diff options
Diffstat (limited to 'clang/test/CodeGen/builtins-image-store.c')
-rw-r--r-- | clang/test/CodeGen/builtins-image-store.c | 730 |
1 files changed, 730 insertions, 0 deletions
diff --git a/clang/test/CodeGen/builtins-image-store.c b/clang/test/CodeGen/builtins-image-store.c new file mode 100644 index 0000000..5309a16d --- /dev/null +++ b/clang/test/CodeGen/builtins-image-store.c @@ -0,0 +1,730 @@ +// NOTE: Assertions have been autogenerated by utils/update_cc_test_checks.py UTC_ARGS: --version 5 +// RUN: %clang_cc1 -triple amdgcn-- -target-cpu gfx1010 %s -emit-llvm -o - | FileCheck %s + +typedef float float4 __attribute__((ext_vector_type(4))); +typedef _Float16 half; +typedef half half4 __attribute__((ext_vector_type(4))); + +// CHECK-LABEL: define dso_local void @test_builtin_image_store_2d( +// CHECK-SAME: float noundef [[F32:%.*]], i32 noundef [[I32:%.*]], ptr [[TEX:%.*]]) #[[ATTR0:[0-9]+]] { +// CHECK-NEXT: [[ENTRY:.*:]] +// CHECK-NEXT: [[F32_ADDR:%.*]] = alloca float, align 4, addrspace(5) +// CHECK-NEXT: [[I32_ADDR:%.*]] = alloca i32, align 4, addrspace(5) +// CHECK-NEXT: [[TEX_ADDR:%.*]] = alloca ptr, align 32, addrspace(5) +// CHECK-NEXT: [[F32_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[F32_ADDR]] to ptr +// CHECK-NEXT: [[I32_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[I32_ADDR]] to ptr +// CHECK-NEXT: [[TEX_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[TEX_ADDR]] to ptr +// CHECK-NEXT: store float [[F32]], ptr [[F32_ADDR_ASCAST]], align 4 +// CHECK-NEXT: store i32 [[I32]], ptr [[I32_ADDR_ASCAST]], align 4 +// CHECK-NEXT: store ptr [[TEX]], ptr [[TEX_ADDR_ASCAST]], align 32 +// CHECK-NEXT: [[TMP0:%.*]] = load float, ptr [[F32_ADDR_ASCAST]], align 4 +// CHECK-NEXT: [[TMP1:%.*]] = load i32, ptr [[I32_ADDR_ASCAST]], align 4 +// CHECK-NEXT: [[TMP2:%.*]] = load i32, ptr [[I32_ADDR_ASCAST]], align 4 +// CHECK-NEXT: [[TMP3:%.*]] = load ptr, ptr [[TEX_ADDR_ASCAST]], align 32 +// CHECK-NEXT: [[TEX_RSRC_VAL:%.*]] = load <8 x i32>, ptr [[TMP3]], align 32 +// CHECK-NEXT: call void @llvm.amdgcn.image.store.2d.f32.i32.v8i32(float [[TMP0]], i32 12, i32 [[TMP1]], i32 [[TMP2]], <8 x i32> [[TEX_RSRC_VAL]], i32 106, i32 103) +// CHECK-NEXT: ret void +// +void test_builtin_image_store_2d(float f32, int i32, __amdgpu_texture_t tex) { + + __builtin_amdgcn_image_store_2d_f32_i32(f32, 12, i32, i32, tex, 106, 103); + } + +// CHECK-LABEL: define dso_local void @test_builtin_image_store_2d_1( +// CHECK-SAME: <4 x float> noundef [[V4F32:%.*]], i32 noundef [[I32:%.*]], ptr [[TEX:%.*]]) #[[ATTR0]] { +// CHECK-NEXT: [[ENTRY:.*:]] +// CHECK-NEXT: [[V4F32_ADDR:%.*]] = alloca <4 x float>, align 16, addrspace(5) +// CHECK-NEXT: [[I32_ADDR:%.*]] = alloca i32, align 4, addrspace(5) +// CHECK-NEXT: [[TEX_ADDR:%.*]] = alloca ptr, align 32, addrspace(5) +// CHECK-NEXT: [[V4F32_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[V4F32_ADDR]] to ptr +// CHECK-NEXT: [[I32_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[I32_ADDR]] to ptr +// CHECK-NEXT: [[TEX_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[TEX_ADDR]] to ptr +// CHECK-NEXT: store <4 x float> [[V4F32]], ptr [[V4F32_ADDR_ASCAST]], align 16 +// CHECK-NEXT: store i32 [[I32]], ptr [[I32_ADDR_ASCAST]], align 4 +// CHECK-NEXT: store ptr [[TEX]], ptr [[TEX_ADDR_ASCAST]], align 32 +// CHECK-NEXT: [[TMP0:%.*]] = load <4 x float>, ptr [[V4F32_ADDR_ASCAST]], align 16 +// CHECK-NEXT: [[TMP1:%.*]] = load i32, ptr [[I32_ADDR_ASCAST]], align 4 +// CHECK-NEXT: [[TMP2:%.*]] = load i32, ptr [[I32_ADDR_ASCAST]], align 4 +// CHECK-NEXT: [[TMP3:%.*]] = load ptr, ptr [[TEX_ADDR_ASCAST]], align 32 +// CHECK-NEXT: [[TEX_RSRC_VAL:%.*]] = load <8 x i32>, ptr [[TMP3]], align 32 +// CHECK-NEXT: call void @llvm.amdgcn.image.store.2d.v4f32.i32.v8i32(<4 x float> [[TMP0]], i32 100, i32 [[TMP1]], i32 [[TMP2]], <8 x i32> [[TEX_RSRC_VAL]], i32 120, i32 110) +// CHECK-NEXT: ret void +// +void test_builtin_image_store_2d_1(float4 v4f32, int i32, __amdgpu_texture_t tex) { + + __builtin_amdgcn_image_store_2d_v4f32_i32(v4f32, 100, i32, i32, tex, 120, 110); + } + +// CHECK-LABEL: define dso_local void @test_builtin_image_store_2d_2( +// CHECK-SAME: <4 x half> noundef [[V4F16:%.*]], i32 noundef [[I32:%.*]], ptr [[TEX:%.*]]) #[[ATTR0]] { +// CHECK-NEXT: [[ENTRY:.*:]] +// CHECK-NEXT: [[V4F16_ADDR:%.*]] = alloca <4 x half>, align 8, addrspace(5) +// CHECK-NEXT: [[I32_ADDR:%.*]] = alloca i32, align 4, addrspace(5) +// CHECK-NEXT: [[TEX_ADDR:%.*]] = alloca ptr, align 32, addrspace(5) +// CHECK-NEXT: [[V4F16_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[V4F16_ADDR]] to ptr +// CHECK-NEXT: [[I32_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[I32_ADDR]] to ptr +// CHECK-NEXT: [[TEX_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[TEX_ADDR]] to ptr +// CHECK-NEXT: store <4 x half> [[V4F16]], ptr [[V4F16_ADDR_ASCAST]], align 8 +// CHECK-NEXT: store i32 [[I32]], ptr [[I32_ADDR_ASCAST]], align 4 +// CHECK-NEXT: store ptr [[TEX]], ptr [[TEX_ADDR_ASCAST]], align 32 +// CHECK-NEXT: [[TMP0:%.*]] = load <4 x half>, ptr [[V4F16_ADDR_ASCAST]], align 8 +// CHECK-NEXT: [[TMP1:%.*]] = load i32, ptr [[I32_ADDR_ASCAST]], align 4 +// CHECK-NEXT: [[TMP2:%.*]] = load i32, ptr [[I32_ADDR_ASCAST]], align 4 +// CHECK-NEXT: [[TMP3:%.*]] = load ptr, ptr [[TEX_ADDR_ASCAST]], align 32 +// CHECK-NEXT: [[TEX_RSRC_VAL:%.*]] = load <8 x i32>, ptr [[TMP3]], align 32 +// CHECK-NEXT: call void @llvm.amdgcn.image.store.2d.v4f16.i32.v8i32(<4 x half> [[TMP0]], i32 100, i32 [[TMP1]], i32 [[TMP2]], <8 x i32> [[TEX_RSRC_VAL]], i32 120, i32 110) +// CHECK-NEXT: ret void +// +void test_builtin_image_store_2d_2(half4 v4f16, int i32, __amdgpu_texture_t tex) { + + __builtin_amdgcn_image_store_2d_v4f16_i32(v4f16, 100, i32, i32, tex, 120, 110); + } + +// CHECK-LABEL: define dso_local void @test_builtin_image_store_2darray( +// CHECK-SAME: float noundef [[F32:%.*]], i32 noundef [[I32:%.*]], ptr [[TEX:%.*]]) #[[ATTR0]] { +// CHECK-NEXT: [[ENTRY:.*:]] +// CHECK-NEXT: [[F32_ADDR:%.*]] = alloca float, align 4, addrspace(5) +// CHECK-NEXT: [[I32_ADDR:%.*]] = alloca i32, align 4, addrspace(5) +// CHECK-NEXT: [[TEX_ADDR:%.