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//===-- PlatformRemoteGDBServerTest.cpp -----------------------------------===//
//
// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
// See https://llvm.org/LICENSE.txt for license information.
// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
//
//===----------------------------------------------------------------------===//
#include "Plugins/Platform/gdb-server/PlatformRemoteGDBServer.h"
#include "lldb/Utility/Connection.h"
#include "gmock/gmock.h"
using namespace lldb;
using namespace lldb_private;
using namespace lldb_private::platform_gdb_server;
using namespace lldb_private::process_gdb_remote;
using namespace testing;
namespace {
class PlatformRemoteGDBServerHack : public PlatformRemoteGDBServer {
public:
void
SetGDBClient(std::unique_ptr<GDBRemoteCommunicationClient> gdb_client_up) {
m_gdb_client_up = std::move(gdb_client_up);
}
};
class MockConnection : public lldb_private::Connection {
public:
MOCK_METHOD(lldb::ConnectionStatus, Connect,
(llvm::StringRef url, Status *error_ptr), (override));
MOCK_METHOD(lldb::ConnectionStatus, Disconnect, (Status * error_ptr),
(override));
MOCK_METHOD(bool, IsConnected, (), (const, override));
MOCK_METHOD(size_t, Read,
(void *dst, size_t dst_len, const Timeout<std::micro> &timeout,
lldb::ConnectionStatus &status, Status *error_ptr),
(override));
MOCK_METHOD(size_t, Write,
(const void *dst, size_t dst_len, lldb::ConnectionStatus &status,
Status *error_ptr),
(override));
MOCK_METHOD(std::string, GetURI, (), (override));
MOCK_METHOD(bool, InterruptRead, (), (override));
};
} // namespace
TEST(PlatformRemoteGDBServerTest, IsConnected) {
bool is_connected = true;
auto connection = std::make_unique<NiceMock<MockConnection>>();
ON_CALL(*connection, IsConnected())
.WillByDefault(ReturnPointee(&is_connected));
auto client = std::make_unique<GDBRemoteCommunicationClient>();
client->SetConnection(std::move(connection));
PlatformRemoteGDBServerHack server;
EXPECT_FALSE(server.IsConnected());
server.SetGDBClient(std::move(client));
EXPECT_TRUE(server.IsConnected());
is_connected = false;
EXPECT_FALSE(server.IsConnected());
}
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