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author | Tim Keith <tkeith@nvidia.com> | 2020-04-22 15:39:24 -0700 |
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committer | Tim Keith <tkeith@nvidia.com> | 2020-04-23 14:54:34 -0700 |
commit | c353ebbfa4cb30a823fd850de97cb1ef559a05cc (patch) | |
tree | 092750eefb0ec905195f0d325a2f2046bad0c0e8 /flang/lib/Semantics/mod-file.cpp | |
parent | fcbc613ad8b7785f710996f58726f26ad4ace50b (diff) | |
download | llvm-c353ebbfa4cb30a823fd850de97cb1ef559a05cc.zip llvm-c353ebbfa4cb30a823fd850de97cb1ef559a05cc.tar.gz llvm-c353ebbfa4cb30a823fd850de97cb1ef559a05cc.tar.bz2 |
[flang] Compute sizes and offsets for symbols
Summary:
Add size and offset properties to symbols, representing their byte size
and offset within their enclosing scope.
Add size and align properties to scopes so that they are available for
scopes representing derived types.
Add ComputeOffsets pass over the symbol table to fill in those fields.
Compute descriptor size based on rank and length parameters. Extract
DerivedTypeSpec::NumLengthParameters from DynamicType::RequiresDescriptor
to share the code.
Add Scope::GetSymbols to get symbols in canonical order.
compute-offsets.cpp and mod-file.cpp both need to process symbols in the
order in which they are declared. Move the collecting of those symbols
into Scope so that it can be shared.
Add symbol size and offset to output of `-fdebug-dump-symbols` and use
that in some tests.
Still to do:
- make size and alignment rules configurable based on target
- use offsets to check EQUIVALENCE statements
Differential Revision: https://reviews.llvm.org/D78680
Diffstat (limited to 'flang/lib/Semantics/mod-file.cpp')
-rw-r--r-- | flang/lib/Semantics/mod-file.cpp | 35 |
1 files changed, 12 insertions, 23 deletions
diff --git a/flang/lib/Semantics/mod-file.cpp b/flang/lib/Semantics/mod-file.cpp index 5dcc198..8e95b82 100644 --- a/flang/lib/Semantics/mod-file.cpp +++ b/flang/lib/Semantics/mod-file.cpp @@ -414,36 +414,25 @@ void ModFileWriter::PutUseExtraAttr( // Collect the symbols of this scope sorted by their original order, not name. // Namelists are an exception: they are sorted after other symbols. SymbolVector CollectSymbols(const Scope &scope) { - SymbolSet symbols; // to prevent duplicates SymbolVector sorted; SymbolVector namelist; - SymbolVector common; - sorted.reserve(scope.size() + scope.commonBlocks().size()); - for (const auto &pair : scope) { - const Symbol &symbol{*pair.second}; - if (!symbol.test(Symbol::Flag::ParentComp)) { - if (symbols.insert(symbol).second) { - if (symbol.has<NamelistDetails>()) { - namelist.push_back(symbol); - } else { - sorted.push_back(symbol); - } + std::size_t commonSize{scope.commonBlocks().size()}; + auto symbols{scope.GetSymbols()}; + sorted.reserve(symbols.size() + commonSize); + for (SymbolRef symbol : symbols) { + if (!symbol->test(Symbol::Flag::ParentComp)) { + if (symbol->has<NamelistDetails>()) { + namelist.push_back(symbol); + } else { + sorted.push_back(symbol); } } } + sorted.insert(sorted.end(), namelist.begin(), namelist.end()); for (const auto &pair : scope.commonBlocks()) { - const Symbol &symbol{*pair.second}; - if (symbols.insert(symbol).second) { - common.push_back(symbol); - } + sorted.push_back(*pair.second); } - // sort normal symbols, then namelists, then common blocks: - auto cursor{sorted.begin()}; - std::sort(cursor, sorted.end()); - cursor = sorted.insert(sorted.end(), namelist.begin(), namelist.end()); - std::sort(cursor, sorted.end()); - cursor = sorted.insert(sorted.end(), common.begin(), common.end()); - std::sort(cursor, sorted.end()); + std::sort(sorted.end() - commonSize, sorted.end()); return sorted; } |