*]] = alloca ptr, align 32, addrspace(5) +// CHECK-NEXT: [[F32_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[F32_ADDR]] to ptr +// CHECK-NEXT: [[I32_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[I32_ADDR]] to ptr +// CHECK-NEXT: [[TEX_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[TEX_ADDR]] to ptr +// CHECK-NEXT: store float [[F32]], ptr [[F32_ADDR_ASCAST]], align 4 +// CHECK-NEXT: store i32 [[I32]], ptr [[I32_ADDR_ASCAST]], align 4 +// CHECK-NEXT: store ptr [[TEX]], ptr [[TEX_ADDR_ASCAST]], align 32 +// CHECK-NEXT: [[TMP0:%.*]] = load float, ptr [[F32_ADDR_ASCAST]], align 4 +// CHECK-NEXT: [[TMP1:%.*]] = load i32, ptr [[I32_ADDR_ASCAST]], align 4 +// CHECK-NEXT: [[TMP2:%.*]] = load i32, ptr [[I32_ADDR_ASCAST]], align 4 +// CHECK-NEXT: [[TMP3:%.*]] = load i32, ptr [[I32_ADDR_ASCAST]], align 4 +// CHECK-NEXT: [[TMP4:%.*]] = load ptr, ptr [[TEX_ADDR_ASCAST]], align 32 +// CHECK-NEXT: [[TEX_RSRC_VAL:%.*]] = load <8 x i32>, ptr [[TMP4]], align 32 +// CHECK-NEXT: call void @llvm.amdgcn.image.store.2darray.f32.i32.v8i32(float [[TMP0]], i32 100, i32 [[TMP1]], i32 [[TMP2]], i32 [[TMP3]], <8 x i32> [[TEX_RSRC_VAL]], i32 120, i32 110) +// CHECK-NEXT: ret void +// +void test_builtin_image_store_2darray(float f32, int i32, __amdgpu_texture_t tex) { + + __builtin_amdgcn_image_store_2darray_f32_i32(f32, 100, i32, i32, i32, tex, 120, 110); + } + +// CHECK-LABEL: define dso_local void @test_builtin_image_store_2darray_1( +// CHECK-SAME: <4 x float> noundef [[V4F32:%.*]], i32 noundef [[I32:%.*]], ptr [[TEX:%.*]]) #[[ATTR0]] { +// CHECK-NEXT: [[ENTRY:.*:]] +// CHECK-NEXT: [[V4F32_ADDR:%.*]] = alloca <4 x float>, align 16, addrspace(5) +// CHECK-NEXT: [[I32_ADDR:%.*]] = alloca i32, align 4, addrspace(5) +// CHECK-NEXT: [[TEX_ADDR:%.*]] = alloca ptr, align 32, addrspace(5) +// CHECK-NEXT: [[V4F32_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[V4F32_ADDR]] to ptr +// CHECK-NEXT: [[I32_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[I32_ADDR]] to ptr +// CHECK-NEXT: [[TEX_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[TEX_ADDR]] to ptr +// CHECK-NEXT: store <4 x float> [[V4F32]], ptr [[V4F32_ADDR_ASCAST]], align 16 +// CHECK-NEXT: store i32 [[I32]], ptr [[I32_ADDR_ASCAST]], align 4 +// CHECK-NEXT: store ptr [[TEX]], ptr [[TEX_ADDR_ASCAST]], align 32 +// CHECK-NEXT: [[TMP0:%.*]] = load <4 x float>, ptr [[V4F32_ADDR_ASCAST]], align 16 +// CHECK-NEXT: [[TMP1:%.*]] = load i32, ptr [[I32_ADDR_ASCAST]], align 4 +// CHECK-NEXT: [[TMP2:%.*]] = load i32, ptr [[I32_ADDR_ASCAST]], align 4 +// CHECK-NEXT: [[TMP3:%.*]] = load i32, ptr [[I32_ADDR_ASCAST]], align 4 +// CHECK-NEXT: [[TMP4:%.*]] = load ptr, ptr [[TEX_ADDR_ASCAST]], align 32 +// CHECK-NEXT: [[TEX_RSRC_VAL:%.*]] = load <8 x i32>, ptr [[TMP4]], align 32 +// CHECK-NEXT: call void @llvm.amdgcn.image.store.2darray.v4f32.i32.v8i32(<4 x float> [[TMP0]], i32 100, i32 [[TMP1]], i32 [[TMP2]], i32 [[TMP3]], <8 x i32> [[TEX_RSRC_VAL]], i32 120, i32 110) +// CHECK-NEXT: ret void +// +void test_builtin_image_store_2darray_1(float4 v4f32, int i32, __amdgpu_texture_t tex) { + + __builtin_amdgcn_image_store_2darray_v4f32_i32(v4f32, 100, i32, i32, i32, tex, 120, 110); + } + +// CHECK-LABEL: define dso_local void @test_builtin_image_store_2darray_2( +// CHECK-SAME: <4 x half> noundef [[V4F16:%.*]], i32 noundef [[I32:%.*]], ptr [[TEX:%.*]]) #[[ATTR0]] { +// CHECK-NEXT: [[ENTRY:.*:]] +// CHECK-NEXT: [[V4F16_ADDR:%.*]] = alloca <4 x half>, align 8, addrspace(5) +// CHECK-NEXT: [[I32_ADDR:%.*]] = alloca i32, align 4, addrspace(5) +// CHECK-NEXT: [[TEX_ADDR:%.*]] = alloca ptr, align 32, addrspace(5) +// CHECK-NEXT: [[V4F16_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[V4F16_ADDR]] to ptr +// CHECK-NEXT: [[I32_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[I32_ADDR]] to ptr +// CHECK-NEXT: [[TEX_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[TEX_ADDR]] to ptr +// CHECK-NEXT: store <4 x half> [[V4F16]], ptr [[V4F16_ADDR_ASCAST]], align 8 +// CHECK-NEXT: store i32 [[I32]], ptr [[I32_ADDR_ASCAST]], align 4 +// CHECK-NEXT: store ptr [[TEX]], ptr [[TEX_ADDR_ASCAST]], align 32 +// CHECK-NEXT: [[TMP0:%.*]] = load <4 x half>, ptr [[V4F16_ADDR_ASCAST]], align 8 +// CHECK-NEXT: [[TMP1:%.*]] = load i32, ptr [[I32_ADDR_ASCAST]], align 4 +// CHECK-NEXT: [[TMP2:%.*]] = load i32, ptr [[I32_ADDR_ASCAST]], align 4 +// CHECK-NEXT: [[TMP3:%.*]] = load i32, ptr [[I32_ADDR_ASCAST]], align 4 +// CHECK-NEXT: [[TMP4:%.*]] = load ptr, ptr [[TEX_ADDR_ASCAST]], align 32 +// CHECK-NEXT: [[TEX_RSRC_VAL:%.*]] = load <8 x i32>, ptr [[TMP4]], align 32 +// CHECK-NEXT: call void @llvm.amdgcn.image.store.2darray.v4f16.i32.v8i32(<4 x half> [[TMP0]], i32 100, i32 [[TMP1]], i32 [[TMP2]], i32 [[TMP3]], <8 x i32> [[TEX_RSRC_VAL]], i32 120, i32 110) +// CHECK-NEXT: ret void +// +void test_builtin_image_store_2darray_2(half4 v4f16, int i32, __amdgpu_texture_t tex) { + + __builtin_amdgcn_image_store_2darray_v4f16_i32(v4f16, 100, i32, i32, i32, tex, 120, 110); + } + +// CHECK-LABEL: define dso_local void @test_builtin_image_store_1d_1( +// CHECK-SAME: <4 x float> noundef [[V4F32:%.*]], i32 noundef [[I32:%.*]], ptr [[TEX:%.*]]) #[[ATTR0]] { +// CHECK-NEXT: [[ENTRY:.*:]] +// CHECK-NEXT: [[V4F32_ADDR:%.*]] = alloca <4 x float>, align 16, addrspace(5) +// CHECK-NEXT: [[I32_ADDR:%.*]] = alloca i32, align 4, addrspace(5) +// CHECK-NEXT: [[TEX_ADDR:%.*]] = alloca ptr, align 32, addrspace(5) +// CHECK-NEXT: [[V4F32_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[V4F32_ADDR]] to ptr +// CHECK-NEXT: [[I32_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[I32_ADDR]] to ptr +// CHECK-NEXT: [[TEX_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[TEX_ADDR]] to ptr +// CHECK-NEXT: store <4 x float> [[V4F32]], ptr [[V4F32_ADDR_ASCAST]], align 16 +// CHECK-NEXT: store i32 [[I32]], ptr [[I32_ADDR_ASCAST]], align 4 +// CHECK-NEXT: store ptr [[TEX]], ptr [[TEX_ADDR_ASCAST]], align 32 +// CHECK-NEXT: [[TMP0:%.*]] = load <4 x float>, ptr [[V4F32_ADDR_ASCAST]], align 16 +// CHECK-NEXT: [[TMP1:%.*]] = load i32, ptr [[I32_ADDR_ASCAST]], align 4 +// CHECK-NEXT: [[TMP2:%.*]] = load ptr, ptr [[TEX_ADDR_ASCAST]], align 32 +// CHECK-NEXT: [[TEX_RSRC_VAL:%.*]] = load <8 x i32>, ptr [[TMP2]], align 32 +// CHECK-NEXT: call void @llvm.amdgcn.image.store.1d.v4f32.i32.v8i32(<4 x float> [[TMP0]], i32 100, i32 [[TMP1]], <8 x i32> [[TEX_RSRC_VAL]], i32 120, i32 110) +// CHECK-NEXT: ret void +// +void test_builtin_image_store_1d_1(float4 v4f32, int i32, __amdgpu_texture_t tex) { + + __builtin_amdgcn_image_store_1d_v4f32_i32(v4f32, 100, i32, tex, 120, 110); + } + +// CHECK-LABEL: define dso_local void @test_builtin_image_store_1d_2( +// CHECK-SAME: <4 x half> noundef [[V4F16:%.