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authorNicolai Haehnle <nhaehnle@gmail.com>2016-01-05 20:42:49 +0000
committerNicolai Haehnle <nhaehnle@gmail.com>2016-01-05 20:42:49 +0000
commit6035504ab32cec45c93f3193c62a8d91a83f4159 (patch)
tree405f62c7284650dbc9cd2174b9b7f37bfc1bf581 /clang/test/Modules/ModuleDebugInfo.cpp
parent2ef58a18af665f7a993d094f1134faf8fc462e03 (diff)
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AMDGPU/SI: Do not move scratch resource register on Tonga & Iceland
Due to the SGPR init bug, every program claims to use the same number of SGPRs anyway, so there's no point in trying to shift those registers down from their initial spot of reservation. Add a test that uses VGPR spilling and blocks most SGPRs from being used for the scratch resource register. Previously, this would run into an assertion. Differential Revision: http://reviews.llvm.org/D15724 llvm-svn: 256870
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