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-rw-r--r--llvm/docs/CodeGenerator.rst40
1 files changed, 20 insertions, 20 deletions
diff --git a/llvm/docs/CodeGenerator.rst b/llvm/docs/CodeGenerator.rst
index fc704a3..a74f16d 100644
--- a/llvm/docs/CodeGenerator.rst
+++ b/llvm/docs/CodeGenerator.rst
@@ -498,7 +498,7 @@ The ``MachineBasicBlock`` class
The ``MachineBasicBlock`` class contains a list of machine instructions
(:raw-html:`<tt>` `MachineInstr`_ :raw-html:`</tt>` instances). It roughly
corresponds to the LLVM code input to the instruction selector, but there can be
-a one-to-many mapping (i.e. one LLVM basic block can map to multiple machine
+a one-to-many mapping (i.e., one LLVM basic block can map to multiple machine
basic blocks). The ``MachineBasicBlock`` class has a "``getBasicBlock``" method,
which returns the LLVM basic block that it comes from.
@@ -522,7 +522,7 @@ LLVM code generator can model sequences of instructions as MachineInstr
bundles. A MI bundle can model a VLIW group / pack which contains an arbitrary
number of parallel instructions. It can also be used to model a sequential list
of instructions (potentially with data dependencies) that cannot be legally
-separated (e.g. ARM Thumb2 IT blocks).
+separated (e.g., ARM Thumb2 IT blocks).
Conceptually a MI bundle is a MI with a number of other MIs nested within:
@@ -583,8 +583,8 @@ Packing / bundling of MachineInstrs for VLIW architectures should
generally be done as part of the register allocation super-pass. More
specifically, the pass which determines what MIs should be bundled
together should be done after code generator exits SSA form
-(i.e. after two-address pass, PHI elimination, and copy coalescing).
-Such bundles should be finalized (i.e. adding BUNDLE MIs and input and
+(i.e., after two-address pass, PHI elimination, and copy coalescing).
+Such bundles should be finalized (i.e., adding BUNDLE MIs and input and
output register MachineOperands) after virtual registers have been
rewritten into physical registers. This eliminates the need to add
virtual register operands to BUNDLE instructions which would
@@ -615,7 +615,7 @@ The ``MCStreamer`` API
----------------------
MCStreamer is best thought of as an assembler API. It is an abstract API which
-is *implemented* in different ways (e.g. to output a ``.s`` file, output an ELF ``.o``
+is *implemented* in different ways (e.g., to output a ``.s`` file, output an ELF ``.o``
file, etc) but whose API corresponds directly to what you see in a ``.s`` file.
MCStreamer has one method per directive, such as EmitLabel, EmitSymbolAttribute,
switchSection, emitValue (for .byte, .word), etc, which directly correspond to
@@ -631,7 +631,7 @@ directives through MCStreamer.
On the implementation side of MCStreamer, there are two major implementations:
one for writing out a ``.s`` file (MCAsmStreamer), and one for writing out a ``.o``
file (MCObjectStreamer). MCAsmStreamer is a straightforward implementation
-that prints out a directive for each method (e.g. ``EmitValue -> .byte``), but
+that prints out a directive for each method (e.g., ``EmitValue -> .byte``), but
MCObjectStreamer implements a full assembler.
For target-specific directives, the MCStreamer has a MCTargetStreamer instance.
@@ -681,7 +681,7 @@ The ``MCSection`` class
-----------------------
The ``MCSection`` class represents an object-file specific section. It is
-subclassed by object file specific implementations (e.g. ``MCSectionMachO``,
+subclassed by object file specific implementations (e.g., ``MCSectionMachO``,
``MCSectionCOFF``, ``MCSectionELF``) and these are created and uniqued by
MCContext. The MCStreamer has a notion of the current section, which can be
changed with the SwitchToSection method (which corresponds to a ".section"
@@ -696,7 +696,7 @@ The ``MCInst`` class is a target-independent representation of an instruction.
It is a simple class (much more so than `MachineInstr`_) that holds a
target-specific opcode and a vector of MCOperands. MCOperand, in turn, is a
simple discriminated union of three cases: 1) a simple immediate, 2) a target
-register ID, 3) a symbolic expression (e.g. "``Lfoo-Lbar+42``") as an MCExpr.
+register ID, 3) a symbolic expression (e.g., "``Lfoo-Lbar+42``") as an MCExpr.
MCInst is the common currency used to represent machine instructions at the MC
layer. It is the type used by the instruction encoder, the instruction printer,
@@ -711,9 +711,9 @@ The MC layer's object writers support a variety of object formats. Because of
target-specific aspects of object formats each target only supports a subset of
the formats supported by the MC layer. Most targets support emitting ELF
objects. Other vendor-specific objects are generally supported only on targets
-that are supported by that vendor (i.e. MachO is only supported on targets
+that are supported by that vendor (i.e., MachO is only supported on targets
supported by Darwin, and XCOFF is only supported on targets that support AIX).
-Additionally some targets have their own object formats (i.e. DirectX, SPIR-V
+Additionally some targets have their own object formats (i.e., DirectX, SPIR-V
and WebAssembly).