*]], i32 noundef [[I32:%.*]], ptr [[TEX:%.*]]) #[[ATTR0]] { +// CHECK-NEXT: [[ENTRY:.*:]] +// CHECK-NEXT: [[V4F16_ADDR:%.*]] = alloca <4 x half>, align 8, addrspace(5) +// CHECK-NEXT: [[I32_ADDR:%.*]] = alloca i32, align 4, addrspace(5) +// CHECK-NEXT: [[TEX_ADDR:%.*]] = alloca ptr, align 32, addrspace(5) +// CHECK-NEXT: [[V4F16_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[V4F16_ADDR]] to ptr +// CHECK-NEXT: [[I32_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[I32_ADDR]] to ptr +// CHECK-NEXT: [[TEX_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[TEX_ADDR]] to ptr +// CHECK-NEXT: store <4 x half> [[V4F16]], ptr [[V4F16_ADDR_ASCAST]], align 8 +// CHECK-NEXT: store i32 [[I32]], ptr [[I32_ADDR_ASCAST]], align 4 +// CHECK-NEXT: store ptr [[TEX]], ptr [[TEX_ADDR_ASCAST]], align 32 +// CHECK-NEXT: [[TMP0:%.*]] = load <4 x half>, ptr [[V4F16_ADDR_ASCAST]], align 8 +// CHECK-NEXT: [[TMP1:%.*]] = load i32, ptr [[I32_ADDR_ASCAST]], align 4 +// CHECK-NEXT: [[TMP2:%.*]] = load ptr, ptr [[TEX_ADDR_ASCAST]], align 32 +// CHECK-NEXT: [[TEX_RSRC_VAL:%.*]] = load <8 x i32>, ptr [[TMP2]], align 32 +// CHECK-NEXT: call void @llvm.amdgcn.image.store.1d.v4f16.i32.v8i32(<4 x half> [[TMP0]], i32 100, i32 [[TMP1]], <8 x i32> [[TEX_RSRC_VAL]], i32 120, i32 110) +// CHECK-NEXT: ret void +// +void test_builtin_image_store_1d_2(half4 v4f16, int i32, __amdgpu_texture_t tex) { + + __builtin_amdgcn_image_store_1d_v4f16_i32(v4f16, 100, i32, tex, 120, 110); + } + +// CHECK-LABEL: define dso_local void @test_builtin_image_store_1darray_1( +// CHECK-SAME: <4 x float> noundef [[V4F32:%.*]], i32 noundef [[I32:%.*]], ptr [[TEX:%.*]]) #[[ATTR0]] { +// CHECK-NEXT: [[ENTRY:.*:]] +// CHECK-NEXT: [[V4F32_ADDR:%.*]] = alloca <4 x float>, align 16, addrspace(5) +// CHECK-NEXT: [[I32_ADDR:%.*]] = alloca i32, align 4, addrspace(5) +// CHECK-NEXT: [[TEX_ADDR:%.*]] = alloca ptr, align 32, addrspace(5) +// CHECK-NEXT: [[V4F32_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[V4F32_ADDR]] to ptr +// CHECK-NEXT: [[I32_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[I32_ADDR]] to ptr +// CHECK-NEXT: [[TEX_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[TEX_ADDR]] to ptr +// CHECK-NEXT: store <4 x float> [[V4F32]], ptr [[V4F32_ADDR_ASCAST]], align 16 +// CHECK-NEXT: store i32 [[I32]], ptr [[I32_ADDR_ASCAST]], align 4 +// CHECK-NEXT: store ptr [[TEX]], ptr [[TEX_ADDR_ASCAST]], align 32 +// CHECK-NEXT: [[TMP0:%.*]] = load <4 x float>, ptr [[V4F32_ADDR_ASCAST]], align 16 +// CHECK-NEXT: [[TMP1:%.*]] = load i32, ptr [[I32_ADDR_ASCAST]], align 4 +// CHECK-NEXT: [[TMP2:%.*]] = load i32, ptr [[I32_ADDR_ASCAST]], align 4 +// CHECK-NEXT: [[TMP3:%.*]] = load ptr, ptr [[TEX_ADDR_ASCAST]], align 32 +// CHECK-NEXT: [[TEX_RSRC_VAL:%.*]] = load <8 x i32>, ptr [[TMP3]], align 32 +// CHECK-NEXT: call void @llvm.amdgcn.image.store.1darray.v4f32.i32.v8i32(<4 x float> [[TMP0]], i32 100, i32 [[TMP1]], i32 [[TMP2]], <8 x i32> [[TEX_RSRC_VAL]], i32 120, i32 110) +// CHECK-NEXT: ret void +// +void test_builtin_image_store_1darray_1(float4 v4f32, int i32, __amdgpu_texture_t tex) { + + __builtin_amdgcn_image_store_1darray_v4f32_i32(v4f32, 100, i32, i32, tex, 120, 110); + } + +// CHECK-LABEL: define dso_local void @test_builtin_image_store_1darray_2( +// CHECK-SAME: <4 x half> noundef [[V4F16:%.*]], i32 noundef [[I32:%.*]], ptr [[TEX:%.*]]) #[[ATTR0]] { +// CHECK-NEXT: [[ENTRY:.*:]] +// CHECK-NEXT: [[V4F16_ADDR:%.*]] = alloca <4 x half>, align 8, addrspace(5) +// CHECK-NEXT: [[I32_ADDR:%.*]] = alloca i32, align 4, addrspace(5) +// CHECK-NEXT: [[TEX_ADDR:%.*]] = alloca ptr, align 32, addrspace(5) +// CHECK-NEXT: [[V4F16_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[V4F16_ADDR]] to ptr +// CHECK-NEXT: [[I32_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[I32_ADDR]] to ptr +// CHECK-NEXT: [[TEX_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[TEX_ADDR]] to ptr +// CHECK-NEXT: store <4 x half> [[V4F16]], ptr [[V4F16_ADDR_ASCAST]], align 8 +// CHECK-NEXT: store i32 [[I32]], ptr [[I32_ADDR_ASCAST]], align 4 +// CHECK-NEXT: store ptr [[TEX]], ptr [[TEX_ADDR_ASCAST]], align 32 +// CHECK-NEXT: [[TMP0:%.*]] = load <4 x half>, ptr [[V4F16_ADDR_ASCAST]], align 8 +// CHECK-NEXT: [[TMP1:%.*]] = load i32, ptr [[I32_ADDR_ASCAST]], align 4 +// CHECK-NEXT: [[TMP2:%.*]] = load i32, ptr [[I32_ADDR_ASCAST]], align 4 +// CHECK-NEXT: [[TMP3:%.*]] = load ptr, ptr [[TEX_ADDR_ASCAST]], align 32 +// CHECK-NEXT: [[TEX_RSRC_VAL:%.*]] = load <8 x i32>, ptr [[TMP3]], align 32 +// CHECK-NEXT: call void @llvm.amdgcn.image.store.1darray.v4f16.i32.v8i32(<4 x half> [[TMP0]], i32 100, i32 [[TMP1]], i32 [[TMP2]], <8 x i32> [[TEX_RSRC_VAL]], i32 120, i32 110) +// CHECK-NEXT: ret void +// +void test_builtin_image_store_1darray_2(half4 v4f16, int i32, __amdgpu_texture_t tex) { + + __builtin_amdgcn_image_store_1darray_v4f16_i32(v4f16, 100, i32, i32, tex, 120, 110); + } + +// CHECK-LABEL: define dso_local void @test_builtin_image_store_3d_1( +// CHECK-SAME: <4 x float> noundef [[V4F32:%.*]], i32 noundef [[I32:%.*]], ptr [[TEX:%.*]]) #[[ATTR0]] { +// CHECK-NEXT: [[ENTRY:.*:]] +// CHECK-NEXT: [[V4F32_ADDR:%.*]] = alloca <4 x float>, align 16, addrspace(5) +// CHECK-NEXT: [[I32_ADDR:%.*]] = alloca i32, align 4, addrspace(5) +// CHECK-NEXT: [[TEX_ADDR:%.*]] = alloca ptr, align 32, addrspace(5) +// CHECK-NEXT: [[V4F32_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[V4F32_ADDR]] to ptr +// CHECK-NEXT: [[I32_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[I32_ADDR]] to ptr +// CHECK-NEXT: [[TEX_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[TEX_ADDR]] to ptr +// CHECK-NEXT: store <4 x float> [[V4F32]], ptr [[V4F32_ADDR_ASCAST]], align 16 +// CHECK-NEXT: store i32 [[I32]], ptr [[I32_ADDR_ASCAST]], align 4 +// CHECK-NEXT: store ptr [[TEX]], ptr [[TEX_ADDR_ASCAST]], align 32 +// CHECK-NEXT: [[TMP0:%.*]] = load <4 x float>, ptr [[V4F32_ADDR_ASCAST]], align 16 +// CHECK-NEXT: [[TMP1:%.*]] = load i32, ptr [[I32_ADDR_ASCAST]], align 4 +// CHECK-NEXT: [[TMP2:%.*]] = load i32, ptr [[I32_ADDR_ASCAST]], align 4 +// CHECK-NEXT: [[TMP3:%.