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authorOwen Anderson <resistor@mac.com>2010-12-09 20:27:52 +0000
committerOwen Anderson <resistor@mac.com>2010-12-09 20:27:52 +0000
commit3ef19d9d48ea21def23eb4c012ae9f8c17c00432 (patch)
tree12d06d4fd4f8b0e20e23375e610f5546c73fd491 /llvm/lib/MC/MCAssembler.cpp
parent68b27eb9d11061b2ca3ef757b4952c26f0ca072b (diff)
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Fix an issue in some Thumb fixups, where the effective PC address needs to be 4-byte aligned when calculating
the offset. Add a new fixup flag to represent this, and use it for the one fixups that I have a testcase for needing this. It's quite likely that the other Thumb fixups will need this too, and to have their fixup encoding logic adjusted accordingly. llvm-svn: 121408
Diffstat (limited to 'llvm/lib/MC/MCAssembler.cpp')
-rw-r--r--llvm/lib/MC/MCAssembler.cpp11
1 files changed, 9 insertions, 2 deletions
diff --git a/llvm/lib/MC/MCAssembler.cpp b/llvm/lib/MC/MCAssembler.cpp
index 323352f..319f04c 100644
--- a/llvm/lib/MC/MCAssembler.cpp
+++ b/llvm/lib/MC/MCAssembler.cpp
@@ -253,8 +253,15 @@ bool MCAssembler::EvaluateFixup(const MCObjectWriter &Writer,
if (IsResolved)
IsResolved = Writer.IsFixupFullyResolved(*this, Target, IsPCRel, DF);
- if (IsPCRel)
- Value -= Layout.getFragmentOffset(DF) + Fixup.getOffset();
+ if (IsPCRel) {
+ bool ShouldAlignPC = Emitter.getFixupKindInfo(
+ Fixup.getKind()).Flags & MCFixupKindInfo::FKF_IsAligned;
+ // PC should be aligned to a 4-byte value.
+ if (ShouldAlignPC)
+ Value -= Layout.getFragmentOffset(DF) + (Fixup.getOffset() & ~0x3);
+ else
+ Value -= Layout.getFragmentOffset(DF) + Fixup.getOffset();
+ }
return IsResolved;
}