The table below captures a snapshot of object file support in LLVM:
@@ -769,7 +769,7 @@ Introduction to SelectionDAGs
The SelectionDAG provides an abstraction for code representation in a way that
is amenable to instruction selection using automatic techniques
-(e.g. dynamic-programming based optimal pattern matching selectors). It is also
+(e.g., dynamic-programming based optimal pattern matching selectors). It is also
well-suited to other phases of code generation; in particular, instruction
scheduling (SelectionDAG's are very close to scheduling DAGs post-selection).
Additionally, the SelectionDAG provides a host representation where a large
@@ -898,7 +898,7 @@ Initial SelectionDAG Construction
The initial SelectionDAG is na\ :raw-html:`&iuml;`\ vely peephole expanded from
the LLVM input by the ``SelectionDAGBuilder`` class. The intent of this pass
is to expose as much low-level, target-specific details to the SelectionDAG as
-possible. This pass is mostly hard-coded (e.g. an LLVM ``add`` turns into an
+possible. This pass is mostly hard-coded (e.g., an LLVM ``add`` turns into an
``SDNode add`` while a ``getelementptr`` is expanded into the obvious
arithmetic). This pass requires target-specific hooks to lower calls, returns,
varargs, etc. For these features, the :raw-html:`<tt>` `TargetLowering`_
@@ -944,7 +944,7 @@ The Legalize phase is in charge of converting a DAG to only use the operations
that are natively supported by the target.
Targets often have weird constraints, such as not supporting every operation on
-every supported data type (e.g. X86 does not support byte conditional moves and
+every supported data type (e.g., X86 does not support byte conditional moves and
PowerPC does not support sign-extending loads from a 16-bit memory location).
Legalize takes care of this by open-coding another sequence of operations to
emulate the operation ("expansion"), by promoting one type to a larger type that
@@ -995,7 +995,7 @@ SelectionDAG Optimization Phase: the DAG Combiner
The SelectionDAG optimization phase is run multiple times for code generation,
immediately after the DAG is built and once after each legalization. The first
-run of the pass allows the initial code to be cleaned up (e.g. performing
+run of the pass allows the initial code to be cleaned up (e.g., performing
optimizations that depend on knowing that the operators have restricted type
inputs). Subsequent runs of the pass clean up the messy code generated by the
Legalize passes, which allows Legalize to be very simple (it can focus on making
@@ -1120,10 +1120,10 @@ for your target. It has the following strengths:
16-bits of the immediate).
* When using the 'Pat' class to map a pattern to an instruction that has one
- or more complex operands (like e.g. `X86 addressing mode`_), the pattern may
+ or more complex operands (like e.g., `X86 addressing mode`_), the pattern may
either specify the operand as a whole using a ``ComplexPattern``, or else it
may specify the components of the complex operand separately. The latter is
- done e.g. for pre-increment instructions by the PowerPC back end:
+ done e.g., for pre-increment instructions by the PowerPC back end:
::
@@ -1145,13 +1145,13 @@ While it has many strengths, the system currently has some limitations,
primarily because it is a work in progress and is not yet finished:
* Overall, there is no way to define or match SelectionDAG nodes that define
- multiple values (e.g. ``SMUL_LOHI``, ``LOAD``, ``CALL``, etc). This is the
+ multiple values (e.g., ``SMUL_LOHI``, ``LOAD``, ``CALL``, etc). This is the
biggest reason that you currently still *have to* write custom C++ code
for your instruction selector.
* There is no great way to support matching complex addressing modes yet. In
the future, we will extend pattern fragments to allow them to define multiple
- values (e.g. the four operands of the `X86 addressing mode`_, which are
+ values (e.g., the four operands of the `X86 addressing mode`_, which are
currently matched with custom C++ code). In addition, we'll extend fragments
so that a fragment can match multiple different patterns.
@@ -1175,7 +1175,7 @@ SelectionDAG Scheduling and Formation Phase
The scheduling phase takes the DAG of target instructions from the selection
phase and assigns an order. The scheduler can pick an order depending on
-various constraints of the machines (i.e. order for minimal register pressure or
+various constraints of the machines (i.e., order for minimal register pressure or
try to cover instruction latencies). Once an order is established, the DAG is
converted to a list of :raw-html:`<tt>` `MachineInstr`_\s :raw-html:`</tt>` and
the SelectionDAG is destroyed.
@@ -1615,7 +1615,7 @@ Since the MC layer works at the level of abstraction of object files, it doesn't
have a notion of functions, global variables etc. Instead, it thinks about
labels, directives, and instructions. A key class used at this time is the
MCStreamer class. This is an abstract API that is implemented in different ways
-(e.g. to output a ``.s`` file, output an ELF ``.o`` file, etc) that is effectively an
+(e.g., to output a ``.s`` file, output an ELF ``.o`` file, etc) that is effectively an
"assembler API". MCStreamer has one method per directive, such as EmitLabel,
EmitSymbolAttribute, switchSection, etc, which directly correspond to assembly
level directives.