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authorGreg Clayton <gclayton@apple.com>2011-06-17 01:22:15 +0000
committerGreg Clayton <gclayton@apple.com>2011-06-17 01:22:15 +0000
commit73bf5dbd16d91cc70da178f4bf3fecc96471f7c2 (patch)
tree0af9a600c375f2376a73be9d0f49ce8b969c6c0b /lldb/source/Plugins/Process/gdb-remote/GDBRemoteCommunicationClient.cpp
parent2cd8327605091d34bfcbc0a61901c7ad3bfb996c (diff)
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Improved the packet throughput when debugging with GDB remote by over 3x on
darwin (not sure about other platforms). Modified the communication and connection classes to not require the BytesAvailable function. Now the "Read(...)" function has a timeout in microseconds. Fixed a lot of assertions that were firing off in certain cases and replaced them with error output and code that can deal with the assertion case. llvm-svn: 133224
Diffstat (limited to 'lldb/source/Plugins/Process/gdb-remote/GDBRemoteCommunicationClient.cpp')
-rw-r--r--lldb/source/Plugins/Process/gdb-remote/GDBRemoteCommunicationClient.cpp30
1 files changed, 9 insertions, 21 deletions
diff --git a/lldb/source/Plugins/Process/gdb-remote/GDBRemoteCommunicationClient.cpp b/lldb/source/Plugins/Process/gdb-remote/GDBRemoteCommunicationClient.cpp
index d1c51ec..b648ac1 100644
--- a/lldb/source/Plugins/Process/gdb-remote/GDBRemoteCommunicationClient.cpp
+++ b/lldb/source/Plugins/Process/gdb-remote/GDBRemoteCommunicationClient.cpp
@@ -68,9 +68,6 @@ GDBRemoteCommunicationClient::GDBRemoteCommunicationClient(bool is_platform) :
m_os_version_minor (UINT32_MAX),
m_os_version_update (UINT32_MAX)
{
- m_rx_packet_listener.StartListeningForEvents(this,
- Communication::eBroadcastBitPacketAvailable |
- Communication::eBroadcastBitReadThreadDidExit);
}
//----------------------------------------------------------------------
@@ -78,14 +75,8 @@ GDBRemoteCommunicationClient::GDBRemoteCommunicationClient(bool is_platform) :
//----------------------------------------------------------------------
GDBRemoteCommunicationClient::~GDBRemoteCommunicationClient()
{
- m_rx_packet_listener.StopListeningForEvents(this,
- Communication::eBroadcastBitPacketAvailable |
- Communication::eBroadcastBitReadThreadDidExit);
if (IsConnected())
- {
- StopReadThread();
Disconnect();
- }
}
bool
@@ -94,7 +85,7 @@ GDBRemoteCommunicationClient::HandshakeWithServer (Error *error_ptr)
// Start the read thread after we send the handshake ack since if we
// fail to send the handshake ack, there is no reason to continue...
if (SendAck())
- return StartReadThread (error_ptr);
+ return true;
if (error_ptr)
error_ptr->SetErrorString("failed to send the handshake ack");
@@ -245,15 +236,12 @@ GDBRemoteCommunicationClient::SendPacketAndWaitForResponse
)
{
Mutex::Locker locker;
- TimeValue timeout_time;
- timeout_time = TimeValue::Now();
- timeout_time.OffsetWithSeconds (m_packet_timeout);
LogSP log (ProcessGDBRemoteLog::GetLogIfAllCategoriesSet (GDBR_LOG_PROCESS));
if (GetSequenceMutex (locker))
{
if (SendPacketNoLock (payload, payload_length))
- return WaitForPacketNoLock (response, &timeout_time);
+ return WaitForPacketWithTimeoutMicroSecondsNoLock (response, GetPacketTimeoutInMicroSeconds ());
}
else
{
@@ -272,6 +260,10 @@ GDBRemoteCommunicationClient::SendPacketAndWaitForResponse
{
if (sent_interrupt)
{
+ TimeValue timeout_time;
+ timeout_time = TimeValue::Now();
+ timeout_time.OffsetWithSeconds (m_packet_timeout);
+
if (log)
log->Printf ("async: sent interrupt");
if (m_async_packet_predicate.WaitForValueEqualTo (false, &timeout_time, &timed_out))
@@ -380,7 +372,7 @@ GDBRemoteCommunicationClient::SendContinuePacketAndWaitForResponse
if (log)
log->Printf ("GDBRemoteCommunicationClient::%s () WaitForPacket(%.*s)", __FUNCTION__);
- if (WaitForPacket (response, (TimeValue*)NULL))
+ if (WaitForPacketWithTimeoutMicroSeconds (response, UINT32_MAX))
{
if (response.Empty())
state = eStateInvalid;
@@ -1662,13 +1654,9 @@ GDBRemoteCommunicationClient::GetCurrentThreadIDs (std::vector<lldb::tid_t> &thr
sequence_mutex_unavailable = false;
StringExtractorGDBRemote response;
- TimeValue timeout_time;
- timeout_time = TimeValue::Now();
- timeout_time.OffsetWithSeconds (m_packet_timeout*2); // We will always send at least two packets here...
-
- for (SendPacketNoLock ("qfThreadInfo", strlen("qfThreadInfo")) && WaitForPacketNoLock (response, &timeout_time);
+ for (SendPacketNoLock ("qfThreadInfo", strlen("qfThreadInfo")) && WaitForPacketWithTimeoutMicroSecondsNoLock (response, GetPacketTimeoutInMicroSeconds ());
response.IsNormalResponse();
- SendPacketNoLock ("qsThreadInfo", strlen("qsThreadInfo")) && WaitForPacketNoLock (response, &timeout_time))
+ SendPacketNoLock ("qsThreadInfo", strlen("qsThreadInfo")) && WaitForPacketWithTimeoutMicroSecondsNoLock (response, GetPacketTimeoutInMicroSeconds ()))
{
char ch = response.GetChar();
if (ch == 'l')