diff options
Diffstat (limited to 'llvm/test/CodeGen/AMDGPU/GlobalISel/llvm.abs.ll')
| -rw-r--r-- | llvm/test/CodeGen/AMDGPU/GlobalISel/llvm.abs.ll | 199 |
1 files changed, 83 insertions, 116 deletions
diff --git a/llvm/test/CodeGen/AMDGPU/GlobalISel/llvm.abs.ll b/llvm/test/CodeGen/AMDGPU/GlobalISel/llvm.abs.ll index 02d0e52..6facdfd 100644 --- a/llvm/test/CodeGen/AMDGPU/GlobalISel/llvm.abs.ll +++ b/llvm/test/CodeGen/AMDGPU/GlobalISel/llvm.abs.ll @@ -104,109 +104,110 @@ define amdgpu_cs <4 x i32> @abs_sgpr_v4i32(<4 x i32> inreg %arg) { ret <4 x i32> %res } -define amdgpu_cs i16 @abs_vgpr_i16(i16 %arg) { +define i16 @abs_vgpr_i16(i16 %arg) { ; GFX6-LABEL: abs_vgpr_i16: ; GFX6: ; %bb.0: +; GFX6-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0) ; GFX6-NEXT: v_bfe_i32 v0, v0, 0, 16 ; GFX6-NEXT: v_sub_i32_e32 v1, vcc, 0, v0 ; GFX6-NEXT: v_max_i32_e32 v0, v0, v1 -; GFX6-NEXT: v_readfirstlane_b32 s0, v0 -; GFX6-NEXT: ; return to shader part epilog +; GFX6-NEXT: s_setpc_b64 s[30:31] ; ; GFX8-LABEL: abs_vgpr_i16: ; GFX8: ; %bb.0: +; GFX8-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0) ; GFX8-NEXT: v_sub_u16_e32 v1, 0, v0 ; GFX8-NEXT: v_max_i16_e32 v0, v0, v1 -; GFX8-NEXT: v_readfirstlane_b32 s0, v0 -; GFX8-NEXT: ; return to shader part epilog +; GFX8-NEXT: s_setpc_b64 s[30:31] ; ; GFX10-LABEL: abs_vgpr_i16: ; GFX10: ; %bb.0: +; GFX10-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0) ; GFX10-NEXT: v_sub_nc_u16 v1, 0, v0 ; GFX10-NEXT: v_max_i16 v0, v0, v1 -; GFX10-NEXT: v_readfirstlane_b32 s0, v0 -; GFX10-NEXT: ; return to shader part epilog +; GFX10-NEXT: s_setpc_b64 s[30:31] ; ; GFX1250-LABEL: abs_vgpr_i16: ; GFX1250: ; %bb.0: +; GFX1250-NEXT: s_wait_loadcnt_dscnt 0x0 +; GFX1250-NEXT: s_wait_kmcnt 0x0 ; GFX1250-NEXT: v_sub_nc_u16 v1, 0, v0 -; GFX1250-NEXT: s_delay_alu instid0(VALU_DEP_1) | instskip(NEXT) | instid1(VALU_DEP_1) +; GFX1250-NEXT: s_delay_alu instid0(VALU_DEP_1) ; GFX1250-NEXT: v_max_i16 v0, v0, v1 -; GFX1250-NEXT: v_readfirstlane_b32 s0, v0 -; GFX1250-NEXT: ; return to shader part epilog +; GFX1250-NEXT: s_set_pc_i64 s[30:31] %res = call i16 @llvm.abs.i16(i16 %arg, i1 false) ret i16 %res } -define amdgpu_cs i32 @abs_vgpr_i32(i32 %arg) { +define i32 @abs_vgpr_i32(i32 %arg) { ; GFX6-LABEL: abs_vgpr_i32: ; GFX6: ; %bb.0: +; GFX6-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0) ; GFX6-NEXT: v_sub_i32_e32 v1, vcc, 0, v0 ; GFX6-NEXT: v_max_i32_e32 v0, v0, v1 -; GFX6-NEXT: v_readfirstlane_b32 s0, v0 -; GFX6-NEXT: ; return to shader part epilog +; GFX6-NEXT: s_setpc_b64 s[30:31] ; ; GFX8-LABEL: abs_vgpr_i32: ; GFX8: ; %bb.0: +; GFX8-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0) ; GFX8-NEXT: v_sub_u32_e32 v1, vcc, 0, v0 ; GFX8-NEXT: v_max_i32_e32 v0, v0, v1 -; GFX8-NEXT: v_readfirstlane_b32 s0, v0 -; GFX8-NEXT: ; return to shader part epilog +; GFX8-NEXT: s_setpc_b64 s[30:31] ; ; GFX10-LABEL: abs_vgpr_i32: ; GFX10: ; %bb.0: +; GFX10-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0) ; GFX10-NEXT: v_sub_nc_u32_e32 v1, 0, v0 ; GFX10-NEXT: v_max_i32_e32 v0, v0, v1 -; GFX10-NEXT: v_readfirstlane_b32 s0, v0 -; GFX10-NEXT: ; return to shader part epilog +; GFX10-NEXT: s_setpc_b64 s[30:31] ; ; GFX1250-LABEL: abs_vgpr_i32: ; GFX1250: ; %bb.0: +; GFX1250-NEXT: s_wait_loadcnt_dscnt 0x0 +; GFX1250-NEXT: s_wait_kmcnt 0x0 ; GFX1250-NEXT: v_sub_nc_u32_e32 v1, 0, v0 -; GFX1250-NEXT: s_delay_alu instid0(VALU_DEP_1) | instskip(NEXT) | instid1(VALU_DEP_1) +; GFX1250-NEXT: s_delay_alu instid0(VALU_DEP_1) ; GFX1250-NEXT: v_max_i32_e32 v0, v0, v1 -; GFX1250-NEXT: v_readfirstlane_b32 s0, v0 -; GFX1250-NEXT: ; return to shader part epilog +; GFX1250-NEXT: s_set_pc_i64 s[30:31] %res = call i32 @llvm.abs.i32(i32 %arg, i1 false) ret i32 %res } -define amdgpu_cs i64 @abs_vgpr_i64(i64 %arg) { +define i64 @abs_vgpr_i64(i64 %arg) { ; GFX6-LABEL: abs_vgpr_i64: ; GFX6: ; %bb.0: +; GFX6-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0) ; GFX6-NEXT: v_ashrrev_i32_e32 v2, 31, v1 ; GFX6-NEXT: v_add_i32_e32 v0, vcc, v0, v2 ; GFX6-NEXT: v_addc_u32_e32 v1, vcc, v1, v2, vcc ; GFX6-NEXT: v_xor_b32_e32 v0, v0, v2 ; GFX6-NEXT: v_xor_b32_e32 v1, v1, v2 -; GFX6-NEXT: v_readfirstlane_b32 s0, v0 -; GFX6-NEXT: v_readfirstlane_b32 s1, v1 -; GFX6-NEXT: ; return to shader part epilog +; GFX6-NEXT: s_setpc_b64 s[30:31] ; ; GFX8-LABEL: abs_vgpr_i64: ; GFX8: ; %bb.0: +; GFX8-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0) ; GFX8-NEXT: v_ashrrev_i32_e32 v2, 31, v1 ; GFX8-NEXT: v_add_u32_e32 v0, vcc, v0, v2 ; GFX8-NEXT: v_addc_u32_e32 v1, vcc, v1, v2, vcc ; GFX8-NEXT: v_xor_b32_e32 v0, v0, v2 ; GFX8-NEXT: v_xor_b32_e32 v1, v1, v2 -; GFX8-NEXT: v_readfirstlane_b32 s0, v0 -; GFX8-NEXT: v_readfirstlane_b32 s1, v1 -; GFX8-NEXT: ; return to shader part epilog +; GFX8-NEXT: s_setpc_b64 s[30:31] ; ; GFX10-LABEL: abs_vgpr_i64: ; GFX10: ; %bb.0: +; GFX10-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0) ; GFX10-NEXT: v_ashrrev_i32_e32 v2, 31, v1 ; GFX10-NEXT: v_add_co_u32 v0, vcc_lo, v0, v2 ; GFX10-NEXT: v_add_co_ci_u32_e32 v1, vcc_lo, v1, v2, vcc_lo ; GFX10-NEXT: v_xor_b32_e32 v0, v0, v2 ; GFX10-NEXT: v_xor_b32_e32 v1, v1, v2 -; GFX10-NEXT: v_readfirstlane_b32 