*]] = load i32, ptr [[I32_ADDR_ASCAST]], align 4 +// CHECK-NEXT: [[TMP4:%.*]] = load ptr, ptr [[TEX_ADDR_ASCAST]], align 32 +// CHECK-NEXT: [[TEX_RSRC_VAL:%.*]] = load <8 x i32>, ptr [[TMP4]], align 32 +// CHECK-NEXT: call void @llvm.amdgcn.image.store.3d.v4f32.i32.v8i32(<4 x float> [[TMP0]], i32 100, i32 [[TMP1]], i32 [[TMP2]], i32 [[TMP3]], <8 x i32> [[TEX_RSRC_VAL]], i32 120, i32 110) +// CHECK-NEXT: ret void +// +void test_builtin_image_store_3d_1(float4 v4f32, int i32, __amdgpu_texture_t tex) { + + __builtin_amdgcn_image_store_3d_v4f32_i32(v4f32, 100, i32, i32, i32, tex, 120, 110); + } + +// CHECK-LABEL: define dso_local void @test_builtin_image_store_3d_2( +// CHECK-SAME: <4 x half> noundef [[V4F16:%.*]], i32 noundef [[I32:%.*]], ptr [[TEX:%.*]]) #[[ATTR0]] { +// CHECK-NEXT: [[ENTRY:.*:]] +// CHECK-NEXT: [[V4F16_ADDR:%.*]] = alloca <4 x half>, align 8, addrspace(5) +// CHECK-NEXT: [[I32_ADDR:%.*]] = alloca i32, align 4, addrspace(5) +// CHECK-NEXT: [[TEX_ADDR:%.*]] = alloca ptr, align 32, addrspace(5) +// CHECK-NEXT: [[V4F16_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[V4F16_ADDR]] to ptr +// CHECK-NEXT: [[I32_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[I32_ADDR]] to ptr +// CHECK-NEXT: [[TEX_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[TEX_ADDR]] to ptr +// CHECK-NEXT: store <4 x half> [[V4F16]], ptr [[V4F16_ADDR_ASCAST]], align 8 +// CHECK-NEXT: store i32 [[I32]], ptr [[I32_ADDR_ASCAST]], align 4 +// CHECK-NEXT: store ptr [[TEX]], ptr [[TEX_ADDR_ASCAST]], align 32 +// CHECK-NEXT: [[TMP0:%.*]] = load <4 x half>, ptr [[V4F16_ADDR_ASCAST]], align 8 +// CHECK-NEXT: [[TMP1:%.*]] = load i32, ptr [[I32_ADDR_ASCAST]], align 4 +// CHECK-NEXT: [[TMP2:%.*]] = load i32, ptr [[I32_ADDR_ASCAST]], align 4 +// CHECK-NEXT: [[TMP3:%.*]] = load i32, ptr [[I32_ADDR_ASCAST]], align 4 +// CHECK-NEXT: [[TMP4:%.*]] = load ptr, ptr [[TEX_ADDR_ASCAST]], align 32 +// CHECK-NEXT: [[TEX_RSRC_VAL:%.*]] = load <8 x i32>, ptr [[TMP4]], align 32 +// CHECK-NEXT: call void @llvm.amdgcn.image.store.3d.v4f16.i32.v8i32(<4 x half> [[TMP0]], i32 100, i32 [[TMP1]], i32 [[TMP2]], i32 [[TMP3]], <8 x i32> [[TEX_RSRC_VAL]], i32 120, i32 110) +// CHECK-NEXT: ret void +// +void test_builtin_image_store_3d_2(half4 v4f16, int i32, __amdgpu_texture_t tex) { + + __builtin_amdgcn_image_store_3d_v4f16_i32(v4f16, 100, i32, i32, i32, tex, 120, 110); + } + +// CHECK-LABEL: define dso_local void @test_builtin_image_store_cube_1( +// CHECK-SAME: <4 x float> noundef [[V4F32:%.*]], i32 noundef [[I32:%.*]], ptr [[TEX:%.*]]) #[[ATTR0]] { +// CHECK-NEXT: [[ENTRY:.*:]] +// CHECK-NEXT: [[V4F32_ADDR:%.*]] = alloca <4 x float>, align 16, addrspace(5) +// CHECK-NEXT: [[I32_ADDR:%.*]] = alloca i32, align 4, addrspace(5) +// CHECK-NEXT: [[TEX_ADDR:%.*]] = alloca ptr, align 32, addrspace(5) +// CHECK-NEXT: [[V4F32_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[V4F32_ADDR]] to ptr +// CHECK-NEXT: [[I32_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[I32_ADDR]] to ptr +// CHECK-NEXT: [[TEX_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[TEX_ADDR]] to ptr +// CHECK-NEXT: store <4 x float> [[V4F32]], ptr [[V4F32_ADDR_ASCAST]], align 16 +// CHECK-NEXT: store i32 [[I32]], ptr [[I32_ADDR_ASCAST]], align 4 +// CHECK-NEXT: store ptr [[TEX]], ptr [[TEX_ADDR_ASCAST]], align 32 +// CHECK-NEXT: [[TMP0:%.*]] = load <4 x float>, ptr [[V4F32_ADDR_ASCAST]], align 16 +// CHECK-NEXT: [[TMP1:%.*]] = load i32, ptr [[I32_ADDR_ASCAST]], align 4 +// CHECK-NEXT: [[TMP2:%.*]] = load i32, ptr [[I32_ADDR_ASCAST]], align 4 +// CHECK-NEXT: [[TMP3:%.*]] = load i32, ptr [[I32_ADDR_ASCAST]], align 4 +// CHECK-NEXT: [[TMP4:%.*]] = load ptr, ptr [[TEX_ADDR_ASCAST]], align 32 +// CHECK-NEXT: [[TEX_RSRC_VAL:%.*]] = load <8 x i32>, ptr [[TMP4]], align 32 +// CHECK-NEXT: call void @llvm.amdgcn.image.store.cube.v4f32.i32.v8i32(<4 x float> [[TMP0]], i32 100, i32 [[TMP1]], i32 [[TMP2]], i32 [[TMP3]], <8 x i32> [[TEX_RSRC_VAL]], i32 120, i32 110) +// CHECK-NEXT: ret void +// +void test_builtin_image_store_cube_1(float4 v4f32, int i32, __amdgpu_texture_t tex) { + + __builtin_amdgcn_image_store_cube_v4f32_i32(v4f32, 100, i32, i32, i32, tex, 120, 110); + } + +// CHECK-LABEL: define dso_local void @test_builtin_image_store_cube_2( +// CHECK-SAME: <4 x half> noundef [[V4F16:%.*]], i32 noundef [[I32:%.*]], ptr [[TEX:%.*]]) #[[ATTR0]] { +// CHECK-NEXT: [[ENTRY:.*:]] +// CHECK-NEXT: [[V4F16_ADDR:%.*]] = alloca <4 x half>, align 8, addrspace(5) +// CHECK-NEXT: [[I32_ADDR:%.*]] = alloca i32, align 4, addrspace(5) +// CHECK-NEXT: [[TEX_ADDR:%.*]] = alloca ptr, align 32, addrspace(5) +// CHECK-NEXT: [[V4F16_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[V4F16_ADDR]] to ptr +// CHECK-NEXT: [[I32_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[I32_ADDR]] to ptr +// CHECK-NEXT: [[TEX_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[TEX_ADDR]] to ptr +// CHECK-NEXT: store <4 x half> [[V4F16]], ptr [[V4F16_ADDR_ASCAST]], align 8 +// CHECK-NEXT: store i32 [[I32]], ptr [[I32_ADDR_ASCAST]], align 4 +// CHECK-NEXT: store ptr [[TEX]], ptr [[TEX_ADDR_ASCAST]], align 32 +// CHECK-NEXT: [[TMP0:%.*]] = load <4 x half>, ptr [[V4F16_ADDR_ASCAST]], align 8 +// CHECK-NEXT: [[TMP1:%.*]] = load i32, ptr [[I32_ADDR_ASCAST]], align 4 +// CHECK-NEXT: [[TMP2:%.*]] = load i32, ptr [[I32_ADDR_ASCAST]], align 4 +// CHECK-NEXT: [[TMP3:%.*]] = load i32, ptr [[I32_ADDR_ASCAST]], align 4 +// CHECK-NEXT: [[TMP4:%.*]] = load ptr, ptr [[TEX_ADDR_ASCAST]], align 32 +// CHECK-NEXT: [[TEX_RSRC_VAL:%.*]] = load <8 x i32>, ptr [[TMP4]], align 32 +// CHECK-NEXT: call void @llvm.amdgcn.image.store.cube.v4f16.i32.v8i32(<4 x half> [[TMP0]], i32 100, i32 [[TMP1]], i32 [[TMP2]], i32 [[TMP3]], <8 x i32> [[TEX_RSRC_VAL]], i32 120, i32 110) +// CHECK-NEXT: ret void +// +void test_builtin_image_store_cube_2(half4 v4f16, int i32, __amdgpu_texture_t tex) { + + __builtin_amdgcn_image_store_cube_v4f16_i32(v4f16, 100, i32, i32, i32, tex, 120, 110); + } + +// CHECK-LABEL: define dso_local void @test_builtin_image_store_mip_1d_1( +// CHECK-SAME: <4 x float> noundef [[V4F32:%.*]], i32 noundef [[I32:%.*]], ptr [[TEX:%.*]]) #[[ATTR0]] { +// CHECK-NEXT: [[ENTRY:.*:]] +// CHECK-NEXT: [[V4F32_ADDR:%.*]] = alloca <4 x float>, align 16, addrspace(5) +// CHECK-NEXT: [[I32_ADDR:%.*]] = alloca i32, align 4, addrspace(5) +// CHECK-NEXT: [[TEX_ADDR:%.