/QuantDialectBytecode.cpp.inc"
/// This class implements the bytecode interface for the Quant dialect.
struct QuantDialectBytecodeInterface : public BytecodeDialectInterface {
QuantDialectBytecodeInterface(Dialect *dialect)
: BytecodeDialectInterface(dialect) {}
//===--------------------------------------------------------------------===//
// Attributes
Attribute readAttribute(DialectBytecodeReader &reader) const override {
return ::readAttribute(getContext(), reader);
}
LogicalResult writeAttribute(Attribute attr,
DialectBytecodeWriter &writer) const override {
return ::writeAttribute(attr, writer);
}
//===--------------------------------------------------------------------===//
// Types
Type readType(DialectBytecodeReader &reader) const override {
return ::readType(getContext(), reader);
}
LogicalResult writeType(Type type,
DialectBytecodeWriter &writer) const override {
return ::writeType(type, writer);
}
};
} // namespace
void quant::detail::addBytecodeInterface(QuantDialect *dialect) {
dialect->addInterfaces<QuantDialectBytecodeInterface>();
}
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