s0, v0 -; GFX10-NEXT: v_readfirstlane_b32 s1, v1 -; GFX10-NEXT: ; return to shader part epilog +; GFX10-NEXT: s_setpc_b64 s[30:31] ; ; GFX1250-LABEL: abs_vgpr_i64: ; GFX1250: ; %bb.0: +; GFX1250-NEXT: s_wait_loadcnt_dscnt 0x0 +; GFX1250-NEXT: s_wait_kmcnt 0x0 ; GFX1250-NEXT: v_ashrrev_i32_e32 v2, 31, v1 ; GFX1250-NEXT: s_delay_alu instid0(VALU_DEP_1) | instskip(NEXT) | instid1(VALU_DEP_1) ; GFX1250-NEXT: v_mov_b32_e32 v3, v2 @@ -214,17 +215,15 @@ define amdgpu_cs i64 @abs_vgpr_i64(i64 %arg) { ; GFX1250-NEXT: s_delay_alu instid0(VALU_DEP_1) | instskip(NEXT) | instid1(VALU_DEP_2) ; GFX1250-NEXT: v_xor_b32_e32 v0, v0, v2 ; GFX1250-NEXT: v_xor_b32_e32 v1, v1, v2 -; GFX1250-NEXT: s_delay_alu instid0(VALU_DEP_2) | instskip(NEXT) | instid1(VALU_DEP_2) -; GFX1250-NEXT: v_readfirstlane_b32 s0, v0 -; GFX1250-NEXT: v_readfirstlane_b32 s1, v1 -; GFX1250-NEXT: ; return to shader part epilog +; GFX1250-NEXT: s_set_pc_i64 s[30:31] %res = call i64 @llvm.abs.i64(i64 %arg, i1 false) ret i64 %res } -define amdgpu_cs <4 x i32> @abs_vgpr_v4i32(<4 x i32> %arg) { +define <4 x i32> @abs_vgpr_v4i32(<4 x i32> %arg) { ; GFX6-LABEL: abs_vgpr_v4i32: ; GFX6: ; %bb.0: +; GFX6-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0) ; GFX6-NEXT: v_sub_i32_e32 v4, vcc, 0, v0 ; GFX6-NEXT: v_max_i32_e32 v0, v0, v4 ; GFX6-NEXT: v_sub_i32_e32 v4, vcc, 0, v1 @@ -233,14 +232,11 @@ define amdgpu_cs <4 x i32> @abs_vgpr_v4i32(<4 x i32> %arg) { ; GFX6-NEXT: v_max_i32_e32 v2, v2, v4 ; GFX6-NEXT: v_sub_i32_e32 v4, vcc, 0, v3 ; GFX6-NEXT: v_max_i32_e32 v3, v3, v4 -; GFX6-NEXT: v_readfirstlane_b32 s0, v0 -; GFX6-NEXT: v_readfirstlane_b32 s1, v1 -; GFX6-NEXT: v_readfirstlane_b32 s2, v2 -; GFX6-NEXT: v_readfirstlane_b32 s3, v3 -; GFX6-NEXT: ; return to shader part epilog +; GFX6-NEXT: s_setpc_b64 s[30:31] ; ; GFX8-LABEL: abs_vgpr_v4i32: ; GFX8: ; %bb.0: +; GFX8-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0) ; GFX8-NEXT: v_sub_u32_e32 v4, vcc, 0, v0 ; GFX8-NEXT: v_max_i32_e32 v0, v0, v4 ; GFX8-NEXT: v_sub_u32_e32 v4, vcc, 0, v1 @@ -249,14 +245,11 @@ define amdgpu_cs <4 x i32> @abs_vgpr_v4i32(<4 x i32> %arg) { ; GFX8-NEXT: v_max_i32_e32 v2, v2, v4 ; GFX8-NEXT: v_sub_u32_e32 v4, vcc, 0, v3 ; GFX8-NEXT: v_max_i32_e32 v3, v3, v4 -; GFX8-NEXT: v_readfirstlane_b32 s0, v0 -; GFX8-NEXT: v_readfirstlane_b32 s1, v1 -; GFX8-NEXT: v_readfirstlane_b32 s2, v2 -; GFX8-NEXT: v_readfirstlane_b32 s3, v3 -; GFX8-NEXT: ; return to shader part epilog +; GFX8-NEXT: s_setpc_b64 s[30:31] ; ; GFX10-LABEL: abs_vgpr_v4i32: ; GFX10: ; %bb.0: +; GFX10-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0) ; GFX10-NEXT: