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authorTom Stellard <thomas.stellard@amd.com>2015-01-20 19:33:04 +0000
committerTom Stellard <thomas.stellard@amd.com>2015-01-20 19:33:04 +0000
commite99fb65d87d69e805c061cbbc295708d3c62af5a (patch)
tree695b11888ea7eb58c0ae81721e35878ffc0f7a4d /clang/lib/Frontend/CompilerInvocation.cpp
parent021053f500e0f232335ec013556f4ff362d83d65 (diff)
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R600/SI: Add subtarget feature to enable VGPR spilling for all shader types
This is disabled by default, but can be enabled with the subtarget feature: 'vgpr-spilling' llvm-svn: 226597
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