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authorNico Weber <thakis@chromium.org>2022-08-19 14:45:32 -0400
committerNico Weber <thakis@chromium.org>2022-08-22 12:19:34 -0400
commit3affbae5300dcdf753c954a65ab6a96fcf65c483 (patch)
tree94e9c70edb3a996173a52af9ebfaacffbe8bea0f /flang/lib/Frontend/CompilerInvocation.cpp
parent59548fe873d8d98e359fb21fbb2a0852fed17ff5 (diff)
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clang/apple: Infer simulator env from -mios-simulator-version-min= flag
Before this patch, open-source clang would consider `-target x86_64-apple-darwin -mios-simulator-version-min=11.0` as targeting the iOS simulator, due to the mios flag informing it that we want to target iOS, and logic in the driver then realizing that x86 iOS builds must be the simulator. However, for `-target arm64-apple-darwin -mios-simulator-version-min=11.0` that didn't work and clang thought that it's building for actual iOS, and not for the simulator. Due to this, building compiler-rt for arm64 iossim would lead to all .o files in RTSanitizerCommonSymbolizer.iossim.dir being built for iOS instead of for iOS simulator, and clang would ask ld64 to link for iOS, but using the iPhoneSimulator sysroot. This would then lead to many warnings from ld64 looking like: ld: warning: building for iOS, but linking in .tbd file (.../iPhoneSimulator.sdk/usr/lib/libc++abi.tbd) built for iOS Simulator Worse, with ld64.lld, this diagnostic is currently an error instead of a warning. This patch makes it so that the presence of -mios-simulator-version-min= now informs clang that we're building for simulator. That way, all the .o files are built for simulator, the linker is informed that we're building for simulator, and everything Just Works. (Xcode's clang already behaves like this, so this makes open-source clang match Xcode clang.) We can now likely remove the hack to treat non-mac darwin x86 as simulator, but doing that feels slightly risky, so I'm leaving that for a follow-up patch. (This patch is made necessary by the existence of arm64 macs.) Differential Revision: https://reviews.llvm.org/D132258
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