v_sub_nc_u32_e32 v4, 0, v0 ; GFX10-NEXT: v_sub_nc_u32_e32 v5, 0, v1 ; GFX10-NEXT: v_sub_nc_u32_e32 v6, 0, v2 @@ -265,14 +258,12 @@ define amdgpu_cs <4 x i32> @abs_vgpr_v4i32(<4 x i32> %arg) { ; GFX10-NEXT: v_max_i32_e32 v1, v1, v5 ; GFX10-NEXT: v_max_i32_e32 v2, v2, v6 ; GFX10-NEXT: v_max_i32_e32 v3, v3, v7 -; GFX10-NEXT: v_readfirstlane_b32 s0, v0 -; GFX10-NEXT: v_readfirstlane_b32 s1, v1 -; GFX10-NEXT: v_readfirstlane_b32 s2, v2 -; GFX10-NEXT: v_readfirstlane_b32 s3, v3 -; GFX10-NEXT: ; return to shader part epilog +; GFX10-NEXT: s_setpc_b64 s[30:31] ; ; GFX1250-LABEL: abs_vgpr_v4i32: ; GFX1250: ; %bb.0: +; GFX1250-NEXT: s_wait_loadcnt_dscnt 0x0 +; GFX1250-NEXT: s_wait_kmcnt 0x0 ; GFX1250-NEXT: v_dual_sub_nc_u32 v4, 0, v0 :: v_dual_sub_nc_u32 v5, 0, v1 ; GFX1250-NEXT: v_dual_sub_nc_u32 v6, 0, v2 :: v_dual_sub_nc_u32 v7, 0, v3 ; GFX1250-NEXT: s_delay_alu instid0(VALU_DEP_2) | instskip(NEXT) | instid1(VALU_DEP_3) @@ -281,13 +272,7 @@ define amdgpu_cs <4 x i32> @abs_vgpr_v4i32(<4 x i32> %arg) { ; GFX1250-NEXT: s_delay_alu instid0(VALU_DEP_3) | instskip(NEXT) | instid1(VALU_DEP_4) ; GFX1250-NEXT: v_max_i32_e32 v2, v2, v6 ; GFX1250-NEXT: v_max_i32_e32 v3, v3, v7 -; GFX1250-NEXT: s_delay_alu instid0(VALU_DEP_4) | instskip(NEXT) | instid1(VALU_DEP_4) -; GFX1250-NEXT: v_readfirstlane_b32 s0, v0 -; GFX1250-NEXT: v_readfirstlane_b32 s1, v1 -; GFX1250-NEXT: s_delay_alu instid0(VALU_DEP_4) | instskip(NEXT) | instid1(VALU_DEP_4) -; GFX1250-NEXT: v_readfirstlane_b32 s2, v2 -; GFX1250-NEXT: v_readfirstlane_b32 s3, v3 -; GFX1250-NEXT: ; return to shader part epilog +; GFX1250-NEXT: s_set_pc_i64 s[30:31] %res = call <4 x i32> @llvm.abs.v4i32(<4 x i32> %arg, i1 false) ret <4 x i32> %res } @@ -304,44 +289,43 @@ define amdgpu_cs <2 x i8> @abs_sgpr_v2i8(<2 x i8> inreg %arg) { ret <2 x i8> %res } -define amdgpu_cs <2 x i8> @abs_vgpr_v2i8(<2 x i8> %arg) { +define <2 x i8> @abs_vgpr_v2i8(<2 x i8> %arg) { ; GFX6-LABEL: abs_vgpr_v2i8: ; GFX6: ; %bb.0: +; GFX6-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0) ; GFX6-NEXT: v_bfe_i32 v0, v0, 0, 8 ; GFX6-NEXT: v_sub_i32_e32 v2, vcc, 0, v0 ; GFX6-NEXT: v_bfe_i32 v1, v1, 0, 8 ; GFX6-NEXT: v_max_i32_e32 v0, v0, v2 ; GFX6-NEXT: v_sub_i32_e32 v2, vcc, 0, v1 ; GFX6-NEXT: v_max_i32_e32 v1, v1, v2 -; GFX6-NEXT: v_readfirstlane_b32 s0, v0 -; GFX6-NEXT: v_readfirstlane_b32 s1, v1 -; GFX6-NEXT: ; return to shader part epilog +; GFX6-NEXT: s_setpc_b64 s[30:31] ; ; GFX8-LABEL: abs_vgpr_v2i8: ; GFX8: ; %bb.0: +; GFX8-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0) ; GFX8-NEXT: