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authorChris Bieneman <chris.bieneman@me.com>2022-03-29 09:42:57 -0500
committerChris Bieneman <chris.bieneman@me.com>2022-03-29 09:43:03 -0500
commit5b6207f3cd5e266f3fda8085fcebe6dcf45dacbf (patch)
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parentc204cee642ee794901d2e8a9819b52ac12f92bc9 (diff)
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[ADT] Flesh out HLSL raytracing environments
Fleshing this out now allows me to rely on enum math to translate values rather than having to translate the off cases. I should have added this in the first pass, but wasn't thinking about it.
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