aboutsummaryrefslogtreecommitdiff
path: root/llvm/test/Transforms/LowerMatrixIntrinsics/data-layout.ll
diff options
context:
space:
mode:
Diffstat (limited to 'llvm/test/Transforms/LowerMatrixIntrinsics/data-layout.ll')
-rw-r--r--llvm/test/Transforms/LowerMatrixIntrinsics/data-layout.ll312
1 files changed, 312 insertions, 0 deletions
diff --git a/llvm/test/Transforms/LowerMatrixIntrinsics/data-layout.ll b/llvm/test/Transforms/LowerMatrixIntrinsics/data-layout.ll
new file mode 100644
index 0000000..87def6b
--- /dev/null
+++ b/llvm/test/Transforms/LowerMatrixIntrinsics/data-layout.ll
@@ -0,0 +1,312 @@
+; NOTE: Assertions have been autogenerated by utils/update_test_checks.py
+; RUN: opt -passes='lower-matrix-intrinsics' -data-layout='p:128:128' -S < %s | FileCheck %s --check-prefix=PTR128
+; RUN: opt -passes='lower-matrix-intrinsics' -data-layout='p:64:64' -S < %s | FileCheck %s --check-prefix=PTR64
+; RUN: opt -passes='lower-matrix-intrinsics' -data-layout='p:32:32' -S < %s | FileCheck %s --check-prefix=PTR32
+
+; To properly support the matrix intrinsics on, e.g., 32-bit platforms (without
+; the need to emit `libc` calls), we perform strided index calculations using
+; the same pointer bit-width as the matrix pointers, as determined by the data
+; layout. To verify this behaviour, this test runs several strided loads and
+; stores through the lowering pass with (32|64|128)-bit pointers, and verifies
+; the generated code extends / truncates strides accordingly. Similarly,
+; `data-layout-multiply-fused.ll` adopts this approach to verify the same
+; behaviour for index calculations emitted while lowering fused matrix
+; multiplies.
+
+define <9 x double> @strided_load_3x3_i128(ptr %in, i128 %stride) {
+; PTR128-LABEL: @strided_load_3x3_i128(
+; PTR128-NEXT: entry:
+; PTR128-NEXT: [[VEC_START:%.*]] = mul i128 0, [[STRIDE:%.*]]
+; PTR128-NEXT: [[VEC_GEP:%.*]] = getelementptr double, ptr [[IN:%.*]], i128 [[VEC_START]]
+; PTR128-NEXT: [[COL_LOAD:%.*]] = load <3 x double>, ptr [[VEC_GEP]], align 8
+; PTR128-NEXT: [[VEC_START1:%.*]] = mul i128 1, [[STRIDE]]
+; PTR128-NEXT: [[VEC_GEP2:%.*]] = getelementptr double, ptr [[IN]], i128 [[VEC_START1]]
+; PTR128-NEXT: [[COL_LOAD3:%.*]] = load <3 x double>, ptr [[VEC_GEP2]], align 8
+; PTR128-NEXT: [[VEC_START4:%.*]] = mul i128 2, [[STRIDE]]
+; PTR128-NEXT: [[VEC_GEP5:%.*]] = getelementptr double, ptr [[IN]], i128 [[VEC_START4]]
+; PTR128-NEXT: [[COL_LOAD6:%.*]] = load <3 x double>, ptr [[VEC_GEP5]], align 8
+; PTR128-NEXT: [[TMP0:%.*]] = shufflevector <3 x double> [[COL_LOAD]], <3 x double> [[COL_LOAD3]], <6 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5>
+; PTR128-NEXT: [[TMP1:%.*]] = shufflevector <3 x double> [[COL_LOAD6]], <3 x double> poison, <6 x i32> <i32 0, i32 1, i32 2, i32 poison, i32 poison, i32 poison>
+; PTR128-NEXT: [[TMP2:%.*]] = shufflevector <6 x double> [[TMP0]], <6 x double> [[TMP1]], <9 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7, i32 8>
+; PTR128-NEXT: ret <9 x double> [[TMP2]]