*]] = alloca ptr, align 32, addrspace(5) +// CHECK-NEXT: [[V4F32_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[V4F32_ADDR]] to ptr +// CHECK-NEXT: [[I32_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[I32_ADDR]] to ptr +// CHECK-NEXT: [[TEX_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[TEX_ADDR]] to ptr +// CHECK-NEXT: store <4 x float> [[V4F32]], ptr [[V4F32_ADDR_ASCAST]], align 16 +// CHECK-NEXT: store i32 [[I32]], ptr [[I32_ADDR_ASCAST]], align 4 +// CHECK-NEXT: store ptr [[TEX]], ptr [[TEX_ADDR_ASCAST]], align 32 +// CHECK-NEXT: [[TMP0:%.*]] = load <4 x float>, ptr [[V4F32_ADDR_ASCAST]], align 16 +// CHECK-NEXT: [[TMP1:%.*]] = load i32, ptr [[I32_ADDR_ASCAST]], align 4 +// CHECK-NEXT: [[TMP2:%.*]] = load i32, ptr [[I32_ADDR_ASCAST]], align 4 +// CHECK-NEXT: [[TMP3:%.*]] = load ptr, ptr [[TEX_ADDR_ASCAST]], align 32 +// CHECK-NEXT: [[TEX_RSRC_VAL:%.*]] = load <8 x i32>, ptr [[TMP3]], align 32 +// CHECK-NEXT: call void @llvm.amdgcn.image.store.mip.1d.v4f32.i32.v8i32(<4 x float> [[TMP0]], i32 100, i32 [[TMP1]], i32 [[TMP2]], <8 x i32> [[TEX_RSRC_VAL]], i32 120, i32 110) +// CHECK-NEXT: ret void +// +void test_builtin_image_store_mip_1d_1(float4 v4f32, int i32, __amdgpu_texture_t tex) { + + __builtin_amdgcn_image_store_mip_1d_v4f32_i32(v4f32, 100, i32, i32, tex, 120, 110); + } + +// CHECK-LABEL: define dso_local void @test_builtin_image_store_mip_1d_2( +// CHECK-SAME: <4 x half> noundef [[V4F16:%.*]], i32 noundef [[I32:%.*]], ptr [[TEX:%.*]]) #[[ATTR0]] { +// CHECK-NEXT: [[ENTRY:.*:]] +// CHECK-NEXT: [[V4F16_ADDR:%.*]] = alloca <4 x half>, align 8, addrspace(5) +// CHECK-NEXT: [[I32_ADDR:%.*]] = alloca i32, align 4, addrspace(5) +// CHECK-NEXT: [[TEX_ADDR:%.*]] = alloca ptr, align 32, addrspace(5) +// CHECK-NEXT: [[V4F16_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[V4F16_ADDR]] to ptr +// CHECK-NEXT: [[I32_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[I32_ADDR]] to ptr +// CHECK-NEXT: [[TEX_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[TEX_ADDR]] to ptr +// CHECK-NEXT: store <4 x half> [[V4F16]], ptr [[V4F16_ADDR_ASCAST]], align 8 +// CHECK-NEXT: store i32 [[I32]], ptr [[I32_ADDR_ASCAST]], align 4 +// CHECK-NEXT: store ptr [[TEX]], ptr [[TEX_ADDR_ASCAST]], align 32 +// CHECK-NEXT: [[TMP0:%.*]] = load <4 x half>, ptr [[V4F16_ADDR_ASCAST]], align 8 +// CHECK-NEXT: [[TMP1:%.*]] = load i32, ptr [[I32_ADDR_ASCAST]], align 4 +// CHECK-NEXT: [[TMP2:%.*]] = load i32, ptr [[I32_ADDR_ASCAST]], align 4 +// CHECK-NEXT: [[TMP3:%.*]] = load ptr, ptr [[TEX_ADDR_ASCAST]], align 32 +// CHECK-NEXT: [[TEX_RSRC_VAL:%.*]] = load <8 x i32>, ptr [[TMP3]], align 32 +// CHECK-NEXT: call void @llvm.amdgcn.image.store.mip.1d.v4f16.i32.v8i32(<4 x half> [[TMP0]], i32 100, i32 [[TMP1]], i32 [[TMP2]], <8 x i32> [[TEX_RSRC_VAL]], i32 120, i32 110) +// CHECK-NEXT: ret void +// +void test_builtin_image_store_mip_1d_2(half4 v4f16, int i32, __amdgpu_texture_t tex) { + + __builtin_amdgcn_image_store_mip_1d_v4f16_i32(v4f16, 100, i32, i32, tex, 120, 110); + } + +// CHECK-LABEL: define dso_local void @test_builtin_image_store_mip_1darray_1( +// CHECK-SAME: <4 x float> noundef [[V4F32:%.*]], i32 noundef [[I32:%.*]], ptr [[TEX:%.*]]) #[[ATTR0]] { +// CHECK-NEXT: [[ENTRY:.*:]] +// CHECK-NEXT: [[V4F32_ADDR:%.*]] = alloca <4 x float>, align 16, addrspace(5) +// CHECK-NEXT: [[I32_ADDR:%.*]] = alloca i32, align 4, addrspace(5) +// CHECK-NEXT: [[TEX_ADDR:%.*]] = alloca ptr, align 32, addrspace(5) +// CHECK-NEXT: [[V4F32_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[V4F32_ADDR]] to ptr +// CHECK-NEXT: [[I32_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[I32_ADDR]] to ptr +// CHECK-NEXT: [[TEX_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[TEX_ADDR]] to ptr +// CHECK-NEXT: store <4 x float> [[V4F32]], ptr [[V4F32_ADDR_ASCAST]], align 16 +// CHECK-NEXT: store i32 [[I32]], ptr [[I32_ADDR_ASCAST]], align 4 +// CHECK-NEXT: store ptr [[TEX]], ptr [[TEX_ADDR_ASCAST]], align 32 +// CHECK-NEXT: [[TMP0:%.*]] = load <4 x float>, ptr [[V4F32_ADDR_ASCAST]], align 16 +// CHECK-NEXT: [[TMP1:%.*]] = load i32, ptr [[I32_ADDR_ASCAST]], align 4 +// CHECK-NEXT: [[TMP2:%.*]] = load i32, ptr [[I32_ADDR_ASCAST]], align 4 +// CHECK-NEXT: [[TMP3:%.*]] = load i32, ptr [[I32_ADDR_ASCAST]], align 4 +// CHECK-NEXT: [[TMP4:%.*]] = load ptr, ptr [[TEX_ADDR_ASCAST]], align 32 +// CHECK-NEXT: [[TEX_RSRC_VAL:%.*]] = load <8 x i32>, ptr [[TMP4]], align 32 +// CHECK-NEXT: call void @llvm.amdgcn.image.store.mip.1darray.v4f32.i32.v8i32(<4 x float> [[TMP0]], i32 100, i32 [[TMP1]], i32 [[TMP2]], i32 [[TMP3]], <8 x i32> [[TEX_RSRC_VAL]], i32 120, i32 110) +// CHECK-NEXT: ret void +// +void test_builtin_image_store_mip_1darray_1(float4 v4f32, int i32, __amdgpu_texture_t tex) { + + __builtin_amdgcn_image_store_mip_1darray_v4f32_i32(v4f32, 100, i32, i32, i32, tex, 120, 110); + } + +// CHECK-LABEL: define dso_local void @test_builtin_image_store_mip_1darray_2( +// CHECK-SAME: <4 x half> noundef [[V4F16:%.*]], i32 noundef [[I32:%.*]], ptr [[TEX:%.*]]) #[[ATTR0]] { +// CHECK-NEXT: [[ENTRY:.*:]] +// CHECK-NEXT: [[V4F16_ADDR:%.*]] = alloca <4 x half>, align 8, addrspace(5) +// CHECK-NEXT: [[I32_ADDR:%.*]] = alloca i32, align 4, addrspace(5) +// CHECK-NEXT: [[TEX_ADDR:%.*]] = alloca ptr, align 32, addrspace(5) +// CHECK-NEXT: [[V4F16_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[V4F16_ADDR]] to ptr +// CHECK-NEXT: [[I32_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[I32_ADDR]] to ptr +// CHECK-NEXT: [[TEX_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[TEX_ADDR]] to ptr +// CHECK-NEXT: store <4 x half> [[V4F16]], ptr [[V4F16_ADDR_ASCAST]], align 8 +// CHECK-NEXT: store i32 [[I32]], ptr [[I32_ADDR_ASCAST]], align 4 +// CHECK-NEXT: store ptr [[TEX]], ptr [[TEX_ADDR_ASCAST]], align 32 +// CHECK-NEXT: [[TMP0:%.*]] = load <4 x half>, ptr [[V4F16_ADDR_ASCAST]], align 8 +// CHECK-NEXT: [[TMP1:%.*]] = load i32, ptr [[I32_ADDR_ASCAST]], align 4 +// CHECK-NEXT: [[TMP2:%.*]] = load i32, ptr [[I32_ADDR_ASCAST]], align 4 +// CHECK-NEXT: [[TMP3:%.*]] = load i32, ptr [[I32_ADDR_ASCAST]], align 4 +// CHECK-NEXT: [[TMP4:%.*]] = load ptr, ptr [[TEX_ADDR_ASCAST]], align 32 +// CHECK-NEXT: [[TEX_RSRC_VAL:%.*]] = load <8 x i32>, ptr [[TMP4]], align 32 +// CHECK-NEXT: call void @llvm.amdgcn.image.store.mip.1darray.v4f16.i32.v8i32(<4 x half> [[TMP0]], i32 100, i32 [[TMP1]], i32 [[TMP2]], i32 [[TMP3]], <8 x i32> [[TEX_RSRC_VAL]], i32 120, i32 110) +// CHECK-NEXT: ret void +// +void test_builtin_image_store_mip_1darray_2(half4 v4f16, int i32, __amdgpu_texture_t tex) { + + __builtin_amdgcn_image_store_mip_1darray_v4f16_i32(v4f16, 100, i32, i32, i32, tex, 120, 110); + } + +// CHECK-LABEL: define dso_local void @test_builtin_image_store_mip_2d( +// CHECK-SAME: float noundef [[F32:%.*]], i32 noundef [[I32:%.*]], ptr [[TEX:%.*]]) #[[ATTR0]] { +// CHECK-NEXT: [[ENTRY:.*:]] +// CHECK-NEXT: [[F32_ADDR:%.*]] = alloca float, align 4, addrspace(5) +// CHECK-NEXT: [[I32_ADDR:%.*]] = alloca i32, align 4, addrspace(5) +// CHECK-NEXT: [[TEX_ADDR:%.*]] = alloca ptr, align 32, addrspace(5) +// CHECK-NEXT: [[F32_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[F32_ADDR]] to ptr +// CHECK-NEXT: [[I32_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[I32_ADDR]] to ptr +// CHECK-NEXT: [[TEX_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[TEX_ADDR]] to ptr +// CHECK-NEXT: store float [[F32]], ptr [[F32_ADDR_ASCAST]], align 4 +// CHECK-NEXT: store i32 [[I32]], ptr [[I32_ADDR_ASCAST]], align 4 +// CHECK-NEXT: store ptr [[TEX]], ptr [[TEX_ADDR_ASCAST]], align 32 +// CHECK-NEXT: [[TMP0:%.*]] = load float, ptr [[F32_ADDR_ASCAST]], align 4 +// CHECK-NEXT: [[TMP1:%.*]] = load i32, ptr [[I32_ADDR_ASCAST]], align 4 +// CHECK-NEXT: [[TMP2:%.*]] = load i32, ptr [[I32_ADDR_ASCAST]], align 4 +// CHECK-NEXT: [[TMP3:%.*]] = load i32, ptr [[I32_ADDR_ASCAST]], align 4 +// CHECK-NEXT: [[TMP4:%.*]] = load ptr, ptr [[TEX_ADDR_ASCAST]], align 32 +// CHECK-NEXT: [[TEX_RSRC_VAL:%.*]] = load <8 x i32>, ptr [[TMP4]], align 32 +// CHECK-NEXT: call void @llvm.amdgcn.image.store.mip.2d.f32.i32.v8i32(float [[TMP0]], i32 100, i32 [[TMP1]], i32 [[TMP2]], i32 [[TMP3]], <8 x i32> [[TEX_RSRC_VAL]], i32 120, i32 110) +// CHECK-NEXT: ret void +// +void test_builtin_image_store_mip_2d(float f32, int i32, __amdgpu_texture_t tex) { + + __builtin_amdgcn_image_store_mip_2d_f32_i32(f32, 100, i32, i32, i32, tex, 120, 110); + } + +// CHECK-LABEL: define dso_local void @test_builtin_image_store_mip_2d_1( +// CHECK-SAME: <4 x float> noundef [[V4F32:%.*]], i32 noundef [[I32:%.*]], ptr [[TEX:%.*]]) #[[ATTR0]] { +// CHECK-NEXT: [[ENTRY:.*:]] +// CHECK-NEXT: [[V4F32_ADDR:%.*]] = alloca <4 x float>, align 16, addrspace(5) +// CHECK-NEXT: [[I32_ADDR:%.*]] = alloca i32, align 4, addrspace(5) +// CHECK-NEXT: [[TEX_ADDR:%.*]] = alloca ptr, align 32, addrspace(5) +// CHECK-NEXT: [[V4F32_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[V4F32_ADDR]] to ptr +// CHECK-NEXT: [[I32_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[I32_ADDR]] to ptr +// CHECK-NEXT: [[TEX_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[TEX_ADDR]] to ptr +// CHECK-NEXT: store <4 x float> [[V4F32]], ptr [[V4F32_ADDR_ASCAST]], align 16 +// CHECK-NEXT: store i32 [[I32]], ptr [[I32_ADDR_ASCAST]], align 4 +// CHECK-NEXT: store ptr [[TEX]], ptr [[TEX_ADDR_ASCAST]], align 32 +// CHECK-NEXT: [[TMP0:%.*]] = load <4 x float>, ptr [[V4F32_ADDR_ASCAST]], align 16 +// CHECK-NEXT: [[TMP1:%.*]] = load i32, ptr [[I32_ADDR_ASCAST]], align 4 +// CHECK-NEXT: [[TMP2:%.*]] = load i32, ptr [[I32_ADDR_ASCAST]], align 4 +// CHECK-NEXT: [[TMP3:%.*]] = load i32, ptr [[I32_ADDR_ASCAST]], align 4 +// CHECK-NEXT: [[TMP4:%.*]] = load ptr, ptr [[TEX_ADDR_ASCAST]], align 32 +// CHECK-NEXT: [[TEX_RSRC_VAL:%.*]] = load <8 x i32>, ptr [[TMP4]], align 32 +// CHECK-NEXT: call void @llvm.amdgcn.image.store.mip.2d.v4f32.i32.v8i32(<4 x float> [[TMP0]], i32 100, i32 [[TMP1]], i32 [[TMP2]], i32 [[TMP3]], <8 x i32> [[TEX_RSRC_VAL]], i32 120, i32 110) +// CHECK-NEXT: ret void +// +void test_builtin_image_store_mip_2d_1(float4 v4f32, int i32, __amdgpu_texture_t tex) { + + __builtin_amdgcn_image_store_mip_2d_v4f32_i32(v4f32, 100, i32, i32, i32, tex, 120, 110); + } + +// CHECK-LABEL: define dso_local void @test_builtin_image_store_mip_2d_2( +// CHECK-SAME: <4 x half> noundef [[V4F16:%.*]], i32 noundef [[I32:%.*]], ptr [[TEX:%.*]]) #[[ATTR0]] { +// CHECK-NEXT: [[ENTRY:.*:]] +// CHECK-NEXT: [[V4F16_ADDR:%.*]] = alloca <4 x half>, align 8, addrspace(5) +// CHECK-NEXT: [[I32_ADDR:%.*]] = alloca i32, align 4, addrspace(5) +// CHECK-NEXT: [[TEX_ADDR:%.*]] = alloca ptr, align 32, addrspace(5) +// CHECK-NEXT: [[V4F16_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[V4F16_ADDR]] to ptr +// CHECK-NEXT: [[I32_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[I32_ADDR]] to ptr +// CHECK-NEXT: [[TEX_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[TEX_ADDR]] to ptr +// CHECK-NEXT: store <4 x half> [[V4F16]], ptr [[V4F16_ADDR_ASCAST]], align 8 +// CHECK-NEXT: store i32 [[I32]], ptr [[I32_ADDR_ASCAST]], align 4 +// CHECK-NEXT: store ptr [[TEX]], ptr [[TEX_ADDR_ASCAST]], align 32 +// CHECK-NEXT: [[TMP0:%.*]] = load <4 x half>, ptr [[V4F16_ADDR_ASCAST]], align 8 +// CHECK-NEXT: [[TMP1:%.*]] = load i32, ptr [[I32_ADDR_ASCAST]], align 4 +// CHECK-NEXT: [[TMP2:%.*]] = load i32, ptr [[I32_ADDR_ASCAST]], align 4 +// CHECK-NEXT: [[TMP3:%.*]] = load i32, ptr [[I32_ADDR_ASCAST]], align 4 +// CHECK-NEXT: [[TMP4:%.*]] = load ptr, ptr [[TEX_ADDR_ASCAST]], align 32 +// CHECK-NEXT: [[TEX_RSRC_VAL:%.*]] = load <8 x i32>, ptr [[TMP4]], align 32 +// CHECK-NEXT: call void @llvm.amdgcn.image.store.mip.2d.v4f16.i32.v8i32(<4 x half> [[TMP0]], i32 100, i32 [[TMP1]], i32 [[TMP2]], i32 [[TMP3]], <8 x i32> [[TEX_RSRC_VAL]], i32 120, i32 110) +// CHECK-NEXT: ret void +// +void test_builtin_image_store_mip_2d_2(half4 v4f16, int i32, __amdgpu_texture_t tex) { + + __builtin_amdgcn_image_store_mip_2d_v4f16_i32(v4f16, 100, i32, i32, i32, tex, 120, 110); + } + +// CHECK-LABEL: define dso_local void @test_builtin_image_store_mip_2darray( +// CHECK-SAME: float noundef [[F32:%.*]], i32 noundef [[I32:%.*]], ptr [[TEX:%.*]]) #[[ATTR0]] { +// CHECK-NEXT: [[ENTRY:.*:]] +// CHECK-NEXT: [[F32_ADDR:%.*]] = alloca float, align 4, addrspace(5) +// CHECK-NEXT: [[I32_ADDR:%.*]] = alloca i32, align 4, addrspace(5) +// CHECK-NEXT: [[TEX_ADDR:%.