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# RUN: yaml2obj %s | obj2yaml | FileCheck %s

--- !dxcontainer
Header:
  Hash:            [ 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 
                     0x0, 0x0, 0x0, 0x0, 0x0, 0x0 ]
  Version:
    Major:           1
    Minor:           0
  PartCount:       1
  PartOffsets:     [ 60 ]
Parts:
  - Name:            RTS0
    Size:            76
    RootSignature:
      Version: 2
      NumRootParameters: 0
      RootParametersOffset: 24
      NumStaticSamplers: 1
      StaticSamplersOffset: 24
      Parameters: []
      Samplers: 
        - ShaderRegister: 31 
          RegisterSpace: 32
          ShaderVisibility:  Mesh
      AllowInputAssemblerInputLayout: true
      DenyGeometryShaderRootAccess: true

#CHECK:  - Name:            RTS0
#CHECK-NEXT:    Size:            76
#CHECK-NEXT:    RootSignature:
#CHECK-NEXT:      Version:         2
#CHECK-NEXT:      NumRootParameters: 0
#CHECK-NEXT:      RootParametersOffset: 24
#CHECK-NEXT:      NumStaticSamplers: 1
#CHECK-NEXT:      StaticSamplersOffset: 24
#CHECK-NEXT:      Parameters:      []
#CHECK-NEXT:      Samplers:
#CHECK-NEXT:      - Filter:          Anisotropic
#CHECK-NEXT:        AddressU:        Wrap
#CHECK-NEXT:        AddressV:        Wrap
#CHECK-NEXT:        AddressW:        Wrap
#CHECK-NEXT:        MipLODBias:      0
#CHECK-NEXT:        MaxAnisotropy:   16
#CHECK-NEXT:        ComparisonFunc:  LessEqual
#CHECK-NEXT:        BorderColor:     OpaqueWhite
#CHECK-NEXT:        MinLOD:          0
#CHECK-NEXT:        MaxLOD:          3.40282e+38
#CHECK-NEXT:        ShaderRegister:  31
#CHECK-NEXT:        RegisterSpace:   32
#CHECK-NEXT:        ShaderVisibility: Mesh
#CHECK-NEXT:      AllowInputAssemblerInputLayout: true
#CHECK-NEXT:      DenyGeometryShaderRootAccess: true