+;
+; PTR64-LABEL: @strided_load_3x3_i128(
+; PTR64-NEXT: entry:
+; PTR64-NEXT: [[STRIDE_CAST:%.*]] = trunc i128 [[STRIDE:%.*]] to i64
+; PTR64-NEXT: [[VEC_START:%.*]] = mul i64 0, [[STRIDE_CAST]]
+; PTR64-NEXT: [[VEC_GEP:%.*]] = getelementptr double, ptr [[IN:%.*]], i64 [[VEC_START]]
+; PTR64-NEXT: [[COL_LOAD:%.*]] = load <3 x double>, ptr [[VEC_GEP]], align 8
+; PTR64-NEXT: [[VEC_START1:%.*]] = mul i64 1, [[STRIDE_CAST]]
+; PTR64-NEXT: [[VEC_GEP2:%.*]] = getelementptr double, ptr [[IN]], i64 [[VEC_START1]]
+; PTR64-NEXT: [[COL_LOAD3:%.*]] = load <3 x double>, ptr [[VEC_GEP2]], align 8
+; PTR64-NEXT: [[VEC_START4:%.*]] = mul i64 2, [[STRIDE_CAST]]
+; PTR64-NEXT: [[VEC_GEP5:%.*]] = getelementptr double, ptr [[IN]], i64 [[VEC_START4]]
+; PTR64-NEXT: [[COL_LOAD6:%.*]] = load <3 x double>, ptr [[VEC_GEP5]], align 8
+; PTR64-NEXT: [[TMP0:%.*]] = shufflevector <3 x double> [[COL_LOAD]], <3 x double> [[COL_LOAD3]], <6 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5>
+; PTR64-NEXT: [[TMP1:%.*]] = shufflevector <3 x double> [[COL_LOAD6]], <3 x double> poison, <6 x i32> <i32 0, i32 1, i32 2, i32 poison, i32 poison, i32 poison>
+; PTR64-NEXT: [[TMP2:%.*]] = shufflevector <6 x double> [[TMP0]], <6 x double> [[TMP1]], <9 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7, i32 8>
+; PTR64-NEXT: ret <9 x double> [[TMP2]]
+;
+; PTR32-LABEL: @strided_load_3x3_i128(
+; PTR32-NEXT: entry:
+; PTR32-NEXT: [[STRIDE_CAST:%.*]] = trunc i128 [[STRIDE:%.*]] to i32
+; PTR32-NEXT: [[VEC_START:%.*]] = mul i32 0, [[STRIDE_CAST]]
+; PTR32-NEXT: [[VEC_GEP:%.*]] = getelementptr double, ptr [[IN:%.*]], i32 [[VEC_START]]
+; PTR32-NEXT: [[COL_LOAD:%.*]] = load <3 x double>, ptr [[VEC_GEP]], align 8
+; PTR32-NEXT: [[VEC_START1:%.*]] = mul i32 1, [[STRIDE_CAST]]
+; PTR32-NEXT: [[VEC_GEP2:%.*]] = getelementptr double, ptr [[IN]], i32 [[VEC_START1]]
+; PTR32-NEXT: [[COL_LOAD3:%.*]] = load <3 x double>, ptr [[VEC_GEP2]], align 8
+; PTR32-NEXT: [[VEC_START4:%.*]] = mul i32 2, [[STRIDE_CAST]]
+; PTR32-NEXT: [[VEC_GEP5:%.*]] = getelementptr double, ptr [[IN]], i32 [[VEC_START4]]
+; PTR32-NEXT: [[COL_LOAD6:%.*]] = load <3 x double>, ptr [[VEC_GEP5]], align 8
+; PTR32-NEXT: [[TMP0:%.*]] = shufflevector <3 x double> [[COL_LOAD]], <3 x double> [[COL_LOAD3]], <6 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5>
+; PTR32-NEXT: [[TMP1:%.*]] = shufflevector <3 x double> [[COL_LOAD6]], <3 x double> poison, <6 x i32> <i32 0, i32 1, i32 2, i32 poison, i32 poison, i32 poison>
+; PTR32-NEXT: [[TMP2:%.*]] = shufflevector <6 x double> [[TMP0]], <6 x double> [[TMP1]], <9 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7, i32 8>
+; PTR32-NEXT: ret <9 x double> [[TMP2]]
+;
+entry:
+ %load = call <9 x double> @llvm.matrix.column.major.load.v9f64.i128(ptr %in, i128 %stride, i1 false, i32 3, i32 3)
+ ret <9 x double> %load
+}
+
+define <9 x double> @strided_load_3x3_const_stride_i128(ptr %in) {
+; PTR128-LABEL: @strided_load_3x3_const_stride_i128(
+; PTR128-NEXT: entry:
