1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
|
; RUN: opt -S -dxil-resource-implicit-binding %s | FileCheck %s
target triple = "dxil-pc-shadermodel6.6-compute"
define void @test_simple_binding() {
; StructuredBuffer<float> A : register(t1);
%bufA = call target("dx.RawBuffer", float, 0, 0)
@llvm.dx.resource.handlefrombinding(i32 0, i32 1, i32 1, i32 0, ptr null)
; no change to llvm.dx.resource.handlefrombinding
; CHECK: %bufA = call target("dx.RawBuffer", float, 0, 0)
; CHECK-SAME: @llvm.dx.resource.handlefrombinding.tdx.RawBuffer_f32_0_0t(i32 0, i32 1, i32 1, i32 0, ptr null)
; StructuredBuffer<float> B; // gets register(t0, space0)
%bufB = call target("dx.RawBuffer", float, 0, 0)
@llvm.dx.resource.handlefromimplicitbinding(i32 5, i32 0, i32 1, i32 0, ptr null)
; CHECK: %{{.*}} = call target("dx.RawBuffer", float, 0, 0)
; CHECK-SAME: @llvm.dx.resource.handlefrombinding.tdx.RawBuffer_f32_0_0t(i32 0, i32 0, i32 1, i32 0, ptr null)
; StructuredBuffer<float> C; // gets register(t2, space0)
%bufC = call target("dx.RawBuffer", float, 0, 0)
@llvm.dx.resource.handlefromimplicitbinding(i32 6, i32 0, i32 1, i32 0, ptr null)
; CHECK: %{{.*}} = call target("dx.RawBuffer", float, 0, 0)
; CHECK-SAME: @llvm.dx.resource.handlefrombinding.tdx.RawBuffer_f32_0_0t(i32 0, i32 2, i32 1, i32 0, ptr null)
; CHECK-NOT: @llvm.dx.resource.handlefromimplicitbinding
ret void
}
|