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author | Nathan Gauër <brioche@google.com> | 2025-06-04 13:22:37 +0200 |
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committer | GitHub <noreply@github.com> | 2025-06-04 13:22:37 +0200 |
commit | 20d70196c9a4da344d0944f3c78447c3bd7079c7 (patch) | |
tree | 2644223d4591f05c1b8d9efda4a7a17fff976fca /flang/lib/Frontend/CompilerInvocation.cpp | |
parent | d7c7c461f5216c2aa1e8f0d884464daf9bcb9ecb (diff) | |
download | llvm-20d70196c9a4da344d0944f3c78447c3bd7079c7.zip llvm-20d70196c9a4da344d0944f3c78447c3bd7079c7.tar.gz llvm-20d70196c9a4da344d0944f3c78447c3bd7079c7.tar.bz2 |
[HLSL][SPIR-V] Implement vk::ext_builtin_input attribute (#138530)
This variable attribute is used in HLSL to add Vulkan specific builtins
in a shader.
The attribute is documented here:
https://github.com/microsoft/hlsl-specs/blob/17727e88fd1cb09013cb3a144110826af05f4dd5/proposals/0011-inline-spirv.md
Those variable, even if marked as `static` are externally initialized by
the pipeline/driver/GPU. This is handled by moving them to a specific
address space `hlsl_input`, also added by this commit.
The design for input variables in Clang can be found here:
https://github.com/llvm/wg-hlsl/blob/355771361ef69259fef39a65caef8bff9cb4046d/proposals/0019-spirv-input-builtin.md
Co-authored-by: Justin Bogner <mail@justinbogner.com>
Diffstat (limited to 'flang/lib/Frontend/CompilerInvocation.cpp')
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