+; PTR128-NEXT: [[COL_LOAD:%.*]] = load <3 x double>, ptr [[IN:%.*]], align 8
+; PTR128-NEXT: [[VEC_GEP:%.*]] = getelementptr double, ptr [[IN]], i128 16
+; PTR128-NEXT: [[COL_LOAD1:%.*]] = load <3 x double>, ptr [[VEC_GEP]], align 8
+; PTR128-NEXT: [[VEC_GEP2:%.*]] = getelementptr double, ptr [[IN]], i128 32
+; PTR128-NEXT: [[COL_LOAD3:%.*]] = load <3 x double>, ptr [[VEC_GEP2]], align 8
+; PTR128-NEXT: [[TMP0:%.*]] = shufflevector <3 x double> [[COL_LOAD]], <3 x double> [[COL_LOAD1]], <6 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5>
+; PTR128-NEXT: [[TMP1:%.*]] = shufflevector <3 x double> [[COL_LOAD3]], <3 x double> poison, <6 x i32> <i32 0, i32 1, i32 2, i32 poison, i32 poison, i32 poison>
+; PTR128-NEXT: [[TMP2:%.*]] = shufflevector <6 x double> [[TMP0]], <6 x double> [[TMP1]], <9 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7, i32 8>
+; PTR128-NEXT: ret <9 x double> [[TMP2]]
+;
+; PTR64-LABEL: @strided_load_3x3_const_stride_i128(
+; PTR64-NEXT: entry:
+; PTR64-NEXT: [[COL_LOAD:%.*]] = load <3 x double>, ptr [[IN:%.*]], align 8
+; PTR64-NEXT: [[VEC_GEP:%.*]] = getelementptr double, ptr [[IN]], i64 16
+; PTR64-NEXT: [[COL_LOAD1:%.*]] = load <3 x double>, ptr [[VEC_GEP]], align 8
+; PTR64-NEXT: [[VEC_GEP2:%.*]] = getelementptr double, ptr [[IN]], i64 32
+; PTR64-NEXT: [[COL_LOAD3:%.*]] = load <3 x double>, ptr [[VEC_GEP2]], align 8
+; PTR64-NEXT: [[TMP0:%.*]] = shufflevector <3 x double> [[COL_LOAD]], <3 x double> [[COL_LOAD1]], <6 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5>
+; PTR64-NEXT: [[TMP1:%.*]] = shufflevector <3 x double> [[COL_LOAD3]], <3 x double> poison, <6 x i32> <i32 0, i32 1, i32 2, i32 poison, i32 poison, i32 poison>
+; PTR64-NEXT: [[TMP2:%.*]] = shufflevector <6 x double> [[TMP0]], <6 x double> [[TMP1]], <9 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7, i32 8>
+; PTR64-NEXT: ret <9 x double> [[TMP2]]
+;
+; PTR32-LABEL: @strided_load_3x3_const_stride_i128(
+; PTR32-NEXT: entry:
+; PTR32-NEXT: [[COL_LOAD:%.*]] = load <3 x double>, ptr [[IN:%.*]], align 8
+; PTR32-NEXT: [[VEC_GEP:%.*]] = getelementptr double, ptr [[IN]], i32 16
+; PTR32-NEXT: [[COL_LOAD1:%.*]] = load <3 x double>, ptr [[VEC_GEP]], align 8
+; PTR32-NEXT: [[VEC_GEP2:%.*]] = getelementptr double, ptr [[IN]], i32 32
+; PTR32-NEXT: [[COL_LOAD3:%.*]] = load <3 x double>, ptr [[VEC_GEP2]], align 8
+; PTR32-NEXT: [[TMP0:%.*]] = shufflevector <3 x double> [[COL_LOAD]], <3 x double> [[COL_LOAD1]], <6 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5>
+; PTR32-NEXT: [[TMP1:%.*]] = shufflevector <3 x double> [[COL_LOAD3]], <3 x double> poison, <6 x i32> <i32 0, i32 1, i32 2, i32 poison, i32 poison, i32 poison>
+; PTR32-NEXT: [[TMP2:%.*]] = shufflevector <6 x double> [[TMP0]], <6 x double> [[TMP1]], <9 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7, i32 8>
+; PTR32-NEXT: ret <9 x double> [[TMP2]]
+;
+entry:
+ %load = call <9 x double> @llvm.matrix.column.major.load.v9f64.i128(ptr %in, i128 16, i1 false, i32 3, i32 3)
