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author | Pavel Labath <pavel@labath.sk> | 2021-02-15 21:51:32 +0100 |
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committer | Pavel Labath <pavel@labath.sk> | 2021-02-18 15:37:52 +0100 |
commit | 004a264f8c923922ecd34255bcb10f4adaa27ac5 (patch) | |
tree | 2a62a04ae16b7d8eaf051517584521eb2fcfe472 /lldb/source/Plugins/ScriptInterpreter/Python/ScriptInterpreterPython.cpp | |
parent | e1b1119f21cb7718f80c1ba81318a6c288bac2e3 (diff) | |
download | llvm-004a264f8c923922ecd34255bcb10f4adaa27ac5.zip llvm-004a264f8c923922ecd34255bcb10f4adaa27ac5.tar.gz llvm-004a264f8c923922ecd34255bcb10f4adaa27ac5.tar.bz2 |
[lldb] Fix shared library directory computation on windows
Our code for locating the shared library directory works via dladdr (or
the windows equivalent) to locate the path of an address known to reside
in liblldb. This works great for C++ programs, but there's a catch.
When (lib)lldb is used from python (like in our test suite), this dladdr
call will return a path to the _lldb.so (or such) file in the python
directory. To compensate for this, we have code which attempts to
resolve this symlink, to ensure we get the canonical location. However,
here's the second catch.
On windows, this file is not a symlink (but a copy), so this logic
fails. Since most of our other paths are derived from the liblldb
location, all of these paths will be wrong, when running the test suite.
One effect of this was the failure to find lldb-server in D96202.
To fix this issue, I add some windows-specific code to locate the
liblldb directory. Since it cannot rely on symlinks, it works by
manually walking the directory tree -- essentially doing the opposite of
what we do when computing the python directory.
To avoid python leaking back into the host code, I implement this with
the help of a callback which can be passed to HostInfo::Initialize in
order to assist with the directory location. The callback lives inside
the python plugin.
I also strenghten the existing path test to ensure the returned path is
the right one.
Differential Revision: https://reviews.llvm.org/D96779
Diffstat (limited to 'lldb/source/Plugins/ScriptInterpreter/Python/ScriptInterpreterPython.cpp')
-rw-r--r-- | lldb/source/Plugins/ScriptInterpreter/Python/ScriptInterpreterPython.cpp | 25 |
1 files changed, 25 insertions, 0 deletions
diff --git a/lldb/source/Plugins/ScriptInterpreter/Python/ScriptInterpreterPython.cpp b/lldb/source/Plugins/ScriptInterpreter/Python/ScriptInterpreterPython.cpp index c2fd1f2..68409b7 100644 --- a/lldb/source/Plugins/ScriptInterpreter/Python/ScriptInterpreterPython.cpp +++ b/lldb/source/Plugins/ScriptInterpreter/Python/ScriptInterpreterPython.cpp @@ -410,6 +410,31 @@ FileSpec ScriptInterpreterPython::GetPythonDir() { return g_spec; } +void ScriptInterpreterPython::SharedLibraryDirectoryHelper( + FileSpec &this_file) { + // When we're loaded from python, this_file will point to the file inside the + // python package directory. Replace it with the one in the lib directory. +#ifdef _WIN32 + // On windows, we need to manually back out of the python tree, and go into + // the bin directory. This is pretty much the inverse of what ComputePythonDir + // does. + if (this_file.GetFileNameExtension() == ConstString(".pyd")) { + this_file.RemoveLastPathComponent(); // _lldb.pyd or _lldb_d.pyd + this_file.RemoveLastPathComponent(); // lldb + for (auto it = llvm::sys::path::begin(LLDB_PYTHON_RELATIVE_LIBDIR), + end = llvm::sys::path::end(LLDB_PYTHON_RELATIVE_LIBDIR); + it != end; ++it) + this_file.RemoveLastPathComponent(); + this_file.AppendPathComponent("bin"); + this_file.AppendPathComponent("liblldb.dll"); + } +#else + // The python file is a symlink, so we can find the real library by resolving + // it. We can do this unconditionally. + FileSystem::Instance().ResolveSymbolicLink(this_file, this_file); +#endif +} + lldb_private::ConstString ScriptInterpreterPython::GetPluginNameStatic() { static ConstString g_name("script-python"); return g_name; |