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authorTom Stellard <tstellar@redhat.com>2019-10-08 17:04:51 +0000
committerTom Stellard <tstellar@redhat.com>2019-10-08 17:04:51 +0000
commit3a8d80944b7766449e2c8784a8fb30d19a2ba16c (patch)
treece032ddc23d43a6459876ecd58c0ca378a60f7b3 /lldb/source/Plugins/ScriptInterpreter/Python
parentfb8218f2525ae7b03a383b066929878d265d5ef3 (diff)
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AMDGPU: Add offsets to MMO when lowering buffer intrinsics
Summary: Without offsets on the MachineMemOperands (MMOs), MachineInstr::mayAlias() will return true for all reads and writes to the same resource descriptor. This leads to O(N^2) complexity in the MachineScheduler when analyzing dependencies of buffer loads and stores. It also limits the SILoadStoreOptimizer from merging more instructions. This patch reduces the compile time of one pathological compute shader from 12 seconds to 1 second. Reviewers: arsenm, nhaehnle Reviewed By: arsenm Subscribers: kzhuravl, jvesely, wdng, yaxunl, dstuttard, tpr, t-tye, hiraditya, jfb, llvm-commits Tags: #llvm Differential Revision: https://reviews.llvm.org/D65097 llvm-svn: 374087
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