+ ret <9 x double> %load
+}
+
+define <9 x double> @strided_load_3x3_i64(ptr %in, i64 %stride) {
+; PTR128-LABEL: @strided_load_3x3_i64(
+; PTR128-NEXT: entry:
+; PTR128-NEXT: [[STRIDE_CAST:%.*]] = zext i64 [[STRIDE:%.*]] to i128
+; PTR128-NEXT: [[VEC_START:%.*]] = mul i128 0, [[STRIDE_CAST]]
+; PTR128-NEXT: [[VEC_GEP:%.*]] = getelementptr double, ptr [[IN:%.*]], i128 [[VEC_START]]
+; PTR128-NEXT: [[COL_LOAD:%.*]] = load <3 x double>, ptr [[VEC_GEP]], align 8
+; PTR128-NEXT: [[VEC_START1:%.*]] = mul i128 1, [[STRIDE_CAST]]
+; PTR128-NEXT: [[VEC_GEP2:%.*]] = getelementptr double, ptr [[IN]], i128 [[VEC_START1]]
+; PTR128-NEXT: [[COL_LOAD3:%.*]] = load <3 x double>, ptr [[VEC_GEP2]], align 8
+; PTR128-NEXT: [[VEC_START4:%.*]] = mul i128 2, [[STRIDE_CAST]]
+; PTR128-NEXT: [[VEC_GEP5:%.*]] = getelementptr double, ptr [[IN]], i128 [[VEC_START4]]
+; PTR128-NEXT: [[COL_LOAD6:%.*]] = load <3 x double>, ptr [[VEC_GEP5]], align 8
+; PTR128-NEXT: [[TMP0:%.*]] = shufflevector <3 x double> [[COL_LOAD]], <3 x double> [[COL_LOAD3]], <6 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5>
+; PTR128-NEXT: [[TMP1:%.*]] = shufflevector <3 x double> [[COL_LOAD6]], <3 x double> poison, <6 x i32> <i32 0, i32 1, i32 2, i32 poison, i32 poison, i32 poison>
+; PTR128-NEXT: [[TMP2:%.*]] = shufflevector <6 x double> [[TMP0]], <6 x double> [[TMP1]], <9 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7, i32 8>
+; PTR128-NEXT: ret <9 x double> [[TMP2]]
+;
+; PTR64-LABEL: @strided_load_3x3_i64(
+; PTR64-NEXT: entry:
+; PTR64-NEXT: [[VEC_START:%.*]] = mul i64 0, [[STRIDE:%.*]]
+; PTR64-NEXT: [[VEC_GEP:%.*]] = getelementptr double, ptr [[IN:%.*]], i64 [[VEC_START]]
+; PTR64-NEXT: [[COL_LOAD:%.*]] = load <3 x double>, ptr [[VEC_GEP]], align 8
+; PTR64-NEXT: [[VEC_START1:%.*]] = mul i64 1, [[STRIDE]]
+; PTR64-NEXT: [[VEC_GEP2:%.*]] = getelementptr double, ptr [[IN]], i64 [[VEC_START1]]
+; PTR64-NEXT: [[COL_LOAD3:%.*]] = load <3 x double>, ptr [[VEC_GEP2]], align 8
+; PTR64-NEXT: [[VEC_START4:%.*]] = mul i64 2, [[STRIDE]]
+; PTR64-NEXT: [[VEC_GEP5:%.*]] = getelementptr double, ptr [[IN]], i64 [[VEC_START4]]
+; PTR64-NEXT: [[COL_LOAD6:%.*]] = load <3 x double>, ptr [[VEC_GEP5]], align 8
+; PTR64-NEXT: [[TMP0:%.*]] = shufflevector <3 x double> [[COL_LOAD]], <3 x double> [[COL_LOAD3]], <6 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5>
+; PTR64-NEXT: [[TMP1:%.*]] = shufflevector <3 x double> [[COL_LOAD6]], <3 x double> poison, <6 x i32> <i32 0, i32 1, i32 2, i32 poison, i32 poison, i32 poison>
+; PTR64-NEXT: [[TMP2:%.*]] = shufflevector <6 x double> [[TMP0]], <6 x double> [[TMP1]], <9 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7, i32 8>
+; PTR64-NEXT: ret <9 x double> [[TMP2]]
+;
+; PTR32-LABEL: @strided_load_3x3_i64(
+; PTR32-NEXT: entry:
+; PTR32-NEXT: [[STRIDE_CAST:%.*]] = trunc i64 [[STRIDE:%.*]] to i32
+; PTR32-NEXT: [[VEC_START:%.*]] = mul i32 0, [[STRIDE_CAST]]
+; PTR32-NEXT: [[VEC_GEP:%.*]] = getelementptr double, ptr [[IN:%.*]], i32 [[VEC_START]]