*]] = alloca ptr, align 32, addrspace(5) +// CHECK-NEXT: [[F32_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[F32_ADDR]] to ptr +// CHECK-NEXT: [[I32_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[I32_ADDR]] to ptr +// CHECK-NEXT: [[TEX_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[TEX_ADDR]] to ptr +// CHECK-NEXT: store float [[F32]], ptr [[F32_ADDR_ASCAST]], align 4 +// CHECK-NEXT: store i32 [[I32]], ptr [[I32_ADDR_ASCAST]], align 4 +// CHECK-NEXT: store ptr [[TEX]], ptr [[TEX_ADDR_ASCAST]], align 32 +// CHECK-NEXT: [[TMP0:%.*]] = load float, ptr [[F32_ADDR_ASCAST]], align 4 +// CHECK-NEXT: [[TMP1:%.*]] = load i32, ptr [[I32_ADDR_ASCAST]], align 4 +// CHECK-NEXT: [[TMP2:%.*]] = load i32, ptr [[I32_ADDR_ASCAST]], align 4 +// CHECK-NEXT: [[TMP3:%.*]] = load i32, ptr [[I32_ADDR_ASCAST]], align 4 +// CHECK-NEXT: [[TMP4:%.*]] = load i32, ptr [[I32_ADDR_ASCAST]], align 4 +// CHECK-NEXT: [[TMP5:%.*]] = load ptr, ptr [[TEX_ADDR_ASCAST]], align 32 +// CHECK-NEXT: [[TEX_RSRC_VAL:%.*]] = load <8 x i32>, ptr [[TMP5]], align 32 +// CHECK-NEXT: call void @llvm.amdgcn.image.store.mip.2darray.f32.i32.v8i32(float [[TMP0]], i32 100, i32 [[TMP1]], i32 [[TMP2]], i32 [[TMP3]], i32 [[TMP4]], <8 x i32> [[TEX_RSRC_VAL]], i32 120, i32 110) +// CHECK-NEXT: ret void +// +void test_builtin_image_store_mip_2darray(float f32, int i32, __amdgpu_texture_t tex) { + + __builtin_amdgcn_image_store_mip_2darray_f32_i32(f32, 100, i32, i32, i32, i32, tex, 120, 110); + } + +// CHECK-LABEL: define dso_local void @test_builtin_image_store_mip_2darray_1( +// CHECK-SAME: <4 x float> noundef [[V4F32:%.*]], i32 noundef [[I32:%.*]], ptr [[TEX:%.*]]) #[[ATTR0]] { +// CHECK-NEXT: [[ENTRY:.*:]] +// CHECK-NEXT: [[V4F32_ADDR:%.*]] = alloca <4 x float>, align 16, addrspace(5) +// CHECK-NEXT: [[I32_ADDR:%.*]] = alloca i32, align 4, addrspace(5) +// CHECK-NEXT: [[TEX_ADDR:%.*]] = alloca ptr, align 32, addrspace(5) +// CHECK-NEXT: [[V4F32_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[V4F32_ADDR]] to ptr +// CHECK-NEXT: [[I32_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[I32_ADDR]] to ptr +// CHECK-NEXT: [[TEX_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[TEX_ADDR]] to ptr +// CHECK-NEXT: store <4 x float> [[V4F32]], ptr [[V4F32_ADDR_ASCAST]], align 16 +// CHECK-NEXT: store i32 [[I32]], ptr [[I32_ADDR_ASCAST]], align 4 +// CHECK-NEXT: store ptr [[TEX]], ptr [[TEX_ADDR_ASCAST]], align 32 +// CHECK-NEXT: [[TMP0:%.*]] = load <4 x float>, ptr [[V4F32_ADDR_ASCAST]], align 16 +// CHECK-NEXT: [[TMP1:%.*]] = load i32, ptr [[I32_ADDR_ASCAST]], align 4 +// CHECK-NEXT: [[TMP2:%.*]] = load i32, ptr [[I32_ADDR_ASCAST]], align 4 +// CHECK-NEXT: [[TMP3:%.*]] = load i32, ptr [[I32_ADDR_ASCAST]], align 4 +// CHECK-NEXT: [[TMP4:%.*]] = load i32, ptr [[I32_ADDR_ASCAST]], align 4 +// CHECK-NEXT: [[TMP5:%.*]] = load ptr, ptr [[TEX_ADDR_ASCAST]], align 32 +// CHECK-NEXT: [[TEX_RSRC_VAL:%.*]] = load <8 x i32>, ptr [[TMP5]], align 32 +// CHECK-NEXT: call void @llvm.amdgcn.image.store.mip.2darray.v4f32.i32.v8i32(<4 x float> [[TMP0]], i32 100, i32 [[TMP1]], i32 [[TMP2]], i32 [[TMP3]], i32 [[TMP4]], <8 x i32> [[TEX_RSRC_VAL]], i32 120, i32 110) +// CHECK-NEXT: ret void +// +void test_builtin_image_store_mip_2darray_1(float4 v4f32, int i32, __amdgpu_texture_t tex) { + + __builtin_amdgcn_image_store_mip_2darray_v4f32_i32(v4f32, 100, i32, i32, i32, i32, tex, 120, 110); + } + +// CHECK-LABEL: define dso_local void @test_builtin_image_store_mip_2darray_2( +// CHECK-SAME: <4 x half> noundef [[V4F16:%.*]], i32 noundef [[I32:%.*]], ptr [[TEX:%.*]]) #[[ATTR0]] { +// CHECK-NEXT: [[ENTRY:.*:]] +// CHECK-NEXT: [[V4F16_ADDR:%.*]] = alloca <4 x half>, align 8, addrspace(5) +// CHECK-NEXT: [[I32_ADDR:%.*]] = alloca i32, align 4, addrspace(5) +// CHECK-NEXT: [[TEX_ADDR:%.*]] = alloca ptr, align 32, addrspace(5) +// CHECK-NEXT: [[V4F16_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[V4F16_ADDR]] to ptr +// CHECK-NEXT: [[I32_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[I32_ADDR]] to ptr +// CHECK-NEXT: [[TEX_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[TEX_ADDR]] to ptr +// CHECK-NEXT: store <4 x half> [[V4F16]], ptr [[V4F16_ADDR_ASCAST]], align 8 +// CHECK-NEXT: store i32 [[I32]], ptr [[I32_ADDR_ASCAST]], align 4 +// CHECK-NEXT: store ptr [[TEX]], ptr [[TEX_ADDR_ASCAST]], align 32 +// CHECK-NEXT: [[TMP0:%.*]] = load <4 x half>, ptr [[V4F16_ADDR_ASCAST]], align 8 +// CHECK-NEXT: [[TMP1:%.*]] = load i32, ptr [[I32_ADDR_ASCAST]], align 4 +// CHECK-NEXT: [[TMP2:%.*]] = load i32, ptr [[I32_ADDR_ASCAST]], align 4 +// CHECK-NEXT: [[TMP3:%.*]] = load i32, ptr [[I32_ADDR_ASCAST]], align 4 +// CHECK-NEXT: [[TMP4:%.*]] = load i32, ptr [[I32_ADDR_ASCAST]], align 4 +// CHECK-NEXT: [[TMP5:%.*]] = load ptr, ptr [[TEX_ADDR_ASCAST]], align 32 +// CHECK-NEXT: [[TEX_RSRC_VAL:%.*]] = load <8 x i32>, ptr [[TMP5]], align 32 +// CHECK-NEXT: call void @llvm.amdgcn.image.store.mip.2darray.v4f16.i32.v8i32(<4 x half> [[TMP0]], i32 100, i32 [[TMP1]], i32 [[TMP2]], i32 [[TMP3]], i32 [[TMP4]], <8 x i32> [[TEX_RSRC_VAL]], i32 120, i32 110) +// CHECK-NEXT: ret void +// +void test_builtin_image_store_mip_2darray_2(half4 v4f16, int i32, __amdgpu_texture_t tex) { + + __builtin_amdgcn_image_store_mip_2darray_v4f16_i32(v4f16, 100, i32, i32, i32, i32, tex, 120, 110); + } + +// CHECK-LABEL: define dso_local void @test_builtin_image_store_mip_3d_1( +// CHECK-SAME: <4 x float> noundef [[V4F32:%.*]], i32 noundef [[I32:%.*]], ptr [[TEX:%.*]]) #[[ATTR0]] { +// CHECK-NEXT: [[ENTRY:.*:]] +// CHECK-NEXT: [[V4F32_ADDR:%.*]] = alloca <4 x float>, align 16, addrspace(5) +// CHECK-NEXT: [[I32_ADDR:%.*]] = alloca i32, align 4, addrspace(5) +// CHECK-NEXT: [[TEX_ADDR:%.*]] = alloca ptr, align 32, addrspace(5) +// CHECK-NEXT: [[V4F32_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[V4F32_ADDR]] to ptr +// CHECK-NEXT: [[I32_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[I32_ADDR]] to ptr +// CHECK-NEXT: [[TEX_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[TEX_ADDR]] to ptr +// CHECK-NEXT: store <4 x float> [[V4F32]], ptr [[V4F32_ADDR_ASCAST]], align 16 +// CHECK-NEXT: store i32 [[I32]], ptr [[I32_ADDR_ASCAST]], align 4 +// CHECK-NEXT: store ptr [[TEX]], ptr [[TEX_ADDR_ASCAST]], align 32 +// CHECK-NEXT: [[TMP0:%.*]] = load <4 x float>, ptr [[V4F32_ADDR_ASCAST]], align 16 +// CHECK-NEXT: [[TMP1:%.*]] = load i32, ptr [[I32_ADDR_ASCAST]], align 4 +// CHECK-NEXT: [[TMP2:%.*]] = load i32, ptr [[I32_ADDR_ASCAST]], align 4 +// CHECK-NEXT: [[TMP3:%.*]] = load i32, ptr [[I32_ADDR_ASCAST]], align 4 +// CHECK-NEXT: [[TMP4:%.