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author | Changpeng Fang <changpeng.fang@amd.com> | 2024-10-10 12:13:36 -0700 |
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committer | GitHub <noreply@github.com> | 2024-10-10 12:13:36 -0700 |
commit | f6e93b8147a94a595293b47c39d20d2038c812d1 (patch) | |
tree | 5f8222ed0a400dae6e7b21bab45c656c6a66600e /lldb/source/Plugins/Process/scripted/ScriptedProcess.cpp | |
parent | 125262312f366bd776b668b24026dbbc8e6b4c75 (diff) | |
download | llvm-f6e93b8147a94a595293b47c39d20d2038c812d1.zip llvm-f6e93b8147a94a595293b47c39d20d2038c812d1.tar.gz llvm-f6e93b8147a94a595293b47c39d20d2038c812d1.tar.bz2 |
AMDGPU: Minor improvement and cleanup for waterfall loop generation (#111886)
First, ReadlanePieces should be in the scope of each MachineOperand. It
is not correct if we declare in a outer scope without clearing after the
use for a MachineOperand.
Additionally, we do not need the OrigBB argyment for
emitLoadScalarOpsFromVGPRLoop, since MachineFunction (the only use) can
be obtained from LoopBB (or BodyBB).
Diffstat (limited to 'lldb/source/Plugins/Process/scripted/ScriptedProcess.cpp')
0 files changed, 0 insertions, 0 deletions