+; PTR32-NEXT: [[COL_LOAD:%.*]] = load <3 x double>, ptr [[VEC_GEP]], align 8
+; PTR32-NEXT: [[VEC_START1:%.*]] = mul i32 1, [[STRIDE_CAST]]
+; PTR32-NEXT: [[VEC_GEP2:%.*]] = getelementptr double, ptr [[IN]], i32 [[VEC_START1]]
+; PTR32-NEXT: [[COL_LOAD3:%.*]] = load <3 x double>, ptr [[VEC_GEP2]], align 8
+; PTR32-NEXT: [[VEC_START4:%.*]] = mul i32 2, [[STRIDE_CAST]]
+; PTR32-NEXT: [[VEC_GEP5:%.*]] = getelementptr double, ptr [[IN]], i32 [[VEC_START4]]
+; PTR32-NEXT: [[COL_LOAD6:%.*]] = load <3 x double>, ptr [[VEC_GEP5]], align 8
+; PTR32-NEXT: [[TMP0:%.*]] = shufflevector <3 x double> [[COL_LOAD]], <3 x double> [[COL_LOAD3]], <6 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5>
+; PTR32-NEXT: [[TMP1:%.*]] = shufflevector <3 x double> [[COL_LOAD6]], <3 x double> poison, <6 x i32> <i32 0, i32 1, i32 2, i32 poison, i32 poison, i32 poison>
+; PTR32-NEXT: [[TMP2:%.*]] = shufflevector <6 x double> [[TMP0]], <6 x double> [[TMP1]], <9 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7, i32 8>
+; PTR32-NEXT: ret <9 x double> [[TMP2]]
+;
+entry:
+ %load = call <9 x double> @llvm.matrix.column.major.load.v9f64.i64(ptr %in, i64 %stride, i1 false, i32 3, i32 3)
+ ret <9 x double> %load
+}
+
+define <9 x double> @strided_load_3x3_const_stride_i64(ptr %in) {
+; PTR128-LABEL: @strided_load_3x3_const_stride_i64(
+; PTR128-NEXT: entry:
+; PTR128-NEXT: [[COL_LOAD:%.*]] = load <3 x double>, ptr [[IN:%.*]], align 8
+; PTR128-NEXT: [[VEC_GEP:%.*]] = getelementptr double, ptr [[IN]], i128 16
+; PTR128-NEXT: [[COL_LOAD1:%.*]] = load <3 x double>, ptr [[VEC_GEP]], align 8
+; PTR128-NEXT: [[VEC_GEP2:%.*]] = getelementptr double, ptr [[IN]], i128 32
+; PTR128-NEXT: [[COL_LOAD3:%.*]] = load <3 x double>, ptr [[VEC_GEP2]], align 8
+; PTR128-NEXT: [[TMP0:%.*]] = shufflevector <3 x double> [[COL_LOAD]], <3 x double> [[COL_LOAD1]], <6 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5>
+; PTR128-NEXT: [[TMP1:%.*]] = shufflevector <3 x double> [[COL_LOAD3]], <3 x double> poison, <6 x i32> <i32 0, i32 1, i32 2, i32 poison, i32 poison, i32 poison>
+; PTR128-NEXT: [[TMP2:%.*]] = shufflevector <6 x double> [[TMP0]], <6 x double> [[TMP1]], <9 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7, i32 8>
+; PTR128-NEXT: ret <9 x double> [[TMP2]]
+;
+; PTR64-LABEL: @strided_load_3x3_const_stride_i64(
+; PTR64-NEXT: entry:
+; PTR64-NEXT: [[COL_LOAD:%.*]] = load <3 x double>, ptr [[IN:%.*]], align 8
+; PTR64-NEXT: [[VEC_GEP:%.*]] = getelementptr double, ptr [[IN]], i64 16
+; PTR64-NEXT: [[COL_LOAD1:%.*]] = load <3 x double>, ptr [[VEC_GEP]], align 8
+; PTR64-NEXT: [[VEC_GEP2:%.*]] = getelementptr double, ptr [[IN]], i64 32
+; PTR64-NEXT: [[COL_LOAD3:%.*]] = load <3 x double>, ptr [[VEC_GEP2]], align 8
+; PTR64-NEXT: [[TMP0:%.*]] = shufflevector <3 x double> [[COL_LOAD]], <3 x double> [[COL_LOAD1]], <6 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5>
+; PTR64-NEXT: [[TMP1:%.*]] = shufflevector <3 x double> [[COL_LOAD3]], <3 x double> poison, <6 x i32> <i32 0, i32 1, i32 2, i32 poison, i32 poison, i32 poison>