v_mov_b32_e32 v2, 0 ; GFX8-NEXT: v_sub_u16_sdwa v3, v2, sext(v0) dst_sel:DWORD dst_unused:UNUSED_PAD src0_sel:DWORD src1_sel:BYTE_0 ; GFX8-NEXT: v_sub_u16_sdwa v2, v2, sext(v1) dst_sel:DWORD dst_unused:UNUSED_PAD src0_sel:DWORD src1_sel:BYTE_0 ; GFX8-NEXT: v_max_i16_sdwa v0, sext(v0), v3 dst_sel:DWORD dst_unused:UNUSED_PAD src0_sel:BYTE_0 src1_sel:DWORD ; GFX8-NEXT: v_max_i16_sdwa v1, sext(v1), v2 dst_sel:DWORD dst_unused:UNUSED_PAD src0_sel:BYTE_0 src1_sel:DWORD -; GFX8-NEXT: v_readfirstlane_b32 s0, v0 -; GFX8-NEXT: v_readfirstlane_b32 s1, v1 -; GFX8-NEXT: ; return to shader part epilog +; GFX8-NEXT: s_setpc_b64 s[30:31] ; ; GFX10-LABEL: abs_vgpr_v2i8: ; GFX10: ; %bb.0: +; GFX10-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0) ; GFX10-NEXT: v_bfe_i32 v0, v0, 0, 8 ; GFX10-NEXT: v_bfe_i32 v1, v1, 0, 8 ; GFX10-NEXT: v_sub_nc_u16 v2, 0, v0 ; GFX10-NEXT: v_sub_nc_u16 v3, 0, v1 ; GFX10-NEXT: v_max_i16 v0, v0, v2 ; GFX10-NEXT: v_max_i16 v1, v1, v3 -; GFX10-NEXT: v_readfirstlane_b32 s0, v0 -; GFX10-NEXT: v_readfirstlane_b32 s1, v1 -; GFX10-NEXT: ; return to shader part epilog +; GFX10-NEXT: s_setpc_b64 s[30:31] ; ; GFX1250-LABEL: abs_vgpr_v2i8: ; GFX1250: ; %bb.0: +; GFX1250-NEXT: s_wait_loadcnt_dscnt 0x0 +; GFX1250-NEXT: s_wait_kmcnt 0x0 ; GFX1250-NEXT: v_bfe_i32 v0, v0, 0, 8 ; GFX1250-NEXT: v_bfe_i32 v1, v1, 0, 8 ; GFX1250-NEXT: s_delay_alu instid0(VALU_DEP_2) | instskip(NEXT) | instid1(VALU_DEP_2) @@ -350,10 +334,7 @@ define amdgpu_cs <2 x i8> @abs_vgpr_v2i8(<2 x i8> %arg) { ; GFX1250-NEXT: s_delay_alu instid0(VALU_DEP_2) | instskip(NEXT) | instid1(VALU_DEP_2) ; GFX1250-NEXT: v_max_i16 v0, v0, v2 ; GFX1250-NEXT: v_max_i16 v1, v1, v3 -; GFX1250-NEXT: s_delay_alu instid0(VALU_DEP_2) | instskip(NEXT) | instid1(VALU_DEP_2) -; GFX1250-NEXT: v_readfirstlane_b32 s0, v0 -; GFX1250-NEXT: v_readfirstlane_b32 s1, v1 -; GFX1250-NEXT: ; return to shader part epilog +; GFX1250-NEXT: s_set_pc_i64 s[30:31] %res = call <2 x i8> @llvm.abs.v2i8(<2 x i8> %arg, i1 false) ret <2 x i8> %res } @@ -372,9 +353,10 @@ define amdgpu_cs <3 x i8> @abs_sgpr_v3i8(<3 x i8> inreg %arg) { ret <3 x i8> %res } -define amdgpu_cs <3 x i8> @abs_vgpr_v3i8(<3 x i8> %arg) { +define <3 x i8> @abs_vgpr_v3i8(<3 x i8> %arg) { ; GFX6-LABEL: abs_vgpr_v3i8: ; GFX6: ; %bb.0: +; GFX6-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0) ; GFX6-NEXT: v_bfe_i32 v0, v0, 0, 8 ; GFX6-NEXT: v_sub_i32_e32 v3, vcc, 0, v0 ; GFX6-NEXT: v_bfe_i32 v1, v1, 0, 8 @@ -384,13 +366,11 @@ define amdgpu_cs <3 x i8> @abs_vgpr_v3i8(<3 x i8> %arg) { ; GFX6-NEXT: v_max_i32_e32 v1, v1, v3 ; GFX6-NEXT: v_sub_i32_e32 v3, vcc, 0, v2 ; GFX6-NEXT: v_max_i32_e32 v2, v2, v3 -; GFX6-NEXT: v_readfirstlane_b32 s0, v0 -; GFX6-NEXT: v_readfirstlane_b32 s1, v1 -; GFX6-NEXT: v_readfirstlane_b32 s2, v2 -; GFX6-NEXT: ; return to shader part epilog +; GFX6-NEXT: s_setpc_b64 s[30:31] ; ; GFX8-LABEL: abs_vgpr_v3i8: ; GFX8: ; %bb.0: +; GFX8-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0) ; GFX8-NEXT: v_mov_b32_e32 v3, 0 ; GFX8-NEXT: v_sub_u16_sdwa v4, v3, sext(v0) dst_sel:DWORD dst_unused:UNUSED_PAD src0_sel:DWORD src1_sel:BYTE_0 ; GFX8-NEXT: v_max_i16_sdwa v0, sext(v0), v4 dst_sel:DWORD dst_unused:UNUSED_PAD src0_sel:BYTE_0 src1_sel:DWORD @@ -398,13 +378,11 @@ define amdgpu_cs <3 x i8> @abs_vgpr_v3i8(<3 x i8> %arg) { ; GFX8-NEXT: v_sub_u16_sdwa v3, v3, sext(v2) dst_sel:DWORD dst_unused:UNUSED_PAD src0_sel:DWORD src1_sel:BYTE_0 ; GFX8-NEXT: v_max_i16_sdwa v1, sext(v1), v4 dst_sel:DWORD dst_unused:UNUSED_PAD src0_sel:BYTE_0 src1_sel:DWORD ; GFX8-NEXT: v_max_i16_sdwa v2, sext(v2), v3 dst_sel:DWORD dst_unused:UNUSED_PAD src0_sel:BYTE_0 src1_sel:DWORD -; GFX8-NEXT: v_readfirstlane_b32 s0, v0 -; GFX8-NEXT: v_readfirstlane_b32 s1, v1 -; GFX8-NEXT: v_readfirstlane_b32 s2, v2 -; GFX8-NEXT: ; return to shader part epilog +; GFX8-NEXT: s_setpc_b64 s[30:31] ; ; GFX10-LABEL: abs_vgpr_v3i8: ; GFX10: ; %bb.0: +; GFX10-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0) ; GFX10-NEXT: v_bfe_i32 v0, v0, 0, 8 ; GFX10-NEXT: v_bfe_i32 v1, v1, 0, 8 ; GFX10-NEXT: v_bfe_i32 v2, v2, 0, 8 @@ -414,13 +392,12 @@ define amdgpu_cs <3 x i8> @abs_vgpr_v3i8(<3 x i8> %arg) { ; GFX10-NEXT: v_max_i16 v0, v0, v3 ; GFX10-NEXT: v_max_i16 v1, v1, v4 ; GFX10-NEXT: v_max_i16 v2, v2, v5 -; GFX10-NEXT: v_readfirstlane_b32 s0, v0 -; GFX10-NEXT: v_readfirstlane_b32 s1, v1 -; GFX10-NEXT: v_readfirstlane_b32 s2, v2 -; GFX10-NEXT: ; return to shader part epilog +; GFX10-NEXT: s_setpc_b64 s[30:31] ; ; GFX1250-LABEL: abs_vgpr_v3i8: ; GFX1250: ; %bb.0: +; GFX1250-NEXT: s_wait_loadcnt_dscnt 0x0 +; GFX1250-NEXT: s_wait_kmcnt 0x0 ; GFX1250-NEXT: v_bfe_i32 v0, v0, 0, 8 ; GFX1250-NEXT: v_bfe_i32 v1, v1, 0, 8 ; GFX1250-NEXT: v_bfe_i32 v2, v2, 0, 8 @@ -433,12 +410,7 @@ define amdgpu_cs <3 x i8> @abs_vgpr_v3i8(<3 x i8> %arg) { ; GFX1250-NEXT: s_delay_alu instid0(VALU_DEP_3) | instskip(NEXT) | instid1(VALU_DEP_3) ; GFX1250-NEXT: v_max_i16 v1, v1, v4 ; GFX1250-NEXT: v_max_i16 v2, v2, v5 -; GFX1250-NEXT: s_delay_alu instid0(VALU_DEP_3) | instskip(NEXT) | instid1(VALU_DEP_3) -; GFX1250-NEXT: v_readfirstlane_b32 s0, v0 -; GFX1250-NEXT: v_readfirstlane_b32 s1, v1 -; GFX1250-NEXT: s_delay_alu