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authorFarzon Lotfi <farzonlotfi@microsoft.com>2025-06-04 21:50:07 -0400
committerGitHub <noreply@github.com>2025-06-04 21:50:07 -0400
commit9ab4c16042a38d5b80084afff52699e246ca9ea8 (patch)
tree5aea58822a0ca1e03eb1fc4fcfc1ea80f31e47f2 /llvm/lib/Object/ELF.cpp
parent59725c7486d7c37d942e2f45469a8d79ac37fcd3 (diff)
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[DirectX] Array GEPs need two indices (#142853)
partially fixes #142836 - Update DXILFlattenArrays.cpp GEPs to use two indicies since they are array GEPs - Update flatten test cases - This change reduces dxv bitcast validation errors by 364 (Total now is 1070x) - This change reduces dxv out of bounds validation errors by 124 (Total is now 24) - We are also able to successfully compile 4 more shaders
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