+; PTR64-NEXT: [[TMP2:%.*]] = shufflevector <6 x double> [[TMP0]], <6 x double> [[TMP1]], <9 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7, i32 8>
+; PTR64-NEXT: ret <9 x double> [[TMP2]]
+;
+; PTR32-LABEL: @strided_load_3x3_const_stride_i64(
+; PTR32-NEXT: entry:
+; PTR32-NEXT: [[COL_LOAD:%.*]] = load <3 x double>, ptr [[IN:%.*]], align 8
+; PTR32-NEXT: [[VEC_GEP:%.*]] = getelementptr double, ptr [[IN]], i32 16
+; PTR32-NEXT: [[COL_LOAD1:%.*]] = load <3 x double>, ptr [[VEC_GEP]], align 8
+; PTR32-NEXT: [[VEC_GEP2:%.*]] = getelementptr double, ptr [[IN]], i32 32
+; PTR32-NEXT: [[COL_LOAD3:%.*]] = load <3 x double>, ptr [[VEC_GEP2]], align 8
+; PTR32-NEXT: [[TMP0:%.*]] = shufflevector <3 x double> [[COL_LOAD]], <3 x double> [[COL_LOAD1]], <6 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5>
+; PTR32-NEXT: [[TMP1:%.*]] = shufflevector <3 x double> [[COL_LOAD3]], <3 x double> poison, <6 x i32> <i32 0, i32 1, i32 2, i32 poison, i32 poison, i32 poison>
+; PTR32-NEXT: [[TMP2:%.*]] = shufflevector <6 x double> [[TMP0]], <6 x double> [[TMP1]], <9 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7, i32 8>
+; PTR32-NEXT: ret <9 x double> [[TMP2]]
+;
+entry:
+ %load = call <9 x double> @llvm.matrix.column.major.load.v9f64.i64(ptr %in, i64 16, i1 false, i32 3, i32 3)
+ ret <9 x double> %load
+}
+
+define <9 x double> @strided_load_3x3_i32(ptr %in, i32 %stride) {
+; PTR128-LABEL: @strided_load_3x3_i32(
+; PTR128-NEXT: entry:
+; PTR128-NEXT: [[STRIDE_CAST:%.*]] = zext i32 [[STRIDE:%.*]] to i128
+; PTR128-NEXT: [[VEC_START:%.*]] = mul i128 0, [[STRIDE_CAST]]
+; PTR128-NEXT: [[VEC_GEP:%.*]] = getelementptr double, ptr [[IN:%.*]], i128 [[VEC_START]]
+; PTR128-NEXT: [[COL_LOAD:%.*]] = load <3 x double>, ptr [[VEC_GEP]], align 8
+; PTR128-NEXT: [[VEC_START1:%.*]] = mul i128 1, [[STRIDE_CAST]]
+; PTR128-NEXT: [[VEC_GEP2:%.*]] = getelementptr double, ptr [[IN]], i128 [[VEC_START1]]
+; PTR128-NEXT: [[COL_LOAD3:%.*]] = load <3 x double>, ptr [[VEC_GEP2]], align 8
+; PTR128-NEXT: [[VEC_START4:%.*]] = mul i128 2, [[STRIDE_CAST]]
+; PTR128-NEXT: [[VEC_GEP5:%.*]] = getelementptr double, ptr [[IN]], i128 [[VEC_START4]]
+; PTR128-NEXT: [[COL_LOAD6:%.*]] = load <3 x double>, ptr [[VEC_GEP5]], align 8
+; PTR128-NEXT: [[TMP0:%.*]] = shufflevector <3 x double> [[COL_LOAD]], <3 x double> [[COL_LOAD3]], <6 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5>
+; PTR128-NEXT: [[TMP1:%.*]] = shufflevector <3 x double> [[COL_LOAD6]], <3 x double> poison, <6 x i32> <i32 0, i32 1, i32 2, i32 poison, i32 poison, i32 poison>
+; PTR128-NEXT: [[TMP2:%.*]] = shufflevector <6 x double> [[TMP0]], <6 x double> [[TMP1]], <9 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7, i32 8>
+; PTR128-NEXT: ret <9 x double> [[TMP2]]
+;
+; PTR64-LABEL: @strided_load_3x3_i32(
+; PTR64-NEXT: entry:
+; PTR64-NEXT: [[STRIDE_CAST:%.*]] = zext i32 [[STRIDE:%.*]] to i64
+; PTR64-NEXT: [[VEC_START:%.*]] = mul i64 0, [[STRIDE_CAST]]