instid0(VALU_DEP_3) -; GFX1250-NEXT: v_readfirstlane_b32 s2, v2 -; GFX1250-NEXT: ; return to shader part epilog +; GFX1250-NEXT: s_set_pc_i64 s[30:31] %res = call <3 x i8> @llvm.abs.v3i8(<3 x i8> %arg, i1 false) ret <3 x i8> %res } @@ -485,44 +457,44 @@ define amdgpu_cs <2 x i16> @abs_sgpr_v2i16(<2 x i16> inreg %arg) { ret <2 x i16> %res } -define amdgpu_cs <2 x i16> @abs_vgpr_v2i16(<2 x i16> %arg) { +define <2 x i16> @abs_vgpr_v2i16(<2 x i16> %arg) { ; GFX6-LABEL: abs_vgpr_v2i16: ; GFX6: ; %bb.0: +; GFX6-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0) ; GFX6-NEXT: v_bfe_i32 v0, v0, 0, 16 ; GFX6-NEXT: v_sub_i32_e32 v2, vcc, 0, v0 ; GFX6-NEXT: v_bfe_i32 v1, v1, 0, 16 ; GFX6-NEXT: v_max_i32_e32 v0, v0, v2 ; GFX6-NEXT: v_sub_i32_e32 v2, vcc, 0, v1 ; GFX6-NEXT: v_max_i32_e32 v1, v1, v2 -; GFX6-NEXT: v_readfirstlane_b32 s0, v0 -; GFX6-NEXT: v_readfirstlane_b32 s1, v1 -; GFX6-NEXT: ; return to shader part epilog +; GFX6-NEXT: s_setpc_b64 s[30:31] ; ; GFX8-LABEL: abs_vgpr_v2i16: ; GFX8: ; %bb.0: +; GFX8-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0) ; GFX8-NEXT: v_mov_b32_e32 v2, 0 ; GFX8-NEXT: v_sub_u16_e32 v1, 0, v0 ; GFX8-NEXT: v_sub_u16_sdwa v2, v2, v0 dst_sel:DWORD dst_unused:UNUSED_PAD src0_sel:DWORD src1_sel:WORD_1 ; GFX8-NEXT: v_max_i16_e32 v1, v0, v1 ; GFX8-NEXT: v_max_i16_sdwa v0, v0, v2 dst_sel:WORD_1 dst_unused:UNUSED_PAD src0_sel:WORD_1 src1_sel:DWORD ; GFX8-NEXT: v_or_b32_e32 v0, v1, v0 -; GFX8-NEXT: v_readfirstlane_b32 s0, v0 -; GFX8-NEXT: ; return to shader part epilog +; GFX8-NEXT: s_setpc_b64 s[30:31] ; ; GFX10-LABEL: abs_vgpr_v2i16: ; GFX10: ; %bb.0: +; GFX10-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0) ; GFX10-NEXT: v_pk_sub_i16 v1, 0, v0 ; GFX10-NEXT: v_pk_max_i16 v0, v0, v1 -; GFX10-NEXT: v_readfirstlane_b32 s0, v0 -; GFX10-NEXT: ; return to shader part epilog +; GFX10-NEXT: s_setpc_b64 s[30:31] ; ; GFX1250-LABEL: abs_vgpr_v2i16: ; GFX1250: ; %bb.0: +; GFX1250-NEXT: s_wait_loadcnt_dscnt 0x0 +; GFX1250-NEXT: s_wait_kmcnt 0x0 ; GFX1250-NEXT: v_pk_sub_i16 v1, 0, v0 -; GFX1250-NEXT: s_delay_alu instid0(VALU_DEP_1) | instskip(NEXT) | instid1(VALU_DEP_1) +; GFX1250-NEXT: s_delay_alu instid0(VALU_DEP_1) ; GFX1250-NEXT: v_pk_max_i16 v0, v0, v1 -; GFX1250-NEXT: v_readfirstlane_b32 s0, v0 -; GFX1250-NEXT: ; return to shader part epilog +; GFX1250-NEXT: s_set_pc_i64 s[30:31] %res = call <2 x i16> @llvm.abs.v2i16(<2 x i16> %arg, i1 false) ret <2 x i16> %res } @@ -576,9 +548,10 @@ define amdgpu_cs <3 x i16> @abs_sgpr_v3i16(<3 x i16> inreg %arg) { ret <3 x i16> %res } -define amdgpu_cs <3 x i16> @abs_vgpr_v3i16(<3 