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# RUN: yaml2obj %s | obj2yaml | FileCheck %s
--- !dxcontainer
Header:
Hash: [ 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
0x0, 0x0, 0x0, 0x0, 0x0, 0x0 ]
Version:
Major: 1
Minor: 0
FileSize: 3836
PartCount: 7
PartOffsets: [ 60, 76, 204, 292, 584, 2092, 2120 ]
Parts:
- Name: SFI0
Size: 8
Flags:
Doubles: false
ComputeShadersPlusRawAndStructuredBuffers: false
UAVsAtEveryStage: false
Max64UAVs: false
MinimumPrecision: false
DX11_1_DoubleExtensions: false
DX11_1_ShaderExtensions: false
LEVEL9ComparisonFiltering: false
TiledResources: false
StencilRef: false
InnerCoverage: false
TypedUAVLoadAdditionalFormats: false
ROVs: false
ViewportAndRTArrayIndexFromAnyShaderFeedingRasterizer: false
WaveOps: false
Int64Ops: false
ViewID: true
Barycentrics: false
NativeLowPrecision: false
ShadingRate: false
Raytracing_Tier_1_1: false
SamplerFeedback: false
AtomicInt64OnTypedResource: false
AtomicInt64OnGroupShared: false
DerivativesInMeshAndAmpShaders: false
ResourceDescriptorHeapIndexing: false
SamplerDescriptorHeapIndexing: false
RESERVED: false
AtomicInt64OnHeapResource: false
AdvancedTextureOps: false
WriteableMSAATextures: false
SampleCmpWithGradientOrBias: false
ExtendedCommandInfo: false
NextUnusedBit: false
- Name: ISG1
Size: 120
- Name: OSG1
Size: 80
- Name: PSV0
Size: 284
PSVInfo:
Version: 2
ShaderStage: 2
InputPrimitive: 3
OutputTopology: 1
OutputStreamMask: 3
OutputPositionPresent: 0
MinimumWaveLaneCount: 0
MaximumWaveLaneCount: 4294967295
UsesViewID: 1
MaxVertexCount: 3
SigInputVectors: 3
SigOutputVectors: [ 1, 1, 0, 0 ]
NumThreadsX: 0
NumThreadsY: 0
NumThreadsZ: 0
ResourceStride: 24
Resources: []
SigInputElements:
- Name: ''
Indices: [ 0 ]
StartRow: 0
Cols: 4
StartCol: 0
Allocated: true
Kind: Position
ComponentType: Float32
Interpolation: LinearNoperspective
DynamicMask: 0x0
Stream: 0
- Name: AAA
Indices: [ 2 ]
StartRow: 1
Cols: 2
StartCol: 0
Allocated: true
Kind: Arbitrary
ComponentType: Float32
Interpolation: Linear
DynamicMask: 0x0
Stream: 0
- Name: AAA
Indices: [ 3 ]
StartRow: 2
Cols: 4
StartCol: 0
Allocated: true
Kind: Arbitrary
ComponentType: Float32
Interpolation: Linear
DynamicMask: 0x0
Stream: 0
SigOutputElements:
- Name: BBB
Indices: [ 0 ]
StartRow: 0
Cols: 4
StartCol: 0
Allocated: true
Kind: Arbitrary
ComponentType: Float32
Interpolation: Linear
DynamicMask: 0x0
Stream: 0
- Name: CCC
Indices: [ 0 ]
StartRow: 0
Cols: 4
StartCol: 0
Allocated: true
Kind: Arbitrary
ComponentType: Float32
Interpolation: Linear
DynamicMask: 0x0
Stream: 1
SigPatchOrPrimElements: []
OutputVectorMasks:
- [ 0xE ]
- [ 0x5 ]
- [ ]
- [ ]
InputOutputMap:
- [ 0x2, 0x4, 0x8, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 ]
- [ 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x1, 0x2, 0x4, 0x8 ]
- [ ]
- [ ]
- Name: STAT
Size: 1500
- Name: HASH
Size: 20
Hash:
IncludesSource: false
Digest: [ 0x10, 0xA2, 0x84, 0xA5, 0x76, 0xA6, 0x28, 0x82,
0x21, 0x39, 0x1, 0xE0, 0x53, 0x19, 0xBE, 0x79 ]
- Name: DXIL
Size: 24
Program:
MajorVersion: 6
MinorVersion: 1
ShaderKind: 2
Size: 6
DXILMajorVersion: 1
DXILMinorVersion: 1
DXILSize: 0
...
# Verify the vector sizes.
# CHECK: SigInputVectors: 3
# CHECK-NEXT: SigOutputVectors: [ 1, 1, 0, 0 ]
# Verify the vector mask encodings.
# CHECK: OutputVectorMasks:
# CHECK-NEXT: - [ 0xE ]
# CHECK-NEXT: - [ 0x5 ]
# CHECK-NEXT: - [ ]
# CHECK-NEXT: - [ ]
# CHECK-NEXT: InputOutputMap:
# CHECK-NEXT: - [ 0x2, 0x4, 0x8, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 ]
# CHECK-NEXT: - [ 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x1, 0x2, 0x4, 0x8 ]
# CHECK-NEXT: - [ ]
# CHECK-NEXT: - [ ]
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