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authorTom Stellard <thomas.stellard@amd.com>2015-01-20 17:49:47 +0000
committerTom Stellard <thomas.stellard@amd.com>2015-01-20 17:49:47 +0000
commit95292bbfcd70cd52648b930827c76c8b6c86272f (patch)
tree8edfc604b80e1ec34e6de019039f08187de48aa7 /clang/lib/Frontend/CompilerInvocation.cpp
parent8255af45cbfbfdeb29eb8c817e20cdbed45371cf (diff)
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R600/SI: Use external symbols for scratch buffer
We were passing the scratch buffer address to the shaders via user sgprs, but now we use external symbols and have the driver patch the shader using reloc information. llvm-svn: 226586
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