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| author | David Stuttard <david.stuttard@amd.com> | 2021-04-15 21:00:22 +0100 |
|---|---|---|
| committer | David Stuttard <david.stuttard@amd.com> | 2021-10-08 14:24:35 +0100 |
| commit | 69f7d81d0a47781e5d4820873c20f725f3d0236e (patch) | |
| tree | eb6a06cc611b32cbcb27fd1045f81105e22bc64d /lldb/source/Plugins/ScriptInterpreter/Python | |
| parent | 815c87fbe20a66d28e4d09af89a39cb39270dcf0 (diff) | |
| download | llvm-69f7d81d0a47781e5d4820873c20f725f3d0236e.zip llvm-69f7d81d0a47781e5d4820873c20f725f3d0236e.tar.gz llvm-69f7d81d0a47781e5d4820873c20f725f3d0236e.tar.bz2 | |
[AMDGPU] Set number vgprs used in PS shaders based on input registers actually used
For PS shaders we can use the input SPI_PS_INPUT_ENA and SPI_PS_INPUT_ADDR
registers
Calculate the number of VGPR registers used as input VGPRs based on these
registers rather than the arguments passed in (this conservatively always
allocates the maximum).
Differential Revision: https://reviews.llvm.org/D101633
Change-Id: Idf7c060cbbd5f7e3300102c55ecee3c07f209de6
Diffstat (limited to 'lldb/source/Plugins/ScriptInterpreter/Python')
0 files changed, 0 insertions, 0 deletions
