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authorChris Bieneman <chris.bieneman@me.com>2022-03-28 15:01:41 -0500
committerChris Bieneman <chris.bieneman@me.com>2022-03-28 16:16:17 -0500
commitd394f9f8970d758cb39151328dd3040ba7f414ae (patch)
treec5f740d80e33f85ddfe1ff4d431ec372b2ebda10 /clang/lib/Frontend/InitPreprocessor.cpp
parent577827cbbf1033612d6ce15169f33ee5709abbfc (diff)
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Add HLSL Language Option and Preprocessor
Bringing in HLSL as a language as well as language options for each of the HLSL language standards. While the HLSL language is unimplemented, this patch adds the HLSL-specific preprocessor defines which enables testing of the command line options through the driver. Reviewed By: pete, rnk Differential Revision: https://reviews.llvm.org/D122087
Diffstat (limited to 'clang/lib/Frontend/InitPreprocessor.cpp')
-rw-r--r--clang/lib/Frontend/InitPreprocessor.cpp46
1 files changed, 46 insertions, 0 deletions
diff --git a/clang/lib/Frontend/InitPreprocessor.cpp b/clang/lib/Frontend/InitPreprocessor.cpp
index 9d7a429..89e9cb0 100644
--- a/clang/lib/Frontend/InitPreprocessor.cpp
+++ b/clang/lib/Frontend/InitPreprocessor.cpp
@@ -371,6 +371,52 @@ static void InitializeStandardPredefinedMacros(const TargetInfo &TI,
const LangOptions &LangOpts,
const FrontendOptions &FEOpts,
MacroBuilder &Builder) {
+ if (LangOpts.HLSL) {
+ Builder.defineMacro("__hlsl_clang");
+ // HLSL Version
+ Builder.defineMacro("__HLSL_VERSION",
+ Twine((unsigned)LangOpts.getHLSLVersion()));
+
+ // Shader target information
+ // "enums" for shader stages
+ Builder.defineMacro("__SHADER_STAGE_VERTEX",
+ Twine((uint32_t)ShaderStage::Vertex));
+ Builder.defineMacro("__SHADER_STAGE_PIXEL",
+ Twine((uint32_t)ShaderStage::Pixel));
+ Builder.defineMacro("__SHADER_STAGE_GEOMETRY",
+ Twine((uint32_t)ShaderStage::Geometry));
+ Builder.defineMacro("__SHADER_STAGE_HULL",
+ Twine((uint32_t)ShaderStage::Hull));
+ Builder.defineMacro("__SHADER_STAGE_DOMAIN",
+ Twine((uint32_t)ShaderStage::Domain));
+ Builder.defineMacro("__SHADER_STAGE_COMPUTE",
+ Twine((uint32_t)ShaderStage::Compute));
+ Builder.defineMacro("__SHADER_STAGE_AMPLIFICATION",
+ Twine((uint32_t)ShaderStage::Amplification));
+ Builder.defineMacro("__SHADER_STAGE_MESH",
+ Twine((uint32_t)ShaderStage::Mesh));
+ Builder.defineMacro("__SHADER_STAGE_LIBRARY",
+ Twine((uint32_t)ShaderStage::Library));
+ // The current shader stage itself
+ uint32_t StageInteger = StageInteger =
+ (uint32_t)TI.getTriple().getEnvironment() -
+ (uint32_t)llvm::Triple::Pixel;
+ // TODO: When we add raytracing support we can clean this up
+ if (TI.getTriple().getEnvironment() == llvm::Triple::Mesh)
+ StageInteger = (uint32_t)ShaderStage::Mesh;
+ else if (TI.getTriple().getEnvironment() == llvm::Triple::Amplification)
+ StageInteger = (uint32_t)ShaderStage::Amplification;
+
+ Builder.defineMacro("__SHADER_TARGET_STAGE", Twine(StageInteger));
+ // Add target versions
+ if (TI.getTriple().getOS() == llvm::Triple::ShaderModel) {
+ VersionTuple Version = TI.getTriple().getOSVersion();
+ Builder.defineMacro("__SHADER_TARGET_MAJOR", Twine(Version.getMajor()));
+ unsigned Minor = Version.getMinor() ? *Version.getMinor() : 0;
+ Builder.defineMacro("__SHADER_TARGET_MINOR", Twine(Minor));
+ }
+ return;
+ }
// C++ [cpp.predefined]p1:
// The following macro names shall be defined by the implementation: