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author | Helena Kotas <hekotas@microsoft.com> | 2024-08-16 10:32:10 -0700 |
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committer | GitHub <noreply@github.com> | 2024-08-16 10:32:10 -0700 |
commit | db279c72f2fea755c8e66cc1f0a69954764e9284 (patch) | |
tree | 0e4fa7c813f79e4c20c3373b58569f74dc867369 /llvm/lib/Object/MachOObjectFile.cpp | |
parent | fbef911dc3ed5ab2c857736de9e68bec4c578410 (diff) | |
download | llvm-db279c72f2fea755c8e66cc1f0a69954764e9284.zip llvm-db279c72f2fea755c8e66cc1f0a69954764e9284.tar.gz llvm-db279c72f2fea755c8e66cc1f0a69954764e9284.tar.bz2 |
[HLSL] Change default linkage of HLSL functions to internal (#95331)
An HLSL function has internal linkage by default unless it is:
1. shader entry point function
2. marked with the `export` keyword
(https://github.com/llvm/llvm-project/issues/92812)
3. patch constant function (not implemented yet)
This PR adds a link-time pass `DXILFinalizeLinkage` that updates the
linkage of functions to make sure only shader entry points and exported
functions are visible from the module (have _program linkage_). All
other functions will be updated to have internal linkage.
Related spec update: microsoft/hlsl-specs#295
Fixes #llvm/llvm-project#92071
Diffstat (limited to 'llvm/lib/Object/MachOObjectFile.cpp')
0 files changed, 0 insertions, 0 deletions