*]] = load i32, ptr [[I32_ADDR_ASCAST]], align 4 +// CHECK-NEXT: [[TMP5:%.*]] = load ptr, ptr [[TEX_ADDR_ASCAST]], align 32 +// CHECK-NEXT: [[TEX_RSRC_VAL:%.*]] = load <8 x i32>, ptr [[TMP5]], align 32 +// CHECK-NEXT: call void @llvm.amdgcn.image.store.mip.3d.v4f32.i32.v8i32(<4 x float> [[TMP0]], i32 100, i32 [[TMP1]], i32 [[TMP2]], i32 [[TMP3]], i32 [[TMP4]], <8 x i32> [[TEX_RSRC_VAL]], i32 120, i32 110) +// CHECK-NEXT: ret void +// +void test_builtin_image_store_mip_3d_1(float4 v4f32, int i32, __amdgpu_texture_t tex) { + + __builtin_amdgcn_image_store_mip_3d_v4f32_i32(v4f32, 100, i32, i32, i32, i32, tex, 120, 110); + } + +// CHECK-LABEL: define dso_local void @test_builtin_image_store_mip_3d_2( +// CHECK-SAME: <4 x half> noundef [[V4F16:%.*]], i32 noundef [[I32:%.*]], ptr [[TEX:%.*]]) #[[ATTR0]] { +// CHECK-NEXT: [[ENTRY:.*:]] +// CHECK-NEXT: [[V4F16_ADDR:%.*]] = alloca <4 x half>, align 8, addrspace(5) +// CHECK-NEXT: [[I32_ADDR:%.*]] = alloca i32, align 4, addrspace(5) +// CHECK-NEXT: [[TEX_ADDR:%.*]] = alloca ptr, align 32, addrspace(5) +// CHECK-NEXT: [[V4F16_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[V4F16_ADDR]] to ptr +// CHECK-NEXT: [[I32_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[I32_ADDR]] to ptr +// CHECK-NEXT: [[TEX_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[TEX_ADDR]] to ptr +// CHECK-NEXT: store <4 x half> [[V4F16]], ptr [[V4F16_ADDR_ASCAST]], align 8 +// CHECK-NEXT: store i32 [[I32]], ptr [[I32_ADDR_ASCAST]], align 4 +// CHECK-NEXT: store ptr [[TEX]], ptr [[TEX_ADDR_ASCAST]], align 32 +// CHECK-NEXT: [[TMP0:%.*]] = load <4 x half>, ptr [[V4F16_ADDR_ASCAST]], align 8 +// CHECK-NEXT: [[TMP1:%.*]] = load i32, ptr [[I32_ADDR_ASCAST]], align 4 +// CHECK-NEXT: [[TMP2:%.*]] = load i32, ptr [[I32_ADDR_ASCAST]], align 4 +// CHECK-NEXT: [[TMP3:%.*]] = load i32, ptr [[I32_ADDR_ASCAST]], align 4 +// CHECK-NEXT: [[TMP4:%.*]] = load i32, ptr [[I32_ADDR_ASCAST]], align 4 +// CHECK-NEXT: [[TMP5:%.*]] = load ptr, ptr [[TEX_ADDR_ASCAST]], align 32 +// CHECK-NEXT: [[TEX_RSRC_VAL:%.*]] = load <8 x i32>, ptr [[TMP5]], align 32 +// CHECK-NEXT: call void @llvm.amdgcn.image.store.mip.3d.v4f16.i32.v8i32(<4 x half> [[TMP0]], i32 100, i32 [[TMP1]], i32 [[TMP2]], i32 [[TMP3]], i32 [[TMP4]], <8 x i32> [[TEX_RSRC_VAL]], i32 120, i32 110) +// CHECK-NEXT: ret void +// +void test_builtin_image_store_mip_3d_2(half4 v4f16, int i32, __amdgpu_texture_t tex) { + + __builtin_amdgcn_image_store_mip_3d_v4f16_i32(v4f16, 100, i32, i32, i32, i32, tex, 120, 110); + } + +// CHECK-LABEL: define dso_local void @test_builtin_image_store_mip_cube_1( +// CHECK-SAME: <4 x float> noundef [[V4F32:%.*]], i32 noundef [[I32:%.*]], ptr [[TEX:%.*]]) #[[ATTR0]] { +// CHECK-NEXT: [[ENTRY:.*:]] +// CHECK-NEXT: [[V4F32_ADDR:%.*]] = alloca <4 x float>, align 16, addrspace(5) +// CHECK-NEXT: [[I32_ADDR:%.*]] = alloca i32, align 4, addrspace(5) +// CHECK-NEXT: [[TEX_ADDR:%.*]] = alloca ptr, align 32, addrspace(5) +// CHECK-NEXT: [[V4F32_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[V4F32_ADDR]] to ptr +// CHECK-NEXT: [[I32_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[I32_ADDR]] to ptr +// CHECK-NEXT: [[TEX_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[TEX_ADDR]] to ptr +// CHECK-NEXT: store <4 x float> [[V4F32]], ptr [[V4F32_ADDR_ASCAST]], align 16 +// CHECK-NEXT: store i32 [[I32]], ptr [[I32_ADDR_ASCAST]], align 4 +// CHECK-NEXT: store ptr [[TEX]], ptr [[TEX_ADDR_ASCAST]], align 32 +// CHECK-NEXT: [[TMP0:%.*]] = load <4 x float>, ptr [[V4F32_ADDR_ASCAST]], align 16 +// CHECK-NEXT: [[TMP1:%.*]] = load i32, ptr [[I32_ADDR_ASCAST]], align 4 +// CHECK-NEXT: [[TMP2:%.*]] = load i32, ptr [[I32_ADDR_ASCAST]], align 4 +// CHECK-NEXT: [[TMP3:%.*]] = load i32, ptr [[I32_ADDR_ASCAST]], align 4 +// CHECK-NEXT: [[TMP4:%.*]] = load i32, ptr [[I32_ADDR_ASCAST]], align 4 +// CHECK-NEXT: [[TMP5:%.*]] = load ptr, ptr [[TEX_ADDR_ASCAST]], align 32 +// CHECK-NEXT: [[TEX_RSRC_VAL:%.*]] = load <8 x i32>, ptr [[TMP5]], align 32 +// CHECK-NEXT: call void @llvm.amdgcn.image.store.mip.cube.v4f32.i32.v8i32(<4 x float> [[TMP0]], i32 100, i32 [[TMP1]], i32 [[TMP2]], i32 [[TMP3]], i32 [[TMP4]], <8 x i32> [[TEX_RSRC_VAL]], i32 120, i32 110) +// CHECK-NEXT: ret void +// +void test_builtin_image_store_mip_cube_1(float4 v4f32, int i32, __amdgpu_texture_t tex) { + + __builtin_amdgcn_image_store_mip_cube_v4f32_i32(v4f32, 100, i32, i32, i32, i32, tex, 120, 110); + } + +// CHECK-LABEL: define dso_local void @test_builtin_image_store_mip_cube_2( +// CHECK-SAME: <4 x half> noundef [[V4F16:%.*]], i32 noundef [[I32:%.*]], ptr [[TEX:%.*]]) #[[ATTR0]] { +// CHECK-NEXT: [[ENTRY:.*:]] +// CHECK-NEXT: [[V4F16_ADDR:%.*]] = alloca <4 x half>, align 8, addrspace(5) +// CHECK-NEXT: [[I32_ADDR:%.*]] = alloca i32, align 4, addrspace(5) +// CHECK-NEXT: [[TEX_ADDR:%.*]] = alloca ptr, align 32, addrspace(5) +// CHECK-NEXT: [[V4F16_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[V4F16_ADDR]] to ptr +// CHECK-NEXT: [[I32_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[I32_ADDR]] to ptr +// CHECK-NEXT: [[TEX_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[TEX_ADDR]] to ptr +// CHECK-NEXT: store <4 x half> [[V4F16]], ptr [[V4F16_ADDR_ASCAST]], align 8 +// CHECK-NEXT: store i32 [[I32]], ptr [[I32_ADDR_ASCAST]], align 4 +// CHECK-NEXT: store ptr [[TEX]], ptr [[TEX_ADDR_ASCAST]], align 32 +// CHECK-NEXT: [[TMP0:%.*]] = load <4 x half>, ptr [[V4F16_ADDR_ASCAST]], align 8 +// CHECK-NEXT: [[TMP1:%.*]] = load i32, ptr [[I32_ADDR_ASCAST]], align 4 +// CHECK-NEXT: [[TMP2:%.*]] = load i32, ptr [[I32_ADDR_ASCAST]], align 4 +// CHECK-NEXT: [[TMP3:%.*]] = load i32, ptr [[I32_ADDR_ASCAST]], align 4 +// CHECK-NEXT: [[TMP4:%.*]] = load i32, ptr [[I32_ADDR_ASCAST]], align 4 +// CHECK-NEXT: [[TMP5:%.*]] = load ptr, ptr [[TEX_ADDR_ASCAST]], align 32 +// CHECK-NEXT: [[TEX_RSRC_VAL:%.*]] = load <8 x i32>, ptr [[TMP5]], align 32 +// CHECK-NEXT: call void @llvm.amdgcn.image.store.mip.cube.v4f16.i32.v8i32(<4 x half> [[TMP0]], i32 100, i32 [[TMP1]], i32 [[TMP2]], i32 [[TMP3]], i32 [[TMP4]], <8 x i32> [[TEX_RSRC_VAL]], i32 120, i32 110) +// CHECK-NEXT: ret void +// +void test_builtin_image_store_mip_cube_2(half4 v4f16, int i32, __amdgpu_texture_t tex) { + + __builtin_amdgcn_image_store_mip_cube_v4f16_i32(v4f16, 100, i32, i32, i32, i32, tex, 120, 110); + } |