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author | bd1976bris <Ben.Dunbobbin@sony.com> | 2025-09-16 11:03:48 +0100 |
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committer | GitHub <noreply@github.com> | 2025-09-16 11:03:48 +0100 |
commit | 6ae9fcd68b8c32323fe8ed1605e4bcbdf13f6724 (patch) | |
tree | 8fecf85b64a71a9ded1b879d9d24a6f2492f6a27 /clang/lib/Frontend/CompilerInvocation.cpp | |
parent | a0a82ee19d6f2ff1013407ba4c973bfe5428423f (diff) | |
download | llvm-6ae9fcd68b8c32323fe8ed1605e4bcbdf13f6724.zip llvm-6ae9fcd68b8c32323fe8ed1605e4bcbdf13f6724.tar.gz llvm-6ae9fcd68b8c32323fe8ed1605e4bcbdf13f6724.tar.bz2 |
[PS5] Enable support for DTLTO in the PS5 Clang driver (#158041)
DTLTO support was added for most targets via the shared `addLTOOptions`
helper. The PS5 driver does not call that helper, so it did not inherit
the feature. Implement the equivalent DTLTO handling in the PS5 driver.
Unlike other drivers, we add LTO-related options unconditionally. This
makes sense because the linker decides whether to perform LTO based on
input file types, not the presence of `-flto` on the compiler command
line. Other drivers only add these options when `-flto` is specified.
Internal-Ref: TOOLCHAIN-19896
Diffstat (limited to 'clang/lib/Frontend/CompilerInvocation.cpp')
0 files changed, 0 insertions, 0 deletions