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author | Jason Eckhardt <jeckhardt@nvidia.com> | 2025-02-12 08:32:59 -0600 |
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committer | GitHub <noreply@github.com> | 2025-02-12 08:32:59 -0600 |
commit | 96ce8cadf9181db8b155a4f4374d7fff861303b3 (patch) | |
tree | b376eb3428f6e6211cff86e930e9f218d067f0d9 /lldb/source/Plugins/ScriptInterpreter/Python/PythonReadline.cpp | |
parent | f085261b59a782ebd602ae1e590242ab70ddf8a4 (diff) | |
download | llvm-96ce8cadf9181db8b155a4f4374d7fff861303b3.zip llvm-96ce8cadf9181db8b155a4f4374d7fff861303b3.tar.gz llvm-96ce8cadf9181db8b155a4f4374d7fff861303b3.tar.bz2 |
[NFC][Lanai][Hexagon] Define DEBUG_TYPE after including Debug.h. (#125440)
This patch fixes some warnings/errors that occur with certain
compilers-- due to existing code not following the idiom mentioned in
`Debug.h`:
```
// LLVM_DEBUG() requires the DEBUG_TYPE macro to be defined. Set it to "foo"
// specify that your debug code belongs to class "foo". **Be careful that you only
// do this after including Debug.h and not around any #include of headers.**
```
Diffstat (limited to 'lldb/source/Plugins/ScriptInterpreter/Python/PythonReadline.cpp')
0 files changed, 0 insertions, 0 deletions