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author | Tom Stellard <thomas.stellard@amd.com> | 2015-01-20 19:33:04 +0000 |
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committer | Tom Stellard <thomas.stellard@amd.com> | 2015-01-20 19:33:04 +0000 |
commit | e99fb65d87d69e805c061cbbc295708d3c62af5a (patch) | |
tree | 695b11888ea7eb58c0ae81721e35878ffc0f7a4d /clang/lib/Frontend/CompilerInvocation.cpp | |
parent | 021053f500e0f232335ec013556f4ff362d83d65 (diff) | |
download | llvm-e99fb65d87d69e805c061cbbc295708d3c62af5a.zip llvm-e99fb65d87d69e805c061cbbc295708d3c62af5a.tar.gz llvm-e99fb65d87d69e805c061cbbc295708d3c62af5a.tar.bz2 |
R600/SI: Add subtarget feature to enable VGPR spilling for all shader types
This is disabled by default, but can be enabled with the subtarget
feature: 'vgpr-spilling'
llvm-svn: 226597
Diffstat (limited to 'clang/lib/Frontend/CompilerInvocation.cpp')
0 files changed, 0 insertions, 0 deletions