diff options
author | Marek Olsak <marek.olsak@amd.com> | 2017-11-09 01:52:55 +0000 |
---|---|---|
committer | Marek Olsak <marek.olsak@amd.com> | 2017-11-09 01:52:55 +0000 |
commit | 58410f37ff58c5778d349725458011a57ee21bf9 (patch) | |
tree | 05f88334afc264f9fe1845fdcf63162f7ba20ac2 /llvm/tools/llvm-cov/SourceCoverageViewHTML.cpp | |
parent | 5cec64195ceea262f86ae3d305607eb4e7840d88 (diff) | |
download | llvm-58410f37ff58c5778d349725458011a57ee21bf9.zip llvm-58410f37ff58c5778d349725458011a57ee21bf9.tar.gz llvm-58410f37ff58c5778d349725458011a57ee21bf9.tar.bz2 |
AMDGPU: Merge BUFFER_STORE_DWORD_OFFEN/OFFSET into x2, x4
Summary:
Only 56 shaders (out of 48486) are affected.
Totals from affected shaders (changed stats only):
SGPRS: 2420 -> 2460 (1.65 %)
Spilled VGPRs: 94 -> 112 (19.15 %)
Scratch size: 524 -> 528 (0.76 %) dwords per thread
Code Size: 187400 -> 184992 (-1.28 %) bytes
One DiRT Showdown shader spills 6 more VGPRs.
One Grid Autosport shader spills 12 more VGPRs.
The other 54 shaders only have a decrease in code size.
(I'm ignoring the SGPR noise)
Reviewers: arsenm, nhaehnle
Subscribers: kzhuravl, wdng, yaxunl, dstuttard, tpr, llvm-commits, t-tye
Differential Revision: https://reviews.llvm.org/D39012
llvm-svn: 317755
Diffstat (limited to 'llvm/tools/llvm-cov/SourceCoverageViewHTML.cpp')
0 files changed, 0 insertions, 0 deletions