+; PTR64-NEXT: [[VEC_GEP:%.*]] = getelementptr double, ptr [[IN:%.*]], i64 [[VEC_START]]
+; PTR64-NEXT: [[COL_LOAD:%.*]] = load <3 x double>, ptr [[VEC_GEP]], align 8
+; PTR64-NEXT: [[VEC_START1:%.*]] = mul i64 1, [[STRIDE_CAST]]
+; PTR64-NEXT: [[VEC_GEP2:%.*]] = getelementptr double, ptr [[IN]], i64 [[VEC_START1]]
+; PTR64-NEXT: [[COL_LOAD3:%.*]] = load <3 x double>, ptr [[VEC_GEP2]], align 8
+; PTR64-NEXT: [[VEC_START4:%.*]] = mul i64 2, [[STRIDE_CAST]]
+; PTR64-NEXT: [[VEC_GEP5:%.*]] = getelementptr double, ptr [[IN]], i64 [[VEC_START4]]
+; PTR64-NEXT: [[COL_LOAD6:%.*]] = load <3 x double>, ptr [[VEC_GEP5]], align 8
+; PTR64-NEXT: [[TMP0:%.*]] = shufflevector <3 x double> [[COL_LOAD]], <3 x double> [[COL_LOAD3]], <6 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5>
+; PTR64-NEXT: [[TMP1:%.*]] = shufflevector <3 x double> [[COL_LOAD6]], <3 x double> poison, <6 x i32> <i32 0, i32 1, i32 2, i32 poison, i32 poison, i32 poison>
+; PTR64-NEXT: [[TMP2:%.*]] = shufflevector <6 x double> [[TMP0]], <6 x double> [[TMP1]], <9 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7, i32 8>
+; PTR64-NEXT: ret <9 x double> [[TMP2]]
+;
+; PTR32-LABEL: @strided_load_3x3_i32(
+; PTR32-NEXT: entry:
+; PTR32-NEXT: [[VEC_START:%.*]] = mul i32 0, [[STRIDE:%.*]]
+; PTR32-NEXT: [[VEC_GEP:%.*]] = getelementptr double, ptr [[IN:%.*]], i32 [[VEC_START]]
+; PTR32-NEXT: [[COL_LOAD:%.*]] = load <3 x double>, ptr [[VEC_GEP]], align 8
+; PTR32-NEXT: [[VEC_START1:%.*]] = mul i32 1, [[STRIDE]]
+; PTR32-NEXT: [[VEC_GEP2:%.*]] = getelementptr double, ptr [[IN]], i32 [[VEC_START1]]
+; PTR32-NEXT: [[COL_LOAD3:%.*]] = load <3 x double>, ptr [[VEC_GEP2]], align 8
+; PTR32-NEXT: [[VEC_START4:%.*]] = mul i32 2, [[STRIDE]]
+; PTR32-NEXT: [[VEC_GEP5:%.*]] = getelementptr double, ptr [[IN]], i32 [[VEC_START4]]
+; PTR32-NEXT: [[COL_LOAD6:%.*]] = load <3 x double>, ptr [[VEC_GEP5]], align 8
+; PTR32-NEXT: [[TMP0:%.*]] = shufflevector <3 x double> [[COL_LOAD]], <3 x double> [[COL_LOAD3]], <6 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5>
+; PTR32-NEXT: [[TMP1:%.*]] = shufflevector <3 x double> [[COL_LOAD6]], <3 x double> poison, <6 x i32> <i32 0, i32 1, i32 2, i32 poison, i32 poison, i32 poison>
+; PTR32-NEXT: [[TMP2:%.*]] = shufflevector <6 x double> [[TMP0]], <6 x double> [[TMP1]], <9 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7, i32 8>
+; PTR32-NEXT: ret <9 x double> [[TMP2]]
+;
+entry:
+ %load = call <9 x double> @llvm.matrix.column.major.load.v9f64.i32(ptr %in, i32 %stride, i1 false, i32 3, i32 3)
+ ret <9 x double> %load
+}
+
+define <9 x double> @strided_load_3x3_const_stride_i32(ptr %in) {
+; PTR128-LABEL: @strided_load_3x3_const_stride_i32(
+; PTR128-NEXT: entry:
+; PTR128-NEXT: [[COL_LOAD:%.*]] = load <3 x double>, ptr [[IN:%.*]], align 8
+; PTR128-NEXT: [[VEC_GEP:%.*]] = getelementptr double, ptr [[IN]], i128 16
+; PTR128-NEXT: [[COL_LOAD1:%.*]] = load <3 x double>, ptr [[VEC_GEP]], align 8
+; PTR128-NEXT: [[VEC_GEP2:%.*]] = getelementptr double, ptr [[IN]], i128 32
