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| author | Jonas Devlieghere <jonas@devlieghere.com> | 2022-04-01 15:59:18 -0700 |
|---|---|---|
| committer | Jonas Devlieghere <jonas@devlieghere.com> | 2022-04-05 13:46:37 -0700 |
| commit | fc54427e76c89e567390dd4a1d64a65568f4ec26 (patch) | |
| tree | d785373d3b04cb1cee280af9da4d7f510dbeaef0 /lldb/source/Expression/IRExecutionUnit.cpp | |
| parent | 4169650537622ef278b4d62ef5fb37aeb0ee9f4e (diff) | |
| download | llvm-fc54427e76c89e567390dd4a1d64a65568f4ec26.tar.gz llvm-fc54427e76c89e567390dd4a1d64a65568f4ec26.tar.bz2 llvm-fc54427e76c89e567390dd4a1d64a65568f4ec26.zip | |
[lldb] Refactor DataBuffer so we can map files as read-only
Currently, all data buffers are assumed to be writable. This is a
problem on macOS where it's not allowed to load unsigned binaries in
memory as writable. To be more precise, MAP_RESILIENT_CODESIGN and
MAP_RESILIENT_MEDIA need to be set for mapped (unsigned) binaries on our
platform.
Binaries are mapped through FileSystem::CreateDataBuffer which returns a
DataBufferLLVM. The latter is backed by a llvm::WritableMemoryBuffer
because every DataBuffer in LLDB is considered to be writable. In order
to use a read-only llvm::MemoryBuffer I had to split our abstraction
around it.
This patch distinguishes between a DataBuffer (read-only) and
WritableDataBuffer (read-write) and updates LLDB to use the appropriate
one.
rdar://74890607
Differential revision: https://reviews.llvm.org/D122856
Diffstat (limited to 'lldb/source/Expression/IRExecutionUnit.cpp')
| -rw-r--r-- | lldb/source/Expression/IRExecutionUnit.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/lldb/source/Expression/IRExecutionUnit.cpp b/lldb/source/Expression/IRExecutionUnit.cpp index 91b92f1ba300..49fa72f7112d 100644 --- a/lldb/source/Expression/IRExecutionUnit.cpp +++ b/lldb/source/Expression/IRExecutionUnit.cpp @@ -151,7 +151,8 @@ Status IRExecutionUnit::DisassembleFunction(Stream &stream, return ret; } - lldb::DataBufferSP buffer_sp(new DataBufferHeap(func_range.second, 0)); + lldb::WritableDataBufferSP buffer_sp( + new DataBufferHeap(func_range.second, 0)); Process *process = exe_ctx.GetProcessPtr(); Status err; |
