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author | Sean Silva <chisophugis@gmail.com> | 2016-02-27 06:01:26 +0000 |
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committer | Sean Silva <chisophugis@gmail.com> | 2016-02-27 06:01:26 +0000 |
commit | ea399f0242fd511c22427c69bcb5d142596fe7c0 (patch) | |
tree | 306e4e226d984e6fd67067da9a8df77ddf6f35f9 /llvm/lib/CodeGen/LiveDebugVariables.cpp | |
parent | 9056284912b87733ae8722334fa648266b0a8d9b (diff) | |
download | llvm-ea399f0242fd511c22427c69bcb5d142596fe7c0.zip llvm-ea399f0242fd511c22427c69bcb5d142596fe7c0.tar.gz llvm-ea399f0242fd511c22427c69bcb5d142596fe7c0.tar.bz2 |
[instrprof] Use __{start,stop}_SECNAME on PS4 too.
Summary:
The PS4 linker seems to handle this fine.
Hi David, it seems that indeed most ELF linkers support
__{start,stop}_SECNAME, as our proprietary linker does as well.
This follows the pattern of r250679 w.r.t. the testing.
Maggie, Phillip, Paul: I've tested this with the PS4 SDK 3.5 toolchain
prerelease and it seems to work fine.
Reviewers: davidxl
Subscribers: probinson, phillip.power, MaggieYi
Differential Revision: http://reviews.llvm.org/D17672
llvm-svn: 262112
Diffstat (limited to 'llvm/lib/CodeGen/LiveDebugVariables.cpp')
0 files changed, 0 insertions, 0 deletions