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authorPaul Robinson <paul_robinson@playstation.sony.com>2014-03-31 17:43:35 +0000
committerPaul Robinson <paul_robinson@playstation.sony.com>2014-03-31 17:43:35 +0000
commit7c99ec5b99f0a25838b9f27c0d3341b9e88d1531 (patch)
tree89a2e271061957826498db0796c94226b56a21e7 /llvm/lib/CodeGen/MachineScheduler.cpp
parentc6a57ea4e9a9a7ece817c844fb1048e4a6b6816b (diff)
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Disable each MachineFunctionPass for 'optnone' functions, unless that
pass normally runs at optimization level None, or is part of the register allocation pipeline. llvm-svn: 205228
Diffstat (limited to 'llvm/lib/CodeGen/MachineScheduler.cpp')
-rw-r--r--llvm/lib/CodeGen/MachineScheduler.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/llvm/lib/CodeGen/MachineScheduler.cpp b/llvm/lib/CodeGen/MachineScheduler.cpp
index f99fc72..d90cd23 100644
--- a/llvm/lib/CodeGen/MachineScheduler.cpp
+++ b/llvm/lib/CodeGen/MachineScheduler.cpp
@@ -330,6 +330,9 @@ bool MachineScheduler::runOnMachineFunction(MachineFunction &mf) {
}
bool PostMachineScheduler::runOnMachineFunction(MachineFunction &mf) {
+ if (skipOptnoneFunction(*mf.getFunction()))
+ return false;
+
DEBUG(dbgs() << "Before post-MI-sched:\n"; mf.print(dbgs()));
// Initialize the context of the pass.