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-rw-r--r--clang/test/CodeGenHLSL/semantics/semantic.array.hlsl37
1 files changed, 37 insertions, 0 deletions
diff --git a/clang/test/CodeGenHLSL/semantics/semantic.array.hlsl b/clang/test/CodeGenHLSL/semantics/semantic.array.hlsl
new file mode 100644
index 0000000..b2cb3da
--- /dev/null
+++ b/clang/test/CodeGenHLSL/semantics/semantic.array.hlsl
@@ -0,0 +1,37 @@
+// RUN: %clang_cc1 -triple spirv-linux-vulkan-library -x hlsl -emit-llvm -finclude-default-header -disable-llvm-passes -o - %s | FileCheck %s --check-prefixes=CHECK,CHECK-SPIRV -DTARGET=spv
+// RUN: %clang_cc1 -triple dxil-px-shadermodel6.3-library -x hlsl -emit-llvm -finclude-default-header -disable-llvm-passes -o - %s | FileCheck %s --check-prefixes=CHECK,CHECK-DXIL -DTARGET=dx
+
+struct S0 {
+ float4 position[2];
+ float4 color;
+};
+
+// CHECK: %struct.S0 = type { [2 x <4 x float>], <4 x float> }
+
+// CHECK-SPIRV: @A0 = external hidden thread_local addrspace(7) externally_initialized constant [2 x <4 x float>], !spirv.Decorations ![[#MD_0:]]
+// CHECK-SPIRV: @A2 = external hidden thread_local addrspace(7) externally_initialized constant <4 x float>, !spirv.Decorations ![[#MD_2:]]
+
+// CHECK: define void @main0()
+// CHECK-DXIL: %A0 = call [2 x <4 x float>] @llvm.dx.load.input.a2v4f32(i32 4, i32 0, i32 0, i8 0, i32 poison)
+// CHECK-DXIL: %[[#TMP0:]] = insertvalue %struct.S0 poison, [2 x <4 x float>] %A0, 0
+// CHECK-DXIL: %A2 = call <4 x float> @llvm.dx.load.input.v4f32(i32 4, i32 0, i32 0, i8 0, i32 poison)
+// CHECK-DXIL: %[[#TMP1:]] = insertvalue %struct.S0 %[[#TMP0]], <4 x float> %A2, 1
+
+// CHECK-SPIRV: %[[#A0:]] = load [2 x <4 x float>], ptr addrspace(7) @A0, align 16
+// CHECK-SPIRV: %[[#TMP0:]] = insertvalue %struct.S0 poison, [2 x <4 x float>] %[[#A0]], 0
+// CHECK-SPIRV: %[[#A2:]] = load <4 x float>, ptr addrspace(7) @A2, align 16
+// CHECK-SPIRV: %[[#TMP1:]] = insertvalue %struct.S0 %[[#TMP0]], <4 x float> %[[#A2]], 1
+
+// CHECK: %[[#ARG:]] = alloca %struct.S0, align 16
+// CHECK: store %struct.S0 %[[#TMP1]], ptr %[[#ARG]], align 16
+// CHECK-DXIL: call void @{{.*}}main0{{.*}}(ptr %[[#ARG]])
+// CHECK-SPIRV: call spir_func void @{{.*}}main0{{.*}}(ptr %[[#ARG]])
+[shader("pixel")]
+void main0(S0 p : A) {
+ float tmp = p.position[0] + p.position[1] + p.color;
+}
+
+// CHECK-SPIRV: ![[#MD_0]] = !{![[#MD_1:]]}
+// CHECK-SPIRV: ![[#MD_1]] = !{i32 30, i32 0}
+// CHECK-SPIRV: ![[#MD_2]] = !{![[#MD_3:]]}
+// CHECK-SPIRV: ![[#MD_3]] = !{i32 30, i32 2}