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author | Daniel Sanders <daniel_l_sanders@apple.com> | 2024-11-22 13:49:42 -0800 |
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committer | GitHub <noreply@github.com> | 2024-11-22 13:49:42 -0800 |
commit | 5d9aabbab3bcb83c84d29432f374db5119a4b578 (patch) | |
tree | 6f3b6eda855511cb16d220705fb19ad86aece449 /llvm/lib/Bitcode/Reader/BitcodeAnalyzer.cpp | |
parent | 182f9aad8b8a7b0141180056b36bb5f633138eb1 (diff) | |
download | llvm-5d9aabbab3bcb83c84d29432f374db5119a4b578.zip llvm-5d9aabbab3bcb83c84d29432f374db5119a4b578.tar.gz llvm-5d9aabbab3bcb83c84d29432f374db5119a4b578.tar.bz2 |
[dwarf] Add language id for Metal Shading Language (#117215)
Unfortunately there's no upstream frontend for Metal but since the id's
are now assigned by the DWARF standard I think it makes sense to have
the enums upstream to enable tools like llvm-dwarfdump. This patch
therefore uses an AArch64 test with artificially modified debug info to
verify that the Metal language id can be used.
https://dwarfstd.org/issues/241111.1.html
Diffstat (limited to 'llvm/lib/Bitcode/Reader/BitcodeAnalyzer.cpp')
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