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-rw-r--r--llvm/docs/DirectXUsage.rst8
1 files changed, 4 insertions, 4 deletions
diff --git a/llvm/docs/DirectXUsage.rst b/llvm/docs/DirectXUsage.rst
index 1d964e6..78f27d8 100644
--- a/llvm/docs/DirectXUsage.rst
+++ b/llvm/docs/DirectXUsage.rst
@@ -29,7 +29,7 @@ Initially the backend is aimed at supporting DirectX 12, and support for DirectX
11 is planned at a later date.
The DirectX backend is currently experimental and is not shipped with any
-release builds of LLVM tools. To enable building the DirectX backend locally add
+release builds of LLVM tools. To build the DirectX backend locally, add
``DirectX`` to the ``LLVM_EXPERIMENTAL_TARGETS_TO_BUILD`` CMake option. For more
information on building LLVM see the :doc:`CMake` documentation.
@@ -38,7 +38,7 @@ information on building LLVM see the :doc:`CMake` documentation.
Target Triples
==============
-At present the DirectX target only supports the ``dxil`` architecture, which
+At present, the DirectX target only supports the ``dxil`` architecture, which
generates code for the
`DirectX Intermediate Language. <https://github.com/microsoft/DirectXShaderCompiler/blob/main/docs/DXIL.rst>`_
@@ -46,8 +46,8 @@ In addition to target architecture, the DirectX backend also needs to know the
target runtime version and pipeline stage. These are expressed using the OS and
Environment triple component.
-Presently the DirectX backend requires targeting the ``shadermodel`` OS, and
-supports versions 6.0+ (at time of writing the latest announced version is 6.7).
+Presently, the DirectX backend requires targeting the ``shadermodel`` OS, and
+supports versions 6.0+ (as of writing, the latest announced version is 6.7).
.. table:: DirectX Environments