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author | Philip Reames <listmail@philipreames.com> | 2019-02-11 23:34:33 +0000 |
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committer | Philip Reames <listmail@philipreames.com> | 2019-02-11 23:34:33 +0000 |
commit | 5906a6591cdc3aefe6c9cd67831724cae7978471 (patch) | |
tree | 730afc97bb0ae915da962d6ebcd554a850facb6d /llvm/lib/CodeGen/MachineInstr.cpp | |
parent | e3cd735ea6378e5dd7765828f560ed49be845a95 (diff) | |
download | llvm-5906a6591cdc3aefe6c9cd67831724cae7978471.zip llvm-5906a6591cdc3aefe6c9cd67831724cae7978471.tar.gz llvm-5906a6591cdc3aefe6c9cd67831724cae7978471.tar.bz2 |
Be conservative about unordered accesses for the moment
Background: As described in https://reviews.llvm.org/D57601, I'm working towards separating volatile and atomic in the MMO uses for atomic instructions.
In https://reviews.llvm.org/D57593, I fixed a bug where isUnordered was returning the wrong result, but didn't account for the fact I was getting slightly ahead of myself. While both uses of isUnordered are correct (as far as I can tell), we don't have tests to demonstrate this and being aggressive gets in the way of having the removal of volatile truly be non-functional. Once D57601 lands, I will return to these call sites, revert this patch, and add the appropriate tests to show the expected behaviour.
Differential Revision: https://reviews.llvm.org/D57802
llvm-svn: 353766
Diffstat (limited to 'llvm/lib/CodeGen/MachineInstr.cpp')
-rw-r--r-- | llvm/lib/CodeGen/MachineInstr.cpp | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/llvm/lib/CodeGen/MachineInstr.cpp b/llvm/lib/CodeGen/MachineInstr.cpp index 4c80b7b..0b8e9ca 100644 --- a/llvm/lib/CodeGen/MachineInstr.cpp +++ b/llvm/lib/CodeGen/MachineInstr.cpp @@ -1291,8 +1291,10 @@ bool MachineInstr::hasOrderedMemoryRef() const { return true; // Check if any of our memory operands are ordered. + // TODO: This should probably be be isUnordered (see D57601), but the callers + // need audited and test cases written to be sure. return llvm::any_of(memoperands(), [](const MachineMemOperand *MMO) { - return !MMO->isUnordered(); + return MMO->isVolatile() || MMO->isAtomic(); }); } |