x i16> %arg) { +define <3 x i16> @abs_vgpr_v3i16(<3 x i16> %arg) { ; GFX6-LABEL: abs_vgpr_v3i16: ; GFX6: ; %bb.0: +; GFX6-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0) ; GFX6-NEXT: v_bfe_i32 v0, v0, 0, 16 ; GFX6-NEXT: v_sub_i32_e32 v3, vcc, 0, v0 ; GFX6-NEXT: v_bfe_i32 v1, v1, 0, 16 @@ -588,13 +561,11 @@ define amdgpu_cs <3 x i16> @abs_vgpr_v3i16(<3 x i16> %arg) { ; GFX6-NEXT: v_max_i32_e32 v1, v1, v3 ; GFX6-NEXT: v_sub_i32_e32 v3, vcc, 0, v2 ; GFX6-NEXT: v_max_i32_e32 v2, v2, v3 -; GFX6-NEXT: v_readfirstlane_b32 s0, v0 -; GFX6-NEXT: v_readfirstlane_b32 s1, v1 -; GFX6-NEXT: v_readfirstlane_b32 s2, v2 -; GFX6-NEXT: ; return to shader part epilog +; GFX6-NEXT: s_setpc_b64 s[30:31] ; ; GFX8-LABEL: abs_vgpr_v3i16: ; GFX8: ; %bb.0: +; GFX8-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0) ; GFX8-NEXT: v_mov_b32_e32 v3, 0 ; GFX8-NEXT: v_sub_u16_e32 v2, 0, v0 ; GFX8-NEXT: v_sub_u16_sdwa v3, v3, v0 dst_sel:DWORD dst_unused:UNUSED_PAD src0_sel:DWORD src1_sel:WORD_1 @@ -603,31 +574,27 @@ define amdgpu_cs <3 x i16> @abs_vgpr_v3i16(<3 x i16> %arg) { ; GFX8-NEXT: v_max_i16_sdwa v0, v0, v3 dst_sel:WORD_1 dst_unused:UNUSED_PAD src0_sel:WORD_1 src1_sel:DWORD ; GFX8-NEXT: v_or_b32_e32 v0, v2, v0 ; GFX8-NEXT: v_max_i16_e32 v1, v1, v4 -; GFX8-NEXT: v_readfirstlane_b32 s0, v0 -; GFX8-NEXT: v_readfirstlane_b32 s1, v1 -; GFX8-NEXT: ; return to shader part epilog +; GFX8-NEXT: s_setpc_b64 s[30:31] ; ; GFX10-LABEL: abs_vgpr_v3i16: ; GFX10: ; %bb.0: +; GFX10-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0) ; GFX10-NEXT: v_pk_sub_i16 v2, 0, v0 ; GFX10-NEXT: v_sub_nc_u16 v3, 0, v1 ; GFX10-NEXT: v_pk_max_i16 v0, v0, v2 ; GFX10-NEXT: v_max_i16 v1, v1, v3 -; GFX10-NEXT: v_readfirstlane_b32 s0, v0 -; GFX10-NEXT: v_readfirstlane_b32 s1, v1 -; GFX10-NEXT: ; return to shader part epilog +; GFX10-NEXT: s_setpc_b64 s[30:31] ; ; GFX1250-LABEL: abs_vgpr_v3i16: ; GFX1250: ; %bb.0: +; GFX1250-NEXT: s_wait_loadcnt_dscnt 0x0 +; GFX1250-NEXT: s_wait_kmcnt 0x0 ; GFX1250-NEXT: v_pk_sub_i16 v2, 0, v0 ; GFX1250-NEXT: v_sub_nc_u16 v3, 0, v1 ; GFX1250-NEXT: s_delay_alu instid0(VALU_DEP_2) | instskip(NEXT) | instid1(VALU_DEP_2) ; GFX1250-NEXT: v_pk_max_i16 v0, v0, v2 ; GFX1250-NEXT: v_max_i16 v1, v1, v3 -; GFX1250-NEXT: s_delay_alu instid0(VALU_DEP_2) | instskip(NEXT) | instid1(VALU_DEP_2) -; GFX1250-NEXT: v_readfirstlane_b32 s0, v0 -; GFX1250-NEXT: v_readfirstlane_b32 s1, v1 -; GFX1250-NEXT: ; return to shader part epilog +; GFX1250-NEXT: s_set_pc_i64 s[30:31] %res = call <3 x i16> @llvm.abs.v3i16(<3 x i16> %arg, i1 false) ret <3 x i16> %res } |