+; PTR128-NEXT: [[COL_LOAD3:%.*]] = load <3 x double>, ptr [[VEC_GEP2]], align 8
+; PTR128-NEXT: [[TMP0:%.*]] = shufflevector <3 x double> [[COL_LOAD]], <3 x double> [[COL_LOAD1]], <6 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5>
+; PTR128-NEXT: [[TMP1:%.*]] = shufflevector <3 x double> [[COL_LOAD3]], <3 x double> poison, <6 x i32> <i32 0, i32 1, i32 2, i32 poison, i32 poison, i32 poison>
+; PTR128-NEXT: [[TMP2:%.*]] = shufflevector <6 x double> [[TMP0]], <6 x double> [[TMP1]], <9 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7, i32 8>
+; PTR128-NEXT: ret <9 x double> [[TMP2]]
+;
+; PTR64-LABEL: @strided_load_3x3_const_stride_i32(
+; PTR64-NEXT: entry:
+; PTR64-NEXT: [[COL_LOAD:%.*]] = load <3 x double>, ptr [[IN:%.*]], align 8
+; PTR64-NEXT: [[VEC_GEP:%.*]] = getelementptr double, ptr [[IN]], i64 16
+; PTR64-NEXT: [[COL_LOAD1:%.*]] = load <3 x double>, ptr [[VEC_GEP]], align 8
+; PTR64-NEXT: [[VEC_GEP2:%.*]] = getelementptr double, ptr [[IN]], i64 32
+; PTR64-NEXT: [[COL_LOAD3:%.*]] = load <3 x double>, ptr [[VEC_GEP2]], align 8
+; PTR64-NEXT: [[TMP0:%.*]] = shufflevector <3 x double> [[COL_LOAD]], <3 x double> [[COL_LOAD1]], <6 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5>
+; PTR64-NEXT: [[TMP1:%.*]] = shufflevector <3 x double> [[COL_LOAD3]], <3 x double> poison, <6 x i32> <i32 0, i32 1, i32 2, i32 poison, i32 poison, i32 poison>
+; PTR64-NEXT: [[TMP2:%.*]] = shufflevector <6 x double> [[TMP0]], <6 x double> [[TMP1]], <9 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7, i32 8>
+; PTR64-NEXT: ret <9 x double> [[TMP2]]
+;
+; PTR32-LABEL: @strided_load_3x3_const_stride_i32(
+; PTR32-NEXT: entry:
+; PTR32-NEXT: [[COL_LOAD:%.*]] = load <3 x double>, ptr [[IN:%.*]], align 8
+; PTR32-NEXT: [[VEC_GEP:%.*]] = getelementptr double, ptr [[IN]], i32 16
+; PTR32-NEXT: [[COL_LOAD1:%.*]] = load <3 x double>, ptr [[VEC_GEP]], align 8
+; PTR32-NEXT: [[VEC_GEP2:%.*]] = getelementptr double, ptr [[IN]], i32 32
+; PTR32-NEXT: [[COL_LOAD3:%.*]] = load <3 x double>, ptr [[VEC_GEP2]], align 8
+; PTR32-NEXT: [[TMP0:%.*]] = shufflevector <3 x double> [[COL_LOAD]], <3 x double> [[COL_LOAD1]], <6 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5>
+; PTR32-NEXT: [[TMP1:%.*]] = shufflevector <3 x double> [[COL_LOAD3]], <3 x double> poison, <6 x i32> <i32 0, i32 1, i32 2, i32 poison, i32 poison, i32 poison>
+; PTR32-NEXT: [[TMP2:%.*]] = shufflevector <6 x double> [[TMP0]], <6 x double> [[TMP1]], <9 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7, i32 8>
+; PTR32-NEXT: ret <9 x double> [[TMP2]]
+;
+entry:
+ %load = call <9 x double> @llvm.matrix.column.major.load.v9f64.i32(ptr %in, i32 16, i1 false, i32 3, i32 3)
+ ret <9 x double> %load
+}
+
+declare <9 x double> @llvm.matrix.column.major.load.v9f64.i128(ptr, i128, i1, i32, i32)
+declare <9 x double> @llvm.matrix.column.major.load.v9f64.i64(ptr, i64, i1, i32, i32)
+declare <9 x double> @llvm.matrix.column.major.load.v9f64.i32(ptr